Woooo, just finished my trait. Hopefully you guys like it Defiled One: Those that would seek mastery over their physical form through perverse means become known as a Defiled One. Through forgotten dark rituals, a member of the Fallen can pursue unnatural physical strength and agility. But power is not without cost. In
TheProgress
It was pretty large and yellow from where I live. Nice clear sky for it too.
[quote who="Sethai" reply="68" id="2907496"] Quoting Derek Paxton, reply 66 I don't know that I want a player mapping out one units trait progression so precisely. i don't mean to sound impertinent, but why? some players (not me) just love to game the system. the old neverwinter nights boards were full of impassioned debate over how to build the perfect archer. randomising traits won't stop them from doing this, it will just slow them down a little and a
Can traits have penalties as well as bonuses?
[quote who="EmersonPF" reply="21" id="2906916"]Just want to jump back in now that I've had some six hours to play in the last couple of days and say the hype, in this case, is deserved. Even on my two-year-old laptop (trust me, we're struggling) with the graphics all low and crappy, this is easily the best Total War yet. The AI is competent, the map is beautiful, the diplomacy is much improved, and the whole thing is just incredibly immersive. This one gets the stamp of appr
This thread has given me hope for FE. Can't wait to see the beta.
Monologue : the attention of enemy AI heroes is drawn away from friendly units and re-focused on the hero that is monologuing.
Might get this in a few months when on sale. Still feeling burnt from Empire.
[quote who="Frogboy" reply="57" id="2905996"]Note to self: Don't share change stats with community prior to a beta release. lol.[/quote] You removed the AI changes!
[quote who="LightofAbraxas" reply="75" id="2905977"]Here's a random question... who is the snake lover on the design team? I count three variations on that list. Not that that's necessarily bad, just... a bit repetitive, maybe?[/quote] Actually, 3 variations would decrease the repetitiveness of encountering snakes.
[quote who="kenata" reply="34" id="2905470"] Yeah... it seems a very strange change on its own. What's being done to prevent 4man units getting oneshot by everything? It really feels like one step forward with 4man units, and one step backwards with changed base health. I guess I am alone thinking that this is not necessarily a big deal. Since Units will have a base troop count of 4 instead of 1, the base health for this squad will be 8 instead of 10. This then keeps something simil
Changes to unit health definitely has one positive outcome: heroes and sovereigns are definitely going to be far more important now.
[quote quoting="post"] Notable locations will no longer require a tech level Quests will no longer require a tech level (though that doesn’t mean high end quests will be showing up early) World Generation will now place exotic things far away from starting points. [/quote] <img src="http://web.stardock.net/images/smiles/themes/digicons/Thu
[quote who="Derek Paxton" reply="67" id="2904810"] From a flavor perspective its a really interesting idea. From a function perspecitve its much more complex than it needs to be. Integrating quests into the tech tree keeps the existing known mechanics (design consistency), doesnt require new ui, cause player confusion and effectively accomplishes the same goal (allows the player access to greater quests based on how much time he spends researching quests instead of other tech
[quote who="Derek Paxton" reply="64" id="2904774"] I agree that it doesn't make much sense for monsters to be coupled with techs. We will talk abotu what is happening there later. My instinct about quests was the same as yours initially. But the problem isn't that quests are unlocked by techs, but that they such a weak part of the tech structure. It's not that choosing to focus your empire on quests is a bad idea (in fact i
Strategic AI + Tactical AI. Nothing else matters until the AI can actually attack and threaten the player.
Some possible [quote who="Dsraider" reply="26" id="2904295"] In keeping with this thread's title, the fact that the AI is mentioned nowhere in that list leaves me nervous. The AI in Elemental is far from bad. It justs has two weaknesses. [/quote] I'm glad the AI gives you a challenge. I'm happy that you find the diplomacy to be meaningful and logical. Sadly, it feels like the AI is sleeping when ever I play.
[quote who="Frogboy" reply="3" id="2904220"]I think we should have a slider that determines unit movement speed. What say you?[/quote] I think this is a great idea. Perhaps if we could specify, in seconds, how long it should take strategic/tactical unit movements. If the player set the value to 2.0 seconds, then the currently moving object would have 2 seconds (regardless of actual distance being covered) to move to their destination. If you wanted to get really fancy, you could ease
I don't play on the cloth map at all. Not ever.
[quote who="Frogboy" reply="14" id="2904171"]Hi Echo, I'm not familiar with Alt-Tab and such being a problem these days. I rely on that feature on a daily basis when I work on the game. If there's some compatibility issue, you might just want to try running it windowed. Regarding polish, that's really too subjective for me to get in. You'll never get a TBS game like this to be as polished as say Starcraft 2 or what have you. It's the price we pay for having a game
[quote who="Abraxis-" reply="24" id="2900023"]Thank you Heyhello. The Progress, I was pointing out the betrayal of yours and our interest in suggesting adding this as DLC. It's a dishonest trend in the market and should not be encouraged by anyone. An alternate argument you could have made would have been to suggest that they dedicate a team to making a proper multiplayer side so as to encourage competative play. It could b
[quote who="Abraxis-" reply="21" id="2899903"]Do you really have so much money that you have to beg to give it away OP?[/quote] I'm sorry, where exactly in my post was I begging? I think I made it pretty clear when I said "I know I'll never use it." that I'd not be interested in buying DLC that adds support for multiplayer. Great reading comprehension there.
As the title says. Very few people actually want multiplayer. I know I'll never use it. Why divert resources from improving the core game into a feature that so few people will use. That said, some people really want multiplayer. So why not release a micro expansion after FE's initial release to support multiplayer for those who want it - that way, everyone wins. edit: this is in regards to FE, not WoM.
I don't care about multiplayer honestly - no one I know is into 4X TBS games. But if multiplayer is going to be put in, it should be done right (ie, it should play just like single player).