You can already get some form of this by setting up teams in the choose sovereigns screen. Set all the empires to an allince and set all the kingdoms to an alliance, put yourself in a third team. This would get your conflict between nations and against you.
parrottmath
I would suggest that all this is idle speculation at this point. The encumberance of a unit provided a different strategy to the game. These changes are dealing with the abstraction of the idea of encumberance. I look forward to the changes and here is why... everybody wanted to reduce the initiative bonuses and / or penalties for each weapon. Each item had weight and people were basically running the same tricks to overcome the encumberance. I want to use this nice armor, but I
[quote who="Heavenfall" reply="4" id="3343265"]Simply because you've already got the two main ingredients - lots of dark magic and lots of humans running around.[/quote] Not to mention the third ingredient... dead people.
I enjoy the cinderbones... I would like to see them get some fire resistance though.
Pre-purchase LH. If you own FE you may get a discounted price to buy LH.
If you pre-purchased the game you get immediate access to the beta. (If you ordered WOM before October, you may already have access to this beta)
with this patch you might as well rename the game to something else because it will be brand new again. :)
Wildland monster should be able to roam around and attack you, just not the main bosses like Morian and such...
[quote who="ben_sphynx" reply="9" id="3343097"] As there is a spell to level up a hero, one would imagine it is easy enough to get very high level heroes just by concentrating on mana production.[/quote] The spell also costs 5 hit points hence why blood curse is necessary as it will give you half the hitpoints of a city's population. Thus a city with 400 population will give you +200 hitpoints. I've already done a feasible argument as to the fact that it is possible (not
[quote who="Heavenfall" reply="5" id="3343054"] I'm curious, what experience was needed to go from 44 to 45? The reason I am asking is because if you mod the game and then break it as a result of that mod, then that's a mod problem and not a problem with the basic game. So, is it reasonable that people will reach level 44 or 45 in an un-modded game?[/quote] yes the mod did break the game, but you can actually break the game without modding... I noted this in a
I would like to see the shop multiplier be moddable by faction. I know that the frogboy has said he would like to see such an implimentation. For example, I buy a horse from my place for 100 gold, but if I buy if from Magnar it should be 150, while buying one from Tarth is 125 and so forth as an example.
Hero will gain XP from books, and the paragon trick just gives the next level, doesn't take into account XP in the process. You also gain negative XP in battle, which isn't very nice to see.
[quote who="mqpiffle" reply="5" id="3342688"] There should definitely be more caster specific weapons included in the base game. I would love to see wands, a 0 attack high-initiative weapon that would be used by pure spell-casters.[/quote] Draw the icon and the pictures and I'll put it in the game as a mod ;)
[quote who="mqpiffle" reply="1" id="3342686"] Terribly written, too many ads, and too little information. But everything that was said is agreeable.[/quote] Agreed... most of what was written was stuff you could find on your page, without the ads and a better presentation. But advertisement is advertisement.
So I can accomplish a mock version of the skill and I can get it to work, but there is an issue with the bonuses and abilities of getting XP that I cannot control. There are also spells that exist that will level up a character that I will be unable to stop from occuring without rewriting a lot of these spells accordingly. Thus, this is something the Stardock needs to fix at the moment. They may say it is impossible to get somebody to level up that much in the current standard
If you want a workaround for that out of traits to select... I can make a trait that has a pre-requisite of all the previous traits that removes all XP gained in the future as a permanent no XP for you tool. I could call the trait Legendary Hero and have a game modifier set for you never to gain XP again, and give you some other bonuses... that would be a solution to the problem...give me a moment and I'll make it up right now.
[quote who="Lord Xia" reply="32" id="3342642"] Iota, that link is suspicious because it seems to come out of nowhere and that is the only post you have ever made. Someone click it and tell me about it.[/quote] It's a website that flashes a 3 word name supposedly for a game. Norton says its a safe site... not that interesting though.
[quote who="ampoliros5" reply="5" id="3342589"] Quoting sweatyboatman, reply 2 Instead, you should be able to attack any units in your ZoC without having to declare war (barring a NAP/Alliance treaty). This, and with ZERO diplomatic fallout. [/quote] The first time the AI does that to your troops... just kills them outright, what are you going to do... declare war on the AI or just say... oh I'm sorry you can go ahead and kill my army. Not li
I don't find heroes un-useful... The game abstracts the units... its not 3 units on the battlefield its more like 30 units. The hero is 1 unit. Thus, in a fight 1 vs. 30 who wins... The hero kills 30 troops in this abstraction and I call that legendary. But start stacking the odds against him... 40 vs 1, 50 vs 1 70 vs 1... this become rather difficult to fight against by yourself. A hero on the field shouldn't be able to decimate a small village of trained soldiers by themselves,
[quote who="Spitzvogel" reply="39" id="3342540"]In general there are imho way cooler mechanics that can be added for spears that also feel less cheesy.[/quote] What mechanics would make things less cheesy and just as fun?
So, I've made the mod, but I don't think it is advisable for me to post such a mod until after the beta. I want Stardock to get good feedback on things they are doing and how things will be. If Stardock doesn't mind I'll post it, right now I'm not sure it's a good idea.
[quote who="Trojasmic" reply="7" id="3342530"] Quoting Kestral2040, reply 5 I'll put a note down about it, but for those that are actively frustrated by having to open the city screen, know you can also hover over a city's production or research on the main screen and see its unrest level. Yea you have to move the mouse, but you don't have to click? Hi Toby, it would sure help my ulnar-neurosis if I didn't have to move the mouse so much... which reminds
[quote who="Trojasmic" reply="9" id="3342527"]So now I want the freakin colors fixed the right way. GET ON IT![/quote] What colors do you want them to be? Make your custom sovereigns and you can give your character the hammer from Gilden quite easily in the .xml
Not sure if I had a unit selected when I clicked end turn. I may have had my sovereigns army selected when I ended the turn, but I tend to do that quite often.
All of these should be optionable if implemented. I play the game and most games with a little hud as possible. I want icons off all the time, I like clean looks all around and less in my opinion is more. If it were possible play without mini map and icons on the screen I would, but alas it is not.