AM_Shark

AM_Shark

Joined Member # 3069071
40 Posts 131 Replies 11,080 Reputation

"+ Units move A LOT faster in tactical battle (let us know if it's too fast)" Is it possible to simply add an option for that sort of thing. A slider bar from slow to fast with say 5 options of speed. Also could I request an option for tactical text size, its HUGE! Option for, small med or large for the old farts. Thanks for the hard work. looking forward to more simple fixes. Doh sorry <a id="ctl00__Conte

76 Replies 65,233 Views

[quote who="Mayjori" reply="4" id="2931824"]then design your own hero with some armor and viola you wont die on turn 4 or 5 as for the equip thing, i havent had that issue.[/quote] Ya I know... but I dont want to sacrifice player stats so I can have a club just so i can wonder around for the first 30+ tuns and then toss it. It's dumb. Thats just me though, and I dont want to beat a dead horse because I know this has been talk

40 Replies 31,584 Views

this was a bug fix patch mostly. I'm on the boat for FE but EWOM i gave up on. I still dont understand why there is no starting magic. not even one spell.... and ya a lone wolf killing me on turn 4-5 is still not ok, in any game. Anyways... there's a lot of cool games coming out this year so dont get to upset.

40 Replies 31,584 Views

I cant stand DLC! $1.99 here for this $2.99 here for that. Then 6 months later $19.99 for all of it! This all used to be free updates. I am up in arms about this DLC business. I like the SINS micros 9 bucks and its a new tree some new ships and other additions. This 1.99 for a new frigen suit or a new level is just horse s@#t! I'll entertain the idea of a stand alone Xpac, though in my history of gaming it was a new game back in the day, think Ulitima 7 Serpents

33 Replies 80,150 Views

Question: will groups in tactical battles actually all participate? I’m referring to a group of 4 soldiers in combat when only the first guy in the line fights, and whom ever he kills in the opposing group simply 'vanishes'. Are they all going to step up to the plate in combat and spread out within the tile?

100 Replies 208,691 Views

I have been getting this in every ALT TAB out for a wile now.. i figure i'll report it now. Any quick advice? DX:ERROR:Invalid Call Game crashes Report Created On 02/17/2011 19:05:42 System Info TOXICXFX Intel Core2Duo CPU E8400 @3.00GHz 3.00GHz,2.00GB of RAM (DDR3) Display System information Operating system: Microsoft Windows XP, 32-bit (Service Pack 3) DirectX version: 9.0 Graphics card information GeForce 980

1 Replies 1,849 Views

I read the title and all I thought was " I'VE WON! " Wait for the chorus and you'll get it.

8 Replies 4,833 Views

I dont know if this is a vote kind of thing but ill throw my opinion in the hat. #2 Is very rich in color, like nice chocolate cheese cake pie. But you dont want to much pie because you'll get sick. #3 is very crisp and snaps with the color, like a cold refreshing of glass water on a hot day. #1 has to much white, its like having way to much wetness on a wet burrito. You love the burrito but all that sauce just waters it down and you lose the flavor o

60 Replies 123,576 Views

*Still cannot see through Fog of war after turning in a quest. *Magic compass quest – last step/hut does not show up until you move and end turn *Enemy notifications do not announce if enemy’s are in territory under Fog of War. *Borders still do not clear Fog of War outside of city viability (This is something that really annoys me personalty. I

1 Replies 2,469 Views

I made a comment about rivers in September 2010 https://forums.elementalgame.com/397799 Fogmanbearpig (south park reference) shot back with "They looked ugly in game. We're still working on different ideas for how to make this look pretty and compatible with the modding system that allows user created tiles." I was still interested in this topic if any updates on usage or tile resource spawning next to rivers was still be

2 Replies 5,171 Views

[quote who="greggbert" reply="6" id="2845542"]Another bug which works in the players favor is that the AI will not found a city if you have a unit within 3 squares of the pioneer. I kept a guildar pioneer in a "holding pattern" for as long as it took to build my own pioneer and then move it to the site.[/quote] Hey that's a great bug, thanks for the info!

7 Replies 4,229 Views

I posted this a wile ago in a forum for navy stuff. Ill re-post in this one for fun. Mod Request: Name: Weathering the Tides Sea Monster/Navy Mod <span style="text-decoration: underline; color

8 Replies 3,164 Views