This is from 1.01:
RooksBailey
Same here, but not since 1.01.
I have never seen such a dedicated team in my life. Thank you, Stardock!
I think this is a bug. I accidentally chose to build a monastery, but didn't select a build location. When I hit done, the city layout (mostly the fencing as far as I can tell) was missing. I guess we shouldn't be able to hit done without choosing a building spot.
Another small problem: I notice that if you pick a hooded cloak for your sovereign, his hair disappears. Can we have both? [e digicons]:pout:[/e]
That's one of the funniest things I read in a long while. [e digicons]:rofl:[/e]
Yeah, noticed that too. I fiddled with the settings and made it more responsive, but its still not as fluid as what we had in GalCiv. I'm sure it will improve with future engine tweaks.
[quote who="kryo" reply="4" id="2723882"]That option doesn't impact the AI difficulty, just the neutral creeps and such.[/quote] Ah, that's good to know. Thanks!
Yeah, this is the biggest bug I found so far for me. This, and the minor glitch for the sandcrawler shaman that has white text written over black text on the info card.
What's the screenshot key again?
Great news! I must have put in two and a half hours into the game last night and really enjoyed it! Great work! Can't wait to see this game get even better with time!
Played about an hour (and loving it!) and only found one glitch so far: After winning a tactical battle, my char leveled up. The only problem was that I had a devil of a time spending the point. It seems the mouse pointer still resembled the movement order pointer from the tactical battle (you know, the dotted line and the X) and it wouldn't let me spend the point as a result. After clicking on everything on the screen, it finally let me put one point in intelligence
Thanks for all the hard work and one of the most interesting launch events in internet history. [e digicons]5*[/e]
[IMG]http://i226.photobucket.com/albums/dd70/CrusaderScott/GS/lolcat-failure.jpg[/IMG] Noooooo! [e digicons]:sick:[/e]
Stop kicking the back of my seat!
[quote who="Storm" reply="49" id="2721788"] *Storm extends a hand* It'll be alright![/quote] Thanks. I feel better now. [e digicons]:grin:[/e]
I'm scared. What if after months and months of waiting and reading every dev entry along the way...I don't like it?!? [e digicons]8O[/e] I'll be crushed! I couldn't deal with another Operation Flashpoint: Dragon Rising fiasco!!! [e digicons]x_x[/e] Somebody hold my hand. [e digicons]:pout:[/e]
As far as I am concerned, it gets here when it gets here (today, tomorrow, Tuesday). Stardock is doing beta testers and pre-orders a courtesy by giving us the game 48 hours early...and on a Sunday no less! I am grateful for the effort more than anything else. Regardless of when it is released...thanks, Stardock! [e digicons]:beer:[/e]
IIRC, when Elemental was first being discussed, Stardock mentioned that players would be able to name everything on the strat map.
Catching up on Goblins. I started reading this superlative online comic while waiting for the release of Dragon Age. Now I guess I'll finish it while awaiting Elemental. [e digicons]:D[/e]
I hope somebody starts a regular Elemental online comic like Dungeon Crawl . [e digicons]:D[/e]
These are some good points. What's the point of having a line of succession (indicated in the game, no less) if the gameplay mechanics pay it no mind? Jeez, I really hope that children are able to replace their parents on the throne. I *sort* of understand why it would be game-over if the player's sovereign dies (i.e., the whole concept of "you" being in the game), but it doesn't make sense for the other realms to immediately collapse despite there being plentiful offspring
[quote who="MagicwillNZ" reply="104" id="2719277"]Personally, I really want to do a contemplative fleet battle game, where the time scale would be days. The gameplay would be tense "search and destroy" gameplay, where you're trying to pinpoint the enemy without giving away your own position.[/quote] That's exactly the type of game I would love to play. Too many space games put the combatants within point blank range at the start of the battle...where's the fun in that? I w
[quote who="brass1983" reply="1" id="2719569"]i haven't seen any evidence of it, but it would be cool if there was. would be cool to have to take weather into account in combat, like rain makes it harder for archers to shoot far, or fog limits vision, stuff like that.[/quote] Definitely need this. Weather makes every game better (Stalker is a great example of this). It goes a long way in setting the mood. I also would like to see seasonal changes on the map at some p
That's a great find! Thanks!