[quote who="lifekatana" reply="146" id="2418485"]GODDAMNIT ARE YOU DEAF? ADDING DAMAGE TYPES IS PROBABLY THE WORST GAMEMECHANIC YOU CAN ADD. I want a strategy game, not rock paper scissor thank you. [/quote] Well, that was insightful. [e digicons]:waaaa:[/e]
Tridus
[quote who="Tormy-" reply="27" id="2418437"]Physical dmg types are good to have, but I don't mind if they won't implement those. [Even tho I hope that we will be able to mod them in.] As for magical dmg types [ice/fire/shadow/etc] & resistances/immunities....they must be implemented or the combat system will be dumbed down/primitive.... [/quote] I'd be very surprised if they're not moddable in. Boggie is on
[quote who="leeboy26" reply="143" id="2418413"]I believe I share many of the concerned sentiments of other posters. There is nothing wrong with old school but we should be clear just how old school it should be. Simply having attack/defence/hp and one form of damage is even older than PC gaming. There should at least be- Damage types: Slashing- Swords etc Piercing- Arrows, bolts, Spears etc Blunt- Maces, clubs, etc Even the original Age o
Slashing/piercing type physical weapon damage types are the thing they're against. We likely won't have those. I won't miss them. Magical damage types are in, in some form or another.
[quote who="Martok" reply="11" id="2418294"]Quoting Climber, reply 2Oh well, what can I do to get the Beta? People who pre-purchase Elemental get to play the beta as well. If you buy the game now, I'm guessing you would probably have access to Beta 1C (which I can only guess won't be out for a few weeks yet at this point). [/quote] Beta 1 is closed. If you buy now, you will get in once beta 2 starts (I'd be amazed if beta 2 landed before 2
[quote who="Campaigner" reply="4" id="2416430"]Ok....do you you three (Myles, cleflar and Raven X) like Civ, Cities XL and that type of games which are a bit like economy simulators? [/quote] I like Capitalism 2, which is a lot like an economic simulator. :) I loathe the Civ model where one iron mine somehow supplies a transcontinential empire with inifinite supplies of iron such that all its manufacturing capacity can go full out and never run out. It makes additional st
XP-64 is a dead end, don't buy that. Vista 64 also is now, but its newer. Windows 7 is he way to go today.
[quote who="Climber" reply="21" id="2417566"]B } Hm... maybe my mind was sleeping & haven't say it well. I meant I don't like multiple melee damage types like slashing damage, crashing damage etc. I Like fire, ice damage etc, magical damage type. [/quote] Oh ok, we agree then. :) [quote]And you can still do those things without calling it a damage type. Maybe my idea of damage types is different from yours, it seems we want the same things,
[quote who="Tasunke" reply="9" id="2417719"]So there will be a 64 bit version of the game elemental? I only ask this because I remember the map creator was supposed to be running on a 64 bit engine or somesuch. If by running 32 bit, I am only limited by not having gigantic maps then I am fine with that. If the limitations stretch beyond map-size however, would be a point of concern. [/quote] Yes, there will be a 32 bit and a 64 bit version (if Havok gets that engine do
Things will speed up once systems get implemented, really. I think its a meetable date.
Yes, Elemental will run on XP. If you don't know what you have, you have XP. Normal XP is a 32 bit OS, so it'll run the 32 bit Elemental (virutally all games right now are 32 bit). Since you have a 32 bit OS, you can't run any 64 bit software. XP-64 is a 64 bit version of XP. It was intended for a very narrow audience, and isn't well supported by Microsoft. Vista and Windows 7 also have 64 bit versions which are much better. The 64 bit versions of those can run 64 bit software and 32
[quote who="KodeEgret1" reply="9" id="2416268"] And haa for WOW my GF been trying to get me into that a bit now >> I hate WOW I will never sign up for it that game just seems to repeditive for my taste. [/quote] You're really going to hate Lineage II then. When people say its "hard", its because they're mistaking difficulty for stupidly long and repetitive. (MMO players make that mistake all the time, "you can level cap quickly!" is the most classic example
[quote who="Tasunke" reply="3" id="2417466"]Um .... r u saying no Elemental for windows XP??? [/quote] XP-64, not XP. They're not the same thing.
[quote who="Climber" reply="19" id="2417151"] B} I don't think damage type is needed. Status like "Cursed" as in AOWSM will work the same way. [/quote] Was Cursed the same effect that Damnation gave out (I don't have AoW handy to check). Damnation actually did depend on damage type, since its main effect was to give enemy units death weakness. That didn't do anything unless you had units with death strike, which meant they were doing elemental death as their damage typ
[quote who="igoraki" reply="116" id="2417173"] This sound like best idea so far,imho...simple and fit just fine with 4 stats per unit,everything else is resolved with abilities or qualities,as Demiansky like to call them.Could be used for units experience as well,unit that survive few fights while defending the city will gain "Defender" ability,granting her increased defence while in the city,more fights and "Defender" become "City Guard" abiliity giving her all prevoius bonuses from "De
[quote who="keithLamothe" reply="83" id="2416326"]This is close to that I've wanted to say about this process. I would stress that the "simplified system" may or may not be the one they've already worked out; these discussions could provoke enough thought in the dev group that the simplified model is actually quite different than would have happened without the discussion. But it's very likely that they will still go with a fairly simple system for a wide variety of good reasons.<
XP-64 is not officially supported, though it might work. Vista 64 is officially supported, as is Windows 7 64. There is supposed to be a 64 bit version of the game, eventually. There isn't one right now. Havok seems to be the reason for the delay. I'm honestly surprised at the number of people actually using XP-64, considering it was never aimed at anybody other then professionals with a very specific need, and driver developers.
[quote who="BoogieBac" reply="4" id="2416258"]Like Fire dmg, Ice dmg, wind dmg? I pretty those are planned. What isn't in the playbook is Piercing damage, Blunt damage, etc. If it's mundane, then it just get's a boring 'ol Attack stat Unless it's enchanted, in which case you get the specified magical bonus. Is that what you're looking for? [/quote] Yes, exactly. :)
[quote who="pigeonpigeon" reply="77" id="2416262"]Reading some of these posts, it looks like many of you basically want each individual unit to have as many or more stats than are typically found in actual RPGs... I want to be able to look at the infocard of a unit and be able to gauge its potential right from there (with the exception of special abilities and such, I suppose). If said infocard is packed with dozens of numbers and %s and god-knows-what, it will be a little overwhelming. If un
[quote quoting="post"] C} Currently the game has plans for only has one single map level.... the surface. *IMPROVEMENT: We want the option for multiple map levels to match the different realms which may exist in a fantasy realm. PLEASE allow us to build and have battles on multiple map levels such as underwater, in the clouds, myrror realm, underworld, etc., etc., . In a fantasy world it should be possible for armies
[quote who="Lord Cobol" reply="27" id="2415761"] Resistances to magical attacks [/quote] Wanted to second this. A single defense score is pretty vague. Sure a Knight in full armor with a shield is well protected against swords, slingshots, and other similar weapons. But what protection does that offer against Lightning? Or magical Sleep spells? With a single defense score, units with high physical defense will also have a high magical defense, which is both bad for b
I'm hoping we see weapon types with different bonuses (pikes get a bonus against mounted units, for example). I'm also hoping we see unit enchantments and buffs that can grant weapon bonuses (like poisons that do damage for a few turns after they land). You could also be able to make weapons with damage types (fire/lightning, etc), and armor that gives protection from those. Nothing fancy, but it makes the system a lot more dynanmic then straight attack/defense/HP. That's just
On another, but somewhat similar note comes this chart showing how complicated the pricing structure is on Lord of the Rings Online's newest expansion. Clear as mud, right? They've got a content pack, and something they really want to avoid calling a microtransaction called the "adventurers pack", which is really just a microtransaction. Microtransactions in a subscription based game, you ask? Yeah, which is why they want t
I'd rather design units, build troops, and then have the option to take a bunch of troops I made and combine them into a single "army" structure. How does this idea work if I want to build one scout? Sorry, I just think it works better as is, provided we gain a way to assemble armies.
[quote who="cleflar" reply="8" id="2413970"]For those of us who aren't twits, or whatever it is called, could you post them here, also? Thanks. [/quote] There's an RSS feed on the TeamElemental twitter page. Just add it to your favorite RSS reader and never think about it again.