Tridus

Tridus

Joined Member # 3116830
18 Posts 3,050 Replies 25,212 Reputation

[quote who="MOIISKA" reply="198" id="2771138"]What I saw in the game is that my machine won't be able to run it if I expect anything at all to look good. THey either need to find a way to optomize the graphics and reduce polygon counts, or we with slower machines have to turn everything down and the game loses almost all of it's shine. Which is why I am passing on this game for now.[/quote] The demo comes out on the 21st. Give that a try and see how it runs.

336 Replies 737,942 Views

There's a demo on the steam page for those who are curious. It's fairly lengthy and gives you a good idea of the gameplay. I was having a lot of fun right up until I got flattened in the dungeon. Then I lost all my stuff and didn't have enough to make the payment! [e digicons]x_x[/e] Going to put it on my wishlist since my birthday is coming up, and people always complain that I don't want anything. :P

39 Replies 133,494 Views

[quote who="trcanberra" reply="11" id="2771062"]Sigh - still waiting on my FIRST copy [/quote] Me too. There's a thread of people from Canada where nobody has gotten their first copy yet. (The one guy who did got his as an "army" prize and not through a normal order.) Seems like the fulfilment centre is having some issues.

29 Replies 18,017 Views

[quote who="psychoravin" reply="55" id="2771212"] Doesn't matter a Majority is a Majority and the Majority like this game the way it is. So you lose the Majority wins. >L) Also one can still be happy with something and still like to see improvements. The difference is the trolls DEMAND improvements The trolls just want to troll like Tridus does in every post.[/quote] Your mistake is in thinking this is a democracy. It's not. Stardock has said there will be mult

74 Replies 37,749 Views

[quote who="psychoravin" reply="52" id="2771135"] It would be naive to believe that the majority are happy about the state of the game, simply because they aren't vocal about it. I guess you missed the poll that showed nearly 60% are happy with the game in the state it is in. That is a majority so that makes you naive to think just because you and your little troll friends don't like the game that the majority doesn't either.[/quote] There's some very mixed messages in this

74 Replies 37,749 Views
Reply to Shop depth in War of Magic

You know, the item shop, as is, is one of the things I like most in the game. I hope they don't change a thing. If they do change something, I hope it's not to pile another layer of complexity on top of it. There's enough things going on already. The focus should be on refining those things, not adding more.

9 Replies 7,485 Views

There's been a number of ideas suggested. Everything from changing the roll distribution towards something more normalized (ie: 2d5 instead of 1d10 for a 10 attack) to introducing a To-Hit stat and roll (dodge already exists) and using attack/defense just for damage, to what I still favor in removing the defense roll entirely and instead have defense act as damage mitigation that reduces the attacker's Attack stat and thus lowers incoming damage while still leaving some randomness. Th

140 Replies 327,475 Views

Next Tuesday. :) There were some really neat things in there. I particularly liked how the fog of war adapts based on the terrain. He could see a hill that was outside his normal view, because they're easier to see (same with the volcano natural wonder).

336 Replies 737,942 Views

[quote who="Tasunke" reply="16" id="2769380"]I totally agree with your concept Tridus ... and actually while I started with 10 + (X/5 * level) My current formula of choice is HP = Consitution*((level-1)/3) so basically your HP increases by "Constitution" every 3 levels ... and it also works retroactively. So, assuming you don't add any points to Constitution, your HP doubles at level 4, increases 50% by level 7, and increase

22 Replies 14,602 Views

[quote who="b0rsuk" reply="18" id="2769191"]In my opinion this stance is short-sighted. Linux users tend to be younger, vocal, and first of all techies. They are not afraid to dirty their hands with modding or setting up servers.[/quote] This stance is based on simple economics. If a Linux port is going to cost $100,000 to build and support, there has to be enough sales to make that back to make it worthwhile. There isn't.

38 Replies 27,860 Views

AFAIK the tech tree functions basically the same way (though with the usual rearranging). What's changed in research is that there's no research slider. Gold and beakers are now two seperate things, you don't turn one into the other.

336 Replies 737,942 Views

[quote who="Vladesch" reply="30" id="2769037"] People worry too much about balance. Look at fall from heaven. Very little balance there, but its heaps of fun anyway. Games with pvp and ladders need balance (ie sc2), not (primarily) single player tbs. Not at the cost of fun anyway. [/quote] The squads in Elemental with 40 attack hammers aren't balanced, and that detracts from the "fun" considerably because someone with those can pretty

53 Replies 217,685 Views

It's just a matter of numbers. The number of people who would buy a Linux version who WON'T buy and just play it on Windows if there is no Linux version is so small that it's insignificant. That's why pretty well nobody makes Linux ports at this point.

38 Replies 27,860 Views

[quote who="Yellowstone_1872" reply="5" id="2765620"]I wasn't clear enough in the initial post, Rabenhoff. Thanks for prompting me to clarify. When I said "Allow Sovs to get 10 HP (just a number to throw out, obviously this needs to be balanced) per level and modify this by the Constitution bonus/penalty" I meant that it would work a lot like you are suggesting (I think). I'd see it working out like this at level up: Hit points gained for

22 Replies 14,602 Views

[quote who="Ugleb" reply="50" id="2768967"]I don't suppose there is any chance that new vegas will make it onto impulse in time for release? Fallout 3 did eventually appear, so I wonder in hope.[/quote] Not unless Stardock changes their policy on not carrying Steamworks games.

55 Replies 213,821 Views

There's going to be a live steam of the game Monday at 4pm Eastern . Good chance to see how things really work, assuming it doesn't get overloaded.

336 Replies 737,942 Views

[quote who="Eisenhund" reply="5" id="2768032"]Tridus, I got if off Impulse. I been feeling like a new game lately and I saw advertised that they had the kid'd donation going on so I figured I would try a couple things. I have a feeling many of the old games sold are attempts by dev studios to make a quick buck while feeling no need to invest in support any more.[/quote] Well, Impulse should still be checking that the required libraries are installed before putting it up, s

8 Replies 34,133 Views

[quote who="Aractain" reply="15" id="2767575"]Humm.... are you still thinking of those early screens form 2003? Cos Im thinking about the Wrath and Cata zones and stuff.... I just really like the art style of wow, it has a 'realistic' edge to it while still being stylised and not competing with the 'cutting edge' MMOs like FFXXX. I really like how they put colour into stuff also. This is Vashj'ir (its underwater)[/quote]

81 Replies 215,792 Views

The Constitution thing is the main issue. Why do normal units gain HP when they level, whereas a hero has to spend extremely valuable points for the same, and really gets very little out of it? HP should scale with level, and CON should just make it scale faster.

10 Replies 12,441 Views

Most races have a fast unit, or you can summon something fast. Just use that to retake nodes and don't use your army on it. Your best bet is to form a strong stack with a hero or two and the best units you can make, and simply go find and crush an enemy. You can use any other heroes to make a squad to defend your territory against attacking AIs. What race/magic are you taking? If you want something easier to start with, take Undead, and all six Death books. Then for skills take Anarch

4 Replies 31,230 Views