[quote who="Star Adder" reply="63" id="2730575"] Is there a form somewhere, or what? In another thread Frogboy told the person in question to E-Mail [email protected] and tell them he sent him. So, I guess this is what you need to do.[/quote] That's unlikely to work for anybody other then the person it was directed at. Though really, opening it up to more really unhappy people would be good PR and reduce the number of complaints. (And some good PR would b
Tridus
[quote who="Raven X" reply="64" id="2730583"] Gees. I hope Brad is keeping a list of all the review sites that are stabbing him in the back and makes a mental note to NOT let them review any future Stardock releases. After his craptastic review the guy even linked back to a bug report here on the forums as "proof" that the patch didn't fix something and brought back a previous bug. That guy's balls must be the size of two small cars parked side by side.[/quote] And it's goin
Yeah I saw that in the other thread. What's up with the press release link not working?
[quote who="BoogieBac" reply="42" id="2730346"] Instead PC gamer quotes Brad as saying "we think it's finished and if you don't like it, don't buy our games." Yeah, that's the one Basically, there were around 4 pages of back and forth between Brad and a few others ('Ben' is the only name I remember) talking about the stae ot the game. MANY complaints, about everything from non-intuitive UI, design choices, and technical issues. this turned into "the game was not ready f
[quote who="the Gorgon" reply="41" id="2730335"]You remember the forum discussions about what publishing date to chose (24 Aug or Feb 2011)? What surprises me is that a lot (if not most) people on the forum thought August was too quick (also since no one had really seen tactical battles, magic etc), but that it was FB who insisted that "this is how games are done" and "people will always whine" ... In retrospect, did they live in some kind of bubble or what? And with people her
[quote who="alborrelli" reply="30" id="2730277"]Um.. let's look at it here in a analytical/legal sense before shooting off at the mouth. "Gamers shall have the right to demand that games be released in a finished state" Stardock hasn't, as far as I know, taken away the right from anyone to "demand" that the game be in a "finished state" You can all "demand" all you want. No where did they state that they would only release a game that i
[quote who="Annatar11" reply="17" id="2730233"]This finished/unfinished complaining is pointless, though. Everyone has a different idea of what it means. To some people, not having MP for a week is unfinished. But there are plenty of games that don't have MP and aren't considered unfinished. Therefore, to me, MP is not a "core" feature and it being missing for a week doesn't mean the game is "unfinished".[/quote] There's a big difference between a game that doesn't have MP at all, vs
Yeah, I think that makes more sense. I'd also like to see how action points work redone, though we've been on that around here pretty much since the system was introduced. The goal of any change to the system should be to reduce some of the unpredictability you get when the numbers get big. Units with 100 ATT and 100 DEF attacking each other might do anywhere from 0 to 100 damage in a hit depending on the RNG, and unless they have very large HP pools you can see fights
[quote who="Darrosquall" reply="4" id="2730141"]it's ridicolous this campaign against Stardock. There are a lot of software house that release beta game and fix it after month. Stardock has already a day0, as you knew. All has been clear for the release of Elemental :war of magic. Have you seen the last fix at 5 am?This is stardock. [/quote] When a studio does a PR campaign with a bill of rights that prominently features the idea that games should be released in a "finished" stat
[quote who="Mtn_Man" reply="1" id="2729843"]It's ridiculous that anybody is reviewing the game at this point. There is no way anybody could have an informed opinion this early in the game's life.[/quote] You mean they shouldn't be held to the same standard that every other game company is held to? Reviewers normally get a copy of the game sent early so they can review it and have a review up on release day (or soon after). That gives them time to actually dig into the ga
There's a fair bit of truth in there, unfortunately. Even more interesting: the Gamer's Bill of Rights no longer exists on Stardock's website .
This goes to show you that the biggest problem some of these indie studios have is publicity. A good game that nobody knows about won't sell very well. But toss it up on the front page of the Steam store with a sale price? That's a lot of eyeballs. Star Ruler is doing well similarly (though they couldn't get on Steam for some reason, they're just selling everywhere else instead).
That's the current update, which is ahead of the version on the retail disk. You'll get another patch later. :)
You need to mind control the goblin in Blackwing La... oh wait wrong game. :)
[quote who="the Gorgon" reply="11" id="2727856"] Hope so, maybe Obama can get it to work, or even get it installed ... [/quote] Only after the RIAA has the law changed so that every multiplayer user has to have an FM radio installed in their PC first.
Does it tell you what bonuses the city already has? Stacking bonuses is incredibly effecient in this game compared to spreading them out, so I'd like to know if that's my "food" city so I can keep stacking the food bonus.
[quote who="Jandurin" reply="134" id="2727750"]The question is, once I get everything installed and updated... if the day 0 thing isn't ready, do I start that campaign at that point, or just start playing a random map set up. /pointless comment[/quote] General consensus right now seems to be that you should try a random map first just to play around a bit. The campaign is getting some tutorial style improvements in the day-0 patch from what Boogiebac said.
[quote who="emyln" reply="5" id="2727768"]Yes but if you bought a box copy of the game instead of a digital copy,the impulse client does not recognize that the game has already been installed. Meaning the DVD in the box copy is useless! You still need to download the damn game all over again. [/quote] Well, obviously it's not intended to do that. Something went wrong in your case. :(
[quote who="BoogieBac" reply="22" id="2727351"]Working on getting a few more tutorial-esque bits into the campaign as we speak, using your guys' feedback as my metric for what to hit the hardest (being so close to the project, we totally overlooked things like 'camera controls' and 'unit movement')...sorry about that Hopefully this next pass will help ease people into the gameplay better [/quote] Boogie, try to make sure it mentions that you have to click on the fert
[e digicons]:puke:[/e] I ate it.
That seems abnormally large for the patch. I'm not sure what's up there.
[quote who="raskolnik" reply="18" id="2727707"] Quoting Frogboy, reply 15 The release date of Elemental has been August 24th for a long time. We released the game early to our pre-order customers and beta testers because several retailers broke the street date. Any version played prior to the 24th is, by definition, a pre-release version. No...I downloaded the game on the morning of the 24th. I'm in the eastern U.S., same as y'all, so same time zon
[quote who="Razgon" reply="125" id="2727513"]Isnt this supposed to be out today?[/quote] "Today" has a fair bit of time left in it in SD's timezone. Supposed to be this evening last I read.
[quote who="dragoaskani" reply="29" id="2727655"] As frogboy has said REPEATEDLY prior to the game being released. If you are buying this game for multiplayer, then you probably shouldn't be buying it. Since its a 1 player game, with a multiplayer option. [/quote] And the box says multplayer on it. So you think people are in the wrong for expecting multiplayer when it's an advertised feature? I mean it'll be enabled at some point, but anybody who bo
[quote who="jreynol2" reply="5" id="2727665"] Can you still play MP on a lan?[/quote] No.