Anomander

Anomander

Joined Member # 3142277
9 Posts 185 Replies 389 Reputation

I like the idea of more transparent, drifting to denser as the distance increases.

3 Replies 6,112 Views

I really struggle with this beta as a whole, its painful and for the most part incredibly boring... you somehow make it look like a joy. Keep up the great work. Looking forward to the next instalment.

12 Replies 17,993 Views

I say keep the units small as you zoom out. As a few say here, it spoils the immersion with giants all over the map. The best option would be to keep the option.

123 Replies 290,096 Views

Just met and proposed to my wife..... I was on the other side of the continent! What makes matters worse within a turn she gives birth to a beautiful daughter. Am I and my Sovereign the only ones worried by this? Surely all proposals and 'cough' copulations should be cemented in the same square?

15 Replies 4,798 Views

[quote who="Frogboy" reply="4" id="2653393"]The cataclysm was over a hundred years ago. [/quote] 100 years from nothing (utter destruction) to disposable incomes, fairly large scale fermenting and the security to share a pint with mates. [e digicons]:grin:[/e] It makes the cataclysm seem like an annoyance!

42 Replies 100,178 Views

[quote who="seanw3" reply="6" id="2653406"]Have you never seen two Inns next to each other in real life? [/quote] Yes! I see them all the time in the villages near me.... you can have two Pubs on opposite sides of the street.

42 Replies 100,178 Views

I agree... Its fantasy with no real thought.... its almost unimaginative, the old cliche all quests start in Inn's. *yawn*

42 Replies 100,178 Views

[quote quoting="post"] Hello. I helped translating SOASE Trinity to french (since the official translation was just terrible) and the boxes of the UI were often too small for the french text to fit in. I think other languages might have the same kind of issue. We had to lower the font size and even then, we faced some difficulties. A french translation is generally 1.5 times bigger than its source. If you design your UI with that in mind, you wil

10 Replies 37,022 Views

[quote who="VicenteC" reply="88" id="2644649"] Quoting seanw3, reply 69Who cares about map irregularities like that? Is your imagination so far diminished that you need your fantasy games to have ultra realistic river formations. We could go on for days about this map's similarity to real life and the justifications for its geographical qualities or we could just enjoy it. Or are you capable of enjoying things? It looks silly and unprofessional. And it's not such a

126 Replies 341,002 Views

[quote who="VicenteC" reply="13" id="2643579"] Quoting TCores, reply 11It's entirely possible the devs have never played it! You should mention it to them and get them to take a look at the dynasty stuff. In Birthright, the people who rule something are called "Regents". Let it be nobles (control the law), guilders (control the commerce), priests (control the faith) or wizards (control the magic). Regents rule because they are "Scions": descendants of people who foug

18 Replies 108,373 Views

[quote who="seanw3" reply="75" id="2643394"]Is it not up to the player to decide which units should be recruited and assigned to an army? [/quote] It is... quite true, but what if his hand is forced, forced into having a circus of fantastical creatures if he is to play on an even field. I suppose is your Fantasy army preference that of C.S.Lewis with Unicorns, Badgers alongside Centaurs or the (in my opinion) maturer and the likes of Tolkien?

85 Replies 258,728 Views

[quote who="VicenteC" reply="9" id="2643331"] Quoting Tormy-, reply 6 Quoting Dale_, reply 4I loved Birthright! It had some potential, but the game was a bugfest basically. Agreed, the game was a bugfest, but the original Pen and Paper setting for AD&D is priceless. It mixes politics and adventures really really well.[/quote] [e digicons]:thumbsup:[/e] The PnP version the best AD&D produced

18 Replies 108,373 Views

[quote who="Austinvn" reply="58" id="2643103"] Quoting Anomander, reply 5The Game is definitely coming along from the first time I fired up the BETA, looking so much better... Frogboy so far I note your vids all follow a similar trend. Clicking tiles, throwing down building icons, noting NPCs, recruiting and stat referencing. For me I still dont see the immersion factor yet, I dont even feel the fantasy element....it currently could be any RTS game I've played. Example: When N

85 Replies 258,728 Views

I still GM the Pen and Paper version... the best TSR Module yet. If Elemental captures just a fraction of the feel of the Birthright world 'Cerilia' then they are onto a winner.

18 Replies 108,373 Views

[quote who="Frogboy" reply="22" id="2642464"] Quoting Anomander, reply 5The Game is definitely coming along from the first time I fired up the BETA, looking so much better... Frogboy so far I note your vids all follow a similar trend. Clicking tiles, throwing down building icons, noting NPCs, recruiting and stat referencing. For me I still dont see the immersion factor yet, I dont even feel the fantasy element....it currently could be any RTS game I've played. Example: When NP

85 Replies 258,728 Views

The Game is definitely coming along from the first time I fired up the BETA, looking so much better... Frogboy so far I note your vids all follow a similar trend. Clicking tiles, throwing down building icons, noting NPCs, recruiting and stat referencing. For me I still dont see the immersion factor yet, I dont even feel the fantasy element....it currently could be any RTS game I've played. Example: When NPC 'cards' become merely that....stat cards, why have histories or pics even?

85 Replies 258,728 Views

I've read and seen that too... 'Simple Combat' its not really what I want to hear. We've been promise 'Tactical combat' but it seems its taken less of a priority now. At this rate it will just be for show only! [e digicons]#:([/e]

9 Replies 16,390 Views