I don't know their reasoning for hiding blink in the heirgamenon. Just a bump.
parrottmath
That because the blink spell has this tag. 1
All that is left is the difficult part...making the icons and the pictures. Oh yeah and designing the champion to fight so it's not bacco the beggar anymore.
It will be fixed in the next update. https://forums.elementalgame.com/442930
Well nobody told me that the spell was broken too... :) https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/Abilities/bleedspellfix.zip Basically the calculation needs to be fixed. The fix is below and highlight is the changes needed. &nbs
You should probably send a save, my area has defends. I use dropbox.com to post things online here on these forums.
Here are the last bits of stamp fixes. Noticed a lot of Phantom river tiles in these ones. finally fixed ;) I'd do a similar check with the map-pack stamps, but I never purchased it. https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Chasms_HugeLargeMedium_FixesCT.zip Changes: S_Curgens_Tomb_Blank_01.
The Large and Huge Fertile map fixes... https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Fertile_LargeHuge_StampFixes.zip S_Fertile_Large_05.xml Changed Tile (29,20) to Cliff... matching Changed Tile (29,19) to Cliff... Changed Tile (29,21) to Cliff... Changed Tile (30,19) to C
The first set of fertile stamps fixed Medium and Small https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Fertile_SmallMedium_StampFixes.zip changes: S_Fertile_Small_10.xml Changed Tile (14,8) to Cliff... matching S_Fertile_Small_01.xmo Change Tile (5,9) to cliff Ch
This has been a bug for awhile on my system. The life master icon is just not displaying correctly. I see the icon in gfx looks alright, but it is not showing up correctly. I'm not sure what is going on here, but I can fix it by just renaming the file and adjusting the parameters in the ability to point to the renamed file and it will show up correctly. Not
Are you sure that by picking masterwork chainmail that you can automatically wear it?
[quote who="Heavenfall" reply="129" id="3344530"] Perhaps consider requiring chain proficiency or even plate for tower shields?[/quote] I would second this...
Here are some more fixes... (Note that I am only matching up the river data and doing changes, specifically around the river and not other fixes to these stamps) All S_Generic_... have been river fixed. https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Generic_Huge_Stampfixes.zip <a href="https://dl.dropboxusercontent.com
I've done some more fixes to the generic stamps. Small and Medium (mostly just minor fixes, but there are some work redone on some of the stamps https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Generic_Small_stampfixes.zip <a href="https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Generic_Medium
I think this was just an oversight... if one were to stick to the theme or ornamental armor for commanders then allow that for an option. Even ornamental armor should be better than leather and be roughly like chain mail protection, but looks different. It would add more items for loot as one could make this armor extremely expensive and a good loot to find... no real warrior would be caught dead in it (so no option for warrior or defender, although it can unlock with those traits if they so
[quote who="Gaunathor" reply="6" id="3344038"] Quoting Brainjuggler, reply 4I want a hotkey to toggle between 3d and cloth maps. Do the 1-4 keys no longer work in LH? In FE, they set the camera to a different distance on the strategic map. 1 is default, 2 is zoomed in (or was it zoomed out?), 3 is clothmap, and 4 is clothmap zoomed out.[/quote] 3 is not the cloth map it is a particular zoom level as well as 4 is another zoom level. If your cloth map settings are set a
[quote]The Defender-Trait "First Aid" has no effect in my game, ok, it has a nice sound and some graphic effect, but no Hitpoints...[/quote] There is a fix for it at the moment, and it will be fixed in the next update. https://forums.elementalgame.com/442930/
I'm editing through each stamp via the .xml, no special editor notepad++ I have to use my imagination. Yes, there are some stamps with the phantom river problem, but I've fixed other stamps and they still end up with phantom rivers. I cannot fix that problem when it is how the computer puts the stamps together and disconnects a river with that stamp. My suggestion for them in that case is to utilize the sub-terrain as the main terrain if a river has been cut off by a
The phantom river problem seems to be a problem in how the game puts the stamps together. If a stamp is placed next to a stamp with a river and part of that river is overwritten with some other data, the entire river disappears visually. Although the river still exists in parts where the stamp hadn't overwritten the existing river. I've noticed this several times and this is my conclusion on some of the phantom river tiles.
Honestly I'm not sure if they will work from the stamps folder. I've been doing a direct overwrite at the moment. I'll check and let you know. Edit: I've checked and it appears that for the stamps to appear appropriately one needs to overwrite them in the game folder at the moment. If you plan on doing that please back up your files that you are going to overwrite.
Found another issue with S_Burning_Lands_Blank_01.xml Changed Tile (29,12) to river...matching https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Burning_Lands_Blank_01.zip
HAHAHA... best bug ever.... I will give you a percentage of my earnings.... even if it is negative... I love it.
Just unzip this file into your mods folder and enable mods. It will fix your problems. https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/Abilities/bleedabilityfix.zip
[quote]There are many issues in the file S_Northern_Wastes_Blank_01.xml[/quote] Well I have a version that I think doesn't cause any problems. I fixed up S_Northern_Wastes_Blank_01.xml and W_Northern_Wastes_01.xml so there are no longer river tiles that are not river tiles in the center of the northern wastes. Most of the cliff changes were to prevent the rivers from ending with a land waterfall ending. I hope I kept the inspiration behind these tiles. Here are a list
[quote who="DsRaider" reply="7" id="3344101"] When applying mods you have to turn mods on in the game options and start a new game for the mod to apply.[/quote] Oh yeah... that too... whenever you edit any of the files because the save game collects all the xml data and doesn't update it. :)