Cool beans, I will give it a try. I'll be back for help if I need it. Thanks!!
AM_Shark
I didnt know where to put this general or Mods. I didn't want to clog the Mod Pipeline with a request but I simply have to request this. I would love to see a music alteration mod. I stumbled across this site http://dvc.f2o.org/moo2/moo2.htm , which is the sound track for MOO2. This sound track has all the elements EWOM has. Research music, custom unit building music, race music, combat music, discovery mu
[quote who="Starvald" reply="5" id="2756500"] Quoting Cikulisu, reply 2the rejection mirrors real life You and me both bro. I'm feelin' ya.[/quote] Your have to wait at least a week before asking a girl to marry you.
[quote who="solidsmooky" reply="7" id="2751383"]With myself[/quote] lol
1.07 has been good to me, XP 32 bit. Just waiting on balance and AI improvements. No other issues here.
------------------------------------------------------------ I'm simply adding to my own thread instead of making a new one. Does this drive anyone crazy?! Hero Unit: 10 health, 1 attack, 0 defense. Bear: 4 health, 1 attack, 1 defense. Here is the combat log: Hero: Miss Bear: Hit -1 Hero: Miss Bear: Hit -2 Hero: Hit -1 Bear: Hit -1 Hero: Miss Bear: Hit -2 Hero: Miss
Hazzas! Move'n baby... were move'n now! Ty kind sirs for your work, it is much appreciated.
[quote]Edit: HOLY CRAP!!! Sim 3 for half price. I just failed a Willpower roll. Nevermind guys, take your time.[/quote] LOL, I remember that game was fun, at first. BUT every time you wanted to do something that was "fun", your sim had to take a piss or your sim smelt like piss. Then you have to cancel your "fun" just to take a simulated piss or shower. I tell people to stay away from simulated people games.
I understand it looks like a tarot card table but putting a book in the foreground with the table in the background might alleviate the idea your playing a card game with the spells instead of researching them. Also include a Bunsen burner with a beaker on top filled with "mana". [e digicons]:beer:[/e]
I found this old, im assuming its old, screen shot of a magic book research menu. I think it looks great comparied to what we have now. It matches the theme of using the info cards. Whats are some thoughts of this style, maybe spiced up a bit, with some info on mana and usage on the card? I give it a thumbs up compared to our current book. <img src="http://images.gamebase.com.tw/gb_img/3/000/785/785603.jpg" al
Missing! If found please report to Mod'ers or Developers. <img src="http://www.cgfocus.com/gal_images/kevin_kutchaver/Herc_Skeletons_c8b3dc
Awesome, thanks for the confirmation Tomas. Add to master fix list. [e digicons]:sick:[/e]
[quote who="Spyndel" reply="3" id="2738594"] Quoting AM_Shark, reply 2That was quick, ty kind sir. Also, could we add this to the "things to look at in the future list" Well, I don't think you *should* be able to place loose units into a squad, that weren't built as such. Squads are very potent units, that have to be researched, and paid for in resources and training time. *However*, it does seem to be an issue that there is no good wa
That was quick, ty kind sir. Also, could we add this to the "things to look at in the future list" [e digicons]:star:[/e]
I cant seem to find info on this. How do I combined single units units of the same type to form a Squad, Troop, or Company. Example I have 4 Individual peasants and I want to make a 1 party out of those 4 so in a tactical battle they only take up one tile. They research has been done in warfare for that to create Squads, Troops, Companies. Thanks,
Just had an awesome AI experience... Turn 140 a faction declares war on me. Turn 193... My small outpost was stacked with 9 Hired NPCS, my sovereign and a summoned elemental (they had been there for like 20+ turns, I didn't port in.) I see the faction stroll over in my LOS with her sovereign and 2 sententials. I was thinking they might realize that I would crush them but no.... they stroll over to my city and want to fight. Mind you, I have 3 other cities with troops
[quote who="mroberts82" reply="10" id="2735358"]Please invite her over to my world to take on this beast [/quote] Classic! That was a great response.
I restarted the game and the tile dropped back into place. It might just be during a continuous game were they don't drop.
O well cant figure it out, no insert option I can see just a linking from a url in the menu.
Pic did not post hmm...
Did a search and did not see this post. When Lowering Terrain spell is used on a tile the objects on that tile did not drop elevation. Its hard to make out below but they fruit trees are hovering at their original hight after lower land was used. (Yes I skipped to the next turn to see if it dropped.) Thanks, <img src="file:///C:/DOCU
Sometimes I want to hug you guys for being so darn great/responsive/cuddly and just plain nifty with Customer Support. Found them all this morning after reading your post. Thanks again.
Howdy, I'm getting the hang of it just seem to be missing a couple things here and wanted to know if these items were in the game. The option to have the game ask me to end my turn before continuing to the next turn? I keep moving units and then go to my city to build and realize 3 turns have passed. Is there an option to have the game not auto turn a
My first thought was how is he hitting with an arrow threw all the trees. Arrows from distance is cool, I don't think its over powered if... its broken into 2 shots types. 1) Arch it over objects with less accuracy 2) direct LOS with more accuracy. My 2 cents.
Hi, After reading that the empire will have units instead of buildings the first thing that popped in my mind is unit upkeep. How will the difference between city (building upkeep) vs. Unit up keep differ? Will these city units be categorized in differently than army units. Will the general building upkeep for Kingdom mechanic be the same but just renamed for Empire? Thanks,