You do need to add this line also if you edit the core files. Unit DefendableDamage Plus are you unzipping the file to have just the xml in your mods folder. Mind you I only tested this with ranged units... so it might be something with non-ranged items causing a problem.
parrottmath
[quote who="GFireflyE" reply="7" id="3343928"] Quoting parrottmath, reply 5So I've got the base of your quest done. All that is left to do is to -design the man to fight (currently using Bacco). -design the quest location tree. -design the Gildar Tree. -make some icons. But that will have to wait till tomorrow. Got some other work to do. Please make this quest compatable with FE It'll be a downloa
Your right... the bleed ability has a incorrect reference Unit UnlockCombatAbility &
I agree... soooooo https://forums.elementalgame.com/442932/page/1/ check that out.
I was looking into why some of the rivers were acting strangely and I noticed there are a few errors in the stamp data...I'll update this post from time to time fixed the scrapyard data... https://dl.dropboxusercontent.com/u/75549875/Fallen%20Enchantress/StampFixes/S_Scrapyard_Blank_01.zip The scrapyard had this issue <img src="https://dl.dropboxuserconte
[quote who="Publius of NV" reply="4" id="3343776"] There have been problems with rivers ever since E:WoM. I posted a screen cap and saved game from .50 showing a river running into and 1 tile past the shore, with a waterfall 2 tiles out into the ocean. Parrotmath, despite his great talents, hasn't been able to fix all of these problems.[/quote] That is a problem with a particular stamp... I haven't delved into fixing stamps... I'm still unable to con
If you unit upgrades weapons you may be lacking in iron or crystal. If you are missing either of these resources you will not be able to train any of these units.
In your steam directory you can find all the files of your games For FE in particular its the following ...\FE Legendary Heroes\data\English\ this is where all the core files are stored for LH, otherwise you can find the unit files you created in your documents folder under \my games\
I verified the cache to force an update ;)
I would like to see these changes as well. Really I would like an option to select the sovereign background without editing the xml files, and whenever I choose the wizard stance where they hold out their hand I would like to see a particle effect for the highest level magic skill I have presently chosen. (Blue for water, Red for fire, Green for earth, Yellow for air, White for life, Purple for death... something along these lines. I do realize it is editable in the xml, but it would
Sorry to hear that the spiders are still webbing ranged units... May, I recommend that we add some more disadvantage to being webbed. For example a lower initiative (-2)...at least then its a bandaid for the problem you are having.
Unable to reproduce this effect as well.
This is a magical land and one can enchant many things including a crossbow. The difficulty is retracting the crossbow, not the shooting of it. If it were enchanted to automatically retract, then there is no issue.
Right now the UnitAction--BuildImprovement always will build an outpost type structure towards a city. I would like a modification to this where I can build other type of structures that do not automatically have the outpost upgrades. There is a lot that one can do here with this for example, build a unit called farmer (which I can make) and then have them build a farm that gives +5 food to the nearby city. The current problem is that this improvement upgrades like an outpost... so I can
So again I've looked at the waterfalls and given the height difference between the river and the ocean, I've done another version of the waterfall. The particle effects are still able to move when one raises the land around the waterfall causing a less desirable effect. I've thought about this for some time now and I note t
No just put it in your documents folder mods and you can then run mods... it will take care of the problem. If you really don't want to click the option mods, then stick the file in the items folder under documents. ...\documents\my games\Legendary Heroes\mods\ or ...\documents\my games\Legendary Heroes\items\ If in the mods folder you need to tick use mods option in game.
Found the error... mis spelling UnitStat_Defense_Pierce You had before UnitStat_Defense_PIerce
I can confirm it is not doing the damage, but it appears the defense is being lowered by the appropriate amount. The UI is just not updating the display correctly, but the tool-tip has the correct value. I'll do a further test to see if it is actually reducing the defense appropriately. But this line needs to be added to do the normal damage (it's missing).
So I've got the base of your quest done. All that is left to do is to -design the man to fight (currently using Bacco). -design the quest location tree. -design the Gildar Tree. -make some icons. But that will have to wait till tomorrow. Got some other work to do.
Would it be possible for the map generator being as random as it is, produce a mirror image map when focusing on two players. Generate most of half a map, and then rotate flip the map and generate the connecting bits in between appropriately. That I'm sure will just be too much reworking, but maybe something to think about with future game map generators.
I work part time at a university as a mathematics lecturer. I'm highly efficient when it comes to getting projects done (especially ones that I like), and like Brad, I just do not sleep very much, maybe about 4 hours a night. I wish I was financially independent and had just a bit more time to program and develop games. One thing I really enjoy doing is progamming mind numbing stuff. The rest of my time is spent spending time with my kids. Wouldn't mind sitting down and devoting a lot
You do know you can actually create this now, without any special help from the devs?
There are pre-designed horse units... not sure why you are not seeing them. You should a predesigned on in the design window, and it appears that you may not have enough horses to produce a horse unit. Check the research tree for mounted-warfare and see if they have a unit called horseman. edit: In the design window for horsemen it should show you the cost to produce a horseman unit.
Do you have enough horses to build a unit. I think for a horse group of 3 people, you need 3 horses. Can you design horse units?
It's just a 1 time reduction of experience of 10 points.