Well, if we're going to go with a gambling solution, Tasunke's method is obviously the better out of our two ideas... I like my idea, however, because of the jeering and pushing and prodding, sheer manipulation really, the Already Finished players would be doing to try to get the last player to finish on or nearest their bet. It'd be fun to see. ...Yes, that is the entirety of my motivation behind that... So sue me. =P <str
RikazeMA
I'm not sure about making the entirety of spells exclusive based on choice. While it could add a deeper of element of strategy to the game, I.E., maximizing your effectiveness and efficiency given only two or three types of mana, it could also take away one of those elements. For instance, in the 'Choose Your Element' type of play, all you really do is climb up your specific tree. Time isn't a factor, since it's basically just going from A to B to C, etc etc. While you
Why not intra-sovereign betting on when the last player will finish? If you choose to participate, select your amount to bet and an amount of time. Whichever guess is the closest to the actual time the last player took to finish their turn takes the pot. This way, the only time players are really waiting is if the last player has gone way over compared to all the guesses. It still offers a bonus to the winner, but at the same time, it's also consentual, making it a
I've been keeping up with the Elemental Beta to a small extent and mostly vicariously through a friend of mine since it came out. I haven't played it yet, but to my understanding, when you start the game, you pick 'X' amount of spells and basically hope you get the shard(s) relevant to the spells you picked in the nearby landscape. (Barring the Alignment based magics of course.) I've no clue if someone else may have proposed this idea or not... I ran a search and surfe