[quote who="the_Monk" reply="587" id="2778126"] I'm surprised that the illusion of competition matters so much to some of you. Seriously, *most* (if not all) competing business in NA is owned by Saudi or Chinese interests anyway ( )....but what exactly is the big deal if it's actually true? It's like here in Canada we still have Future Shop right next to Best Buy (besides the differences in colour-scheme.....FS is all RED.....and B
Tridus
It's "liberated". ;) The manual has been released early. I'd suggest saving it rather then opening it in a browser, as it's quite large (233 pages, 25MB).
[quote who="Krecthemadman" reply="1" id="2768153"]Turn base is a better game IMO. Sim sounds good but practice its nothing more then timed RT. I like to look and plan and check all my stuff and not be rushed because its "easier" I want the best gaming experence not the fastest/easiest. Maybe an option would be either Sim or TB. Like Civ. I am a old school TB guy anything else just doesnt cut it. Thats really the main reason i bought this g
Wow, that's harsh.
A fair bit of information is out now. Here's a list of unique units, being done as a countdown . There's still a few not on the list, but most are explained. Here's a thread with a bunch of info on normal units, and Civs and their special bonuses . And finally, here's a site with info and an
[quote who="Huw the Poo" reply="49" id="2773119"]No offence intended, but you guys in the Americas should be glad you even have a choice. We in the UK (and, I suspect, most of the rest of the world) had no choice but to pay for the game to be shipped from Stardock if we wanted a boxed copy. If I could have wandered into a shop and just bought a LE myself, I'd have done that.[/quote] What TorontoStar said. I think you might be underestimating how big Canada is. :) A
[quote who="joasoze" reply="206" id="2773753"] They didnt pay enough to get a higher score I will await player feedback and then consider buying it[/quote] Or maybe it's just good? People actually do put out good games now and then. [e digicons]:|[/e]
[quote who="TheDarkKnight2008" reply="5" id="2773271"]You can't steal 600k and walk away. If they try it they will be sued for millions of dollars, and the guy will win.[/quote] You need to have enough money to fuel a lawsuit to make that work, and for someone in the EU Paypal is a foreign entity. Paypal can defend themselves with his money, what's he got?
[quote who="rsholman" reply="10" id="2772056"]When I contacted support in an attempt to obtain a refund I was only offered 75% refund. I was tolds that no multiplay was not a technical issue and they only give full refunds for technical problems they are unable to resolve. So much for useful DRM like impulse.[/quote] Seriously? That's ridiculous.
[quote who="GaelicVigil" reply="109" id="2772014"] Edit: By the way, why are you still posting here anyway? the OP clearly stated that "if you Don't want to see this, please keep your replies in the other thread. Thank you."[/quote] Because OP and I go back a ways and we were talking back on page 1, and because echo chamber threads are bad. An actual discussion is better then 2 pages of "me too!" Nobody gets to make a thread saying "the players want this" without the players that
[quote who="GaelicVigil" reply="100" id="2771988"] No, it was not epic. It was action-packed, it was intense, it was exciting, but it was not large in scale which is a requirement for something to be epic. Facts are facts, this is the definition of Epic as I've pointed out using credible sources. Just because you've been misinformed for a long time and have defined it that way your whole life doesn't make it so.[/quote] Considering that the scale was the entire
My wife actually just complained that an unrelated package of hers has been stuck in customs for what will be 4 *weeks* come Thursday. So something weird is going on.
[quote who="GaelicVigil" reply="86" id="2771929"] Yes, and making battles larger will make it more epic. Epic would be a perfectly fine word to use for a really big star, it would be perfectly fine to use for anything that has "more" or is "bigger" than the rest.[/quote] No it won't. It will just make it bigger. If you double the size of a Honda Civic, you didn't make an epic car. You just made a bigger one. "Epic" is a state of the extraordinary. Tightening up the
[quote who="Goldmos" reply="33" id="2771796"]Well, why didn't you download it? I'm a canadian too. I live in Quebec and personnaly I download all my game now: faster, no hassel for the shopping/shipping fees/parking and I can do other thing while the game is downloading. But, it's totaly a personnal preference. By the way, sorry for my english, my teacher's moose got lost too often .[/quote] You can't download the goodies that come in the limited edition.
You can't remarry, yeah. You're a widower for life.
[quote who="lord ebonstone" reply="48" id="2771492"] [spoiler] (don't read if you hate negativity/venting) So wait, they totally changed the combat system in the middle of "beta?" People on these forums complain that we're paying to be beta testers. The sentiment is genuine, but that's not entirely true. Betas are supposed to be feature-complete versions that are tested for bugs and balance with maybe some final, release-ready resources (grap
Oh that's really cool. I didn't get that far. :) A friend of mine has it and he said the dungeons are easier in the actual game then the demo (probably due to patching). He also said it plays better with a gamepad then a keyboard, so I may plug in my Xbox 360 controller and give that a try.
[quote who="psychoravin" reply="68" id="2771477"] Here's what you do Brad. Since you said MP would be in 1.08 just start making 1.07.xx updates and including the single player elements you have tweaked and fixed and then they can't say you didn't live up to your word. Then when you feel you are ready then you can release 1.08 and the MP element. Afterall the majority of us only care about the SP game anyways and I certainly won't hold you to what you have on the box as
[quote who="GaelicVigil" reply="38" id="2771452"]Tridus: Let's not play semantics here with the word "epic". Of course we all believe that small battles can be just as cool as large-scale battles, but come on, you can't tell me that you wouldn't want to experience a battle like Helm's Deep or Minas Tirith in Elemental, right? Both small AND large scale battles are staples of any fantasy novel or movie, we simply want to see the latter happen in Elemental along with the
[quote who="Charvel1" reply="36" id="2771445"] quoting postIt doesn't have to be in We-Go. This is the 2nd time I've seen this phrase 'We-Go' in these forums. I've been playing computer games since the early 80's (and I do mean EARLY 80's) and have never heard this term until now. What the heck does 'We-Go' mean?[/quote] We-Go (or more commonly WEGO) is a turn based combat system where the turns are executed at the same time. Both sides get a phase to give commands, and then
Ah, yeah. That's tough. :( I can see the problem. [quote who="Frogboy" reply="65" id="2771430"] If we delay v1.08 any further to wait for MP to go through more QA, there will be a feeding frenzy in the media since we are apparently the new scum lords of the universe for having a troubled game at launch. If we put out v1.08 and there's problems with MP there will be a feeding frenzy in the media since we are apparently the new scum lords of the universe... If
[quote who="Raven X" reply="12" id="2771302"] This is what animations are for my friend. I've played plenty of turn based war games where you pick a squad of men and mêlée attack another squad of men. Assuming neither squad dies from the attack, the animations of those guys fighting keep going while you tell another unit what to do. It can be done in a turn based environment with a minimal amount of creativity, and if there's one thing the Devs and the rest of us here have,
Soon®
I think expectations are set more realistically for MP right now, Brad. As long as people can form games, there shouldn't be much of a problem. Everybody knows what the gameplay is like, and how it's going to improve in 1.1. So try not to worry about it. Once it's running it's one less thing to worry about. :)
Unfortunately it does have to be real time for a picture like that to work. TBS combat simply doesn't function with that many things happening at once. You'll have lots of guys standing around while one does something. It will *never* look that way. This is just the old "definition of epic" argument from months ago again. I don't see how just increasing the number of guys on screen makes it more "epic". If the squad is 1000 guys but it plays exactly the same way as it does with 8, the