parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

Depending on how it is calculated this could be a better exploit than you originally posted. For example, take a hero that costs 100 gildar to recruit. With cruel it now would cost you 150 gildar, but with natural leader it now costs you half of this new amount, or 75 gildar. It is not clear if they mean 50% more of the base cost and 50% less of the base cost. If it is not the base costs that they consider, then the exploit gives you, +1 attack with a -25% off the cost of recr

6 Replies 4,795 Views

Before I settle a city, I opened up the research window and noticed that it will take -2147483648 seasons to complete the research. I suggest saying infinite seasons or unlimited seasons, or leaving that part blank when there is no research being made.

2 Replies 5,472 Views

There should be a way to distinguish between the factions of the same type. I like the idea of creating a civil war senario, but the faction power box would be all but useless. I recommend adding the sovereign name to distinguish between the factions. Another option is to allow the player to write their own faction names in game for each of the players.

5 Replies 1,448 Views

This bug is still present with [.91]. Another related bug occurs when movement is queued to attack say a bandit at a camp, but the bandit attacks first, then army moves onto bandit camp without collecting good. Have to leave and comeback to get the goodies. Another time this co-location occured is when I moved onto an empty bear camp, but a Bear Army spawns just as I arrived. No battle and No goodie pick-up. Each time this occurs is when the movement was

1 Replies 1,488 Views