[quote quoting="post"] the current people who are bad mouthing you aren't and never were your customers, you guys are awesome, just keep sticking to your guns and you will come out on top. buckling under the pressure will just alienate the people who are sticking by you guys right now, but no matter what you do the people giving you shit wont ever turn into paying players. [/quote] So all the people who bought the game and had problems are in fact not Stardock
Tridus
[quote who="HozzMidnight" reply="58" id="2739687"]I am stunned the big sites have not reviewed the game yet and I dont know why. Certainly they are not waiting for the game to be playable, ie. doing Stardock a favor. I see reviews all the time that ding games for bugs, lack of polish, etc. And while it is a niche title...its not like Stardock is some unknown studio. They develop. They publish. They are not EA but they are big enough to merit week 1 reviews,
Enjoy your weekend off. :)
Oh, good idea there too. :)
Some good ideas. :) I agree about the glass cannons. A lot of it is because defense is too random and HP values are too low. If defense was more reliable (and less random) and HP values were a bit higher, you wouldn't see so many units die in one hit and they'd get to retaliate. At that point your goon squad is going to be nowhere near as effective because with no defense they'll get destroyed. There's been a number of threads about it, but it's always good to h
Got some ideas for both champion items and standard soldier items, but I'll do the champions first. IMO running around finding and buying items for champions is one of the most enjoyable parts of the game. When I play, this is always the part I like doing the most. That said, there's some ways to improve it: 1. Items at sovereign creation time are a waste right now. You spend points for items that can be replaced easily, in some cases simply by visiting the item shop on turn 1
Good ideas here. :)
[quote who="Mtn_Man" reply="2" id="2738005"]Have some sort of resurrection shrine in the capital city that will revive the sovereign after some number of turns, during which his troops will have low morale (or some other suitable penalty to keep players from being reckless). That way, the only way to kill the sovereign is to destroy his resurrection shrine before he resurrects. And if the sovereign is alive and the resurrection shrine is destroyed, have it be rebuildable at any ci
[quote who="Filthgrinder" reply="22" id="2737555"] He also said he had the game running at 60fps on his little notebook (that have WEAK CPUs), which I now think must be BS because I sure can't get that on my Laptop with 2GHz.[/quote] He was probably running on the cloth map, which is MUCH better on performance.
[quote who="charon2112" reply="55" id="2738405"]Elemental isn't just a turn based game, it's a 4x game. 4x games are about world building, they are not about tactical combat. Think for a moment about how horrible GC2 would be with tactical battles. As it is now, you prepare a fleet and send it against your opponents fleet and watch them fight in an awesome cinematic battle. Imagine instead if you went into the battle and saw a little line of ships on your s
[quote who="Simsum" reply="20" id="2738350"]The AI isn't very intelligent yet. GalCiv2's is the second best (AI Wars is even better, but that's a very different kind of strategy game) I've seen in a strategy game, though, and I'm confident Brad will keep working on it until it's even better than GalCiv2's. @ Phazonfreak: I'm unaware to what extent the core mechanics are modable, but I wouldn't expect Stardock to fix them. Why? Because since the earliest days of the beta lots of peo
[quote who="ElradV" reply="15" id="2737489"]Do defense values get a roll too currently? [/quote] Yes, and they work the same way. That's what compounds the problem so badly. You get situations where your 40 defense simply doesn't work for a hit, and you're eating whatever the attacker rolls. If he rolls high, the champion you just spent 100 turns powering up into a force is one-shot. It makes combat feel very random, and very much like playing an FPS with headshots. Now
[quote who="Peace Phoenix" reply="5" id="2737701"]If pre-made sovs could be micmicked with custom ones, what would be the incentive to play premade sovs?[/quote] Not having to make them? What's the incentive in playing a custom one if you're automatically put at a disadvantage?
[quote who="Annatar11" reply="12" id="2736415"]Elemental isn't getting an engine re-write to accomodate hexes. [/quote] ^ This. Talking about it as if it's something that will change is pointless. Squares are locked in. They're not changing.
[quote who="Mivo" reply="20" id="2737254"] Blizzard decided that currency differences shouldn't matter and just sold their digital copy for €50. In the US they offered it for download at $50. I bought my boxed version for about €45, which is fairly standard in Germany for a new PC release. (The CE was €99 and I decided I don't really need it, though it was the first Blizzard game that I didn't get the CE for, when one was offered.)[/quote] Ouch! Might have been ch
[quote who="Moosetek13" reply="10" id="2737059"]You can always print the PDF manual. Then you will have something to read on the pot.[/quote] You could, except the manual was written well before the game is done and a lot of things in it are hopelessly out of date. Reading it is just as likely to confuse you as it is to help with anything. I agree with GW totally on that. You can't write a manual until game systems are locked down, and that didn't really happen in Elemental un
[quote who="rossanderson48" reply="47" id="2737215"] I'd like you to explains to me IN DETAIL what is the difference in the combat system you see here and MOM? I personally don't really see any. What I do see different is is the COLOR of the combat not the actual engine of it. You actually get MORE units in this game than in MOM. 10 units with up to 18 troups in each unit. MOM only gave you 9 units and only up to 8-10 troups in a handful of them like spearmen, swordsmen,&
Agree totally. It's far too volatile. There's just too much randomness. I'd rather see defense taken off a rolling system entirely and simply use it as a modifier that lowers attack before the attack roll. But there's lots of options on how to deal with it.
[quote who="OMG_pacov" reply="5" id="2736753"]I changed my settings and this is no longer an issue. So, win as I can keep playing this build without being a grouch. So, its not a bug, but I'd argue pretty strongly that the default for this should be 0 and that EXPERIENCED players can just tweak it in options. Having little experience, I can tell you that having your sovereign die automatically early game sucks and is exceptionally frustrating. How about a change to the
Alt+Tab is known to crash the game on ATI cards, and the Windows key is effectively an Alt+Tab. There's a file called debug.err in your My Documents\My Games\Elemental folder. You should post that to a site like pastebin and link to it here. That helps the devs fix it.
[quote who="kryo" reply="12" id="2736530"] it's a memory leak, and a rather large one. takes up 6 gb of ram/swap after about an hour of play I even have problems with that and performance and I'm on a similar i7 with 8GB of RAM As a 32bit program, Elemental can only use up to 2GB regardless how much RAM you have. Please direct performance discussions to the main thread on the subject here. [/quote] I know t
[quote who="DeadlySeraph" reply="6" id="2736401"]I've got a intel i7 (8 cores at 3.2Ghz each) 6GB RAM, and using a NVIDIA GeForce GTX 295, Win 7 Ultimate (64), and I keep running into an error box saying my memory is full. Playing on a Large map with only 8 cities atm, so what gives? Is there a memory leak that didnt get fixed with the newest patch?[/quote] There is a memory leak, yeah. I even have problems with that and performance and I'm on a similar i7 with 8GB of RAM
[quote who="TheProgress" reply="17" id="2736470"]Personally, I think the game should use triangles.[/quote] It does, every character is in fact standing on two triangles sandwiched together! :D
If you're in the campaign, you don't have spells until later on. If you're just in a "new game" map, what nessin said. :) It's in the lower right part of the screen. Same with #2, you can change that in the game options. For #3, when your character levels up you can spend points on things. The Essence one increases your maximum mana.
Get some sleep guys. :)