"But for those of you who, like me, miss the “old days” of Ultima IV and such when games came with big maps, cloth maps and other goodies, here you go." I miss the good old days also. Like when every game came with a cloth map a full instruction book not in a limited edition , it also cost $29.98!
AM_Shark
Dungen Master - Better Results From Goodie Plots. (Cost 10) Faithless - Charm Spell Duration Reduced 50%. (Cost -10) Pyromancer - Unlock Spell Inferno, Ignite an enemy unit in combat or All Units get +1 Fire Damage. (Cost 10, Must have a 75% Fire Magic spec to unlock) Can apply the above idea to all schools of Magic.<
"That being said, I am perfectly happy with Elemental being square tiles." I totaly agree squares will do fine. [quote who="MagicwillNZ" reply="10" id="2542910"] EDIT: That's a pretty looking game... what game is that?[/quote] Civ 5 Screen Shots
I'm kind'a bummed Elemental looks as if it will be using Squares other than Hexes. I know its following after Civ and MOM. Cid finaly got it right: As you can see Hexes rounds everything out and create a smother and less block like world. Of corse this is a IMO thing. <img src="http://cache.gawkerassets.com/assets/images/9/20
Tacitcal battles (thats what made the game so great!) Random Maps as said above Building buildings that produced better units and they replaced the older building in the city screen. Taking over citys that had a different race, allowing you to specialize a city. Floating island spell. Goodie Plots (caves, towers etc...) Ability to create your own ruler with a mix of magic circles. As said abov
[quote who="Frogboy" reply="5" id="2534730"] This non-Fallen (natural creature of Elemental) appears only in swamp areas. Incidentally, it has not been named yet so feel free to suggest names. [/quote] Swamplodocus ( Swamp-low-dock-us ) or Sailbackodon ( Sail-Back-O-Don ) They are so random but they popped in my head.
any % for a charm to work is ok, the only issue is that on single player I would just save before I cast and then restart until it would work. Then I would have a power house and stomp what I could. I like the idea of a brake effect if you are low lvl and the creature is high lvl. This way if I saved and restarted and eventually charmed the creature, it would only last like 1-2 turns, then I would have to go through the same hassle again when it broke. That would make
I thought the “The Dumbest Smart Person” was "Not Sure"
So make it better, faster, and stronger. Paint it a different color, call it something else and repackage it. Its the american way.
"Bad New Darth....... They got...... *gulp* Chuck" "I'll get more help... be right back" <img src="http://blog.pcnews.ro/wp-content/ph
Thats right I went there.
Thank you all for the late work lauphter. Its like a bad AOL chat room from the early 90's
I go along with the mountain peaks if they have a value other than a natual block. I dont like peaks becasue it removed a tile from a game. Normaly its a dead square, hex, etc... no production or value. I rather have an army fortify a square than a dead tile.
Hi, Really looking forward to the game! I'm not sure if this has been mentioned. I understand there are 2 main factions. I also read that we would not be craking out armys of unicorns. Other than the fact that if i was under sige from a unicorn army i would laugh my self to death, what if there was a unicorn Forest where you could capture then crank them out as a % of you army. Meaning if there was a Dirt mound were a small army of Lizard men were