Are monsters aimed at hitting only the players and avoiding the AI? I have see many AI pioneers walk next to 2 or 3 monster groups and never get attacked. Followed by founding a city and having it unguarded with monsters knocking at the door and nothing happens. I am curious to know if this is intended? I know my pioneers come 2 spaces from any monster and they get chased down until they are swallowed up. AI does not seem to have this issue. I a
AM_Shark
Gobble gobble gobble...
Hi Guys and Gals. So as the title suggest the new changes have creates some FANTASTIC things but it kinda makes arcane towers and Lost library's a wash. Both Lost Libs and Arcane towers give +5 to there respected resource and take up 4 squares tiles + take 10 pop to sustain. If I wanted to specialize a city to be arcane (as the image below represents) I really dont need to grab any arcane towers. I can simply spam building mini arcane towers. They produ
More questions as I finished reading it :) "Eyes of the Eagle- fog of war revealed for a 6 radius around the caster" Is this a permanent reveal? "Tornado- randomly disperses an army across several tiles and immobilizes them for a turn" Is this a tactical or world map spell? "+ When a sovereign gets killed in non-hostile territory, instead of spending essence to retreat, they now spend half of their mana and are then immobili
"Greater Alchemy- settlement gets +3 gildar" I'm assuming this is a typo and should say "+1 Arcane" since all the others +'s in that new beginning book are +1
[quote who="OMG_pacov" reply="11" id="2809260"]OK - your thread title is driving me crazy... trying to think what that phrase is from - I think it is rock of love and brett michaels acting like a goof, but not sure. [/quote] Movie 16 Candles. The line is "Whats a hoppaning hot stuff?" from the Asian guy that's in Gung ho! Edit: Heres the You tube clip. http://www.youtube.com/watch?v=KfTwTbXvR8Y
Sure "feel free" to do whatever you want here, and then put down or praise anything you like whatever way you like it to do it, with no reasoning at all, So your saying the title of the forum is elemental reviews? There are already plenty of forum posts this could of been added to.
Your have no reasoning on your points distribution. "balance" is in multiple categories but its worth different amounts of points in each one. isnt balance crucial across the board? You highest categories are races and spells, but the game world it not as important? This is catered to one persons view on what is more important. Create an even score card with even categories and even points for each one, then create a scale to score off of. Example 10
Love it!
Apparently I get the UI city issues not much else. So as you can see below, my city is not showing as mine in the HUD. I still have control and the can build but the HUD says otherwise. 1st shot was after a reload of the game were it changed to another AI city name 2nd shot is before the reload. You can see that my zone of control is red and the HUD is blue then green on the reload. XP SP3, Nvidia Ge force 9800GT, 4G DDR3 Let me know
Loving it! This is my personal favorite: - turn off camera bounds clipping (fixed bug where the camera would jerk around,causing improvements to be oddly placed)
It did not. When I reloaded the game, the city bar was the color spectrum when loading the visuals for the saved game. It did revert back to the natural HUD and that anomaly cleared on the reload. Thanks,
[quote who="BoogieBac" reply="20" id="2792209"] Brought this up to the team, and trained units can't actually escape from T.Battles, so, unfortunately, they're screwed regardless...but very nice of you to worry about the AI like that [/quote] I hope I am not sounding like a complainer, I really really enjoy the game and these are just things I notice. I do follow the forums and know the AI work is for 1.1. Some things things are wish lists items and I'm su
I conquered a city in a manual tactical battle. The tactical battle froze up where I could not move my units or cast or hit next turn. I had to auto resolve the battle to complete it, when I was returned to the main map this was the new HUD for the conquered city bellow. OS: XP SP3 Video Nvidia GT 9800
This is what I notice still, some of this is simply my thoughts, couple are still outstanding bugs. Game is getting a lot better! *City list - Clicking on a city name did not center my to that city. Clicking on cities production did not take me to that city to pick production or bring up a production queue. Same with units production. *Clicking on details and then picking an options loo
Someone said its missing the arcane, tech and mats production. Thumbs up on above on adding it. Thanks Frog & team for considering the cities list and doing this for us!
Umm....Duh..... just rework the Reveal Spell. Lets you reveal any part of the map forever. Have it give LOS for 2 turns and then FOW it afterward. 5 turn cool down. 5x5 area. Should be been like that from the start duh.... Solves all your AI not close enough to the city and AI not having to travel totally wrong ways to search. Bam! Wheres my high five?
So, I was doing some "elemental war of magic" screen shots, and I ran across something that slapped me in the face. I have spent plenty of time in Elemental, "the game", and are currently finishing the novel on my free time. I totally did not notice this, can anyone tell me what they see in these screen shots thats not in the game... graphics aside. <img src="http://pcmedia.ign.com/pc/image/article/102/1023607/elemental-war-of-magic--20090910042722444.jpg" alt="" wid
Hey! Is the download for DE ready yet?
Waiting impatiently for the Big Brown truck with my release day delivery... Dam you UPS man hurry up.
Mod Request: Name: Weathering the Tides Sea Monster/Navy Mod Sea Monster Part: - Spawning sea monsters - Spawning Pirates -<span style="color: #ff00
Awesome Love it. One question. How in the heck do your screens shots not show Fog of war. I want Fog to be gone when I explore and not come back. Tell me your secrets! [e digicons]:dur:[/e]
Hey that's what happened! I forgot that I did what you just said and remember seeing the auto resolve after my save game loaded. Thanks for jogging my aging memory.
Howdy, Could we add a Settlement list so we can see whats building what. Example: I know the empire tree is a quick select but... it does not show a building queue for cities and clicking through 10 plus cities is a bummer, on the map or using the idle city button. This could also save time in multiplayer, and you can select from the building queue
I killed a faction and a dead faction leader stayed on the screen. After I entered the city I had 2 sovereigns. One was a ghost and one was usable. Here is the image.