RooksBailey

RooksBailey

Joined Member # 3035223
25 Posts 305 Replies 26,880 Reputation

I think this is a bug. I accidentally chose to build a monastery, but didn't select a build location. When I hit done, the city layout (mostly the fencing as far as I can tell) was missing. I guess we shouldn't be able to hit done without choosing a building spot.

0 Replies 2,071 Views

Another small problem: I notice that if you pick a hooded cloak for your sovereign, his hair disappears. Can we have both? [e digicons]:pout:[/e]

2 Replies 1,894 Views

Yeah, noticed that too. I fiddled with the settings and made it more responsive, but its still not as fluid as what we had in GalCiv. I'm sure it will improve with future engine tweaks.

3 Replies 3,498 Views

Played about an hour (and loving it!) and only found one glitch so far: After winning a tactical battle, my char leveled up. The only problem was that I had a devil of a time spending the point. It seems the mouse pointer still resembled the movement order pointer from the tactical battle (you know, the dotted line and the X) and it wouldn't let me spend the point as a result. After clicking on everything on the screen, it finally let me put one point in intelligence

2 Replies 2,652 Views

Thanks for all the hard work and one of the most interesting launch events in internet history. [e digicons]5*[/e]

38 Replies 109,900 Views

I'm scared. What if after months and months of waiting and reading every dev entry along the way...I don't like it?!? [e digicons]8O[/e] I'll be crushed! I couldn't deal with another Operation Flashpoint: Dragon Rising fiasco!!! [e digicons]x_x[/e] Somebody hold my hand. [e digicons]:pout:[/e]

170 Replies 33,036 Views

As far as I am concerned, it gets here when it gets here (today, tomorrow, Tuesday). Stardock is doing beta testers and pre-orders a courtesy by giving us the game 48 hours early...and on a Sunday no less! I am grateful for the effort more than anything else. Regardless of when it is released...thanks, Stardock! [e digicons]:beer:[/e]

171 Replies 495,096 Views

IIRC, when Elemental was first being discussed, Stardock mentioned that players would be able to name everything on the strat map.

11 Replies 7,975 Views

Catching up on Goblins. I started reading this superlative online comic while waiting for the release of Dragon Age. Now I guess I'll finish it while awaiting Elemental. [e digicons]:D[/e]

50 Replies 131,720 Views

These are some good points. What's the point of having a line of succession (indicated in the game, no less) if the gameplay mechanics pay it no mind? Jeez, I really hope that children are able to replace their parents on the throne. I *sort* of understand why it would be game-over if the player's sovereign dies (i.e., the whole concept of "you" being in the game), but it doesn't make sense for the other realms to immediately collapse despite there being plentiful offspring

87 Replies 157,297 Views

[quote who="MagicwillNZ" reply="104" id="2719277"]Personally, I really want to do a contemplative fleet battle game, where the time scale would be days. The gameplay would be tense "search and destroy" gameplay, where you're trying to pinpoint the enemy without giving away your own position.[/quote] That's exactly the type of game I would love to play. Too many space games put the combatants within point blank range at the start of the battle...where's the fun in that? I w

135 Replies 556,020 Views

[quote who="brass1983" reply="1" id="2719569"]i haven't seen any evidence of it, but it would be cool if there was. would be cool to have to take weather into account in combat, like rain makes it harder for archers to shoot far, or fog limits vision, stuff like that.[/quote] Definitely need this. Weather makes every game better (Stalker is a great example of this). It goes a long way in setting the mood. I also would like to see seasonal changes on the map at some p

6 Replies 6,260 Views