RooksBailey

RooksBailey

Joined Member # 3035223
25 Posts 305 Replies 26,880 Reputation

I did a few more: This was a shot from the flank of one of my capitals as it headed into a battle: I like to call this one "Lasers!" [e digicons]^_^[/e] <img src="http://i226.photobucket.com/albums/dd70/CrusaderScott/Sins%20of%20a%20Solar%20Empire/lasers_zps2

10 Replies 15,803 Views

[quote who="Primal_Savage" reply="3" id="3416491"] Quoting RooksBailey, reply 2 Is there a way to see the radius of an outpost? When it is next to a city, it just sort of blends in with the AOE of the city. Is your grid up? With the grid it's fairly easy to see if you are within the radius (2 squares from outpost, 3 if upgraded) Options > Show grid OR CTRL-g (in-game)[/quote] <

6 Replies 11,323 Views

Is anybody noticing that the AI seems passive in the game since 1.8? I started a new game with three normal AI and two hard AI and according to the stats I am the only one to have liberated a planet despite playing for two hours (according to the stats screen when you quit). Interestingly, right before I quit tonight one of the hard AI's sent in a titan and two caps to one of the planets that I had stolen from him. He successfully chased my fleet out and swept the gravit

41 Replies 105,959 Views

[quote who="Frogboy" reply="5" id="3411684"] I'm working on the diplomacy features for 1.5 right now. It's getting the biggest revamp since the original release of Fallen Enchantress. There are really two broad problems with it: 1. There are a lot of different variables that determine relations but not a lot of controllers (i.e. they're either on or off without any conditions other than true or false). This is being changed so that the relat

26 Replies 48,812 Views

I've noticed that in both 1.3 and 1.4, the AI seems to be war happy. I am repeatedly finding myself in wars with other sovs whom I have virtually no contact with. It is getting so crazy that in my current game I have had moments where the entire world was at war with me simultaneously! Literally every AI sov wardec-ed me even though I only actually shared borders with one AI. I wasn't even powerful: my empire was in 4th place in the rankings. It is partic

26 Replies 48,812 Views

[quote who="jim_viebke" reply="16" id="3409058"] Haha, cool story. Old McDonald had a farm...Eyey Eyey O...And on his farm he had a Khzithak...Eyey Eyey O...With a ARHHFAHHAAAAAAAAARRRGIIIAAA HELP AAAUUU HELP! IT'S GNAWING OFF MY...[/quote] That was one of my favorites! [e digicons]:grin:[/e] I don't mind the humor, but I would just like to see it balanced with more a more factual presentation. I really like t

34 Replies 148,169 Views

Call it Magic: Bacon . The "magic" covers the fantasy part, and everyone loves bacon. [e digicons];P[/e] Frogboy: I was playing Galactic Civilizations II last night. I hadn’t played it in a very long time and was stunned by just how much…awesome it has in it. That awesomeness didn’t come from the original design. It came from years and years of iteration and frankly, labors of love. </blockquote

123 Replies 645,691 Views

[quote who="NorsemanViking" reply="3" id="3408483"] Yeah, I really get in such a good mood when playing this game. You can tell it's a labour of love.[/quote] It really is. I've been on the Elemental rollercoaster since Elemental War of Magic debuted and this is the first time I am truly excited by the possibilities of this franchise. Elemental was a flop due to its development issues, Fallen Enchantress was a definite improvement bu

10 Replies 18,710 Views

[quote who="phazonfreak" reply="3" id="3408309"] Fireball and some other spells are not friendly fire locked, Burning Hands is. The question has come up several times already since the Beta of Fallen Enchantress, as long as there is anything in the targeted three tiles other than an enemy unit or nothing at all, you cannot cast the spell.[/quote] Ah, got it. But if that is the case, and if people keep mistaking this for a bug, that means that the player need

7 Replies 6,911 Views

I've been playing GalCiv II again and I think the secret to bringing GalCiv III's universe to life could be the Galactic News Network. In GalCiv 2, you got the full GNN treatment with a tech breakthrough, and a simple GNN report at the start of every turn. I would love to see the GNN become much more active in the game, with it being used to report on all sorts of events in detail, with lots of video. I am reminded of the old sub game Seawolf that had its own TV news

62 Replies 230,391 Views

The art direction is really fantastic when you do take the time to zoom in. And unlike with a RTS game, with a turn-based game you can actually take the time to enjoy it. [e digicons]:thumbsup:[/e] I intend to do this more often because Stardock's painterly approach is really gorgeous.

10 Replies 18,710 Views

I really have to give the FE Legendary Heroes art team a big pat on the back. I remember when Elemental was first in production and Mr. Wardell posted some journals explaining how he and his team wanted to make the franchise a showcase of what PC-only graphics can look like. Well, I think it is safe to say that his mission has been accomplished if this screenshot is any indication: <img src="http://i226.photobucket.com/albums/dd70/CrusaderScott/FE%20Legendar

10 Replies 18,710 Views

I think I found a bug with the Burning Hands spell. I have noticed that about 50% of the time the game will not let me cast the spell on an enemy unit for unknown reasons. When I put the wand over the target, it tells me that"I need to target an enemy unit" even though I am doing just that. Screenshot: As you can see, my wand is over the ogre but it won't re

7 Replies 6,911 Views

The first interview with a dev is out. No hard details, but some good general ideas being floated. Some highlights: One of the great things about Galactic Civilizations II was how alive the galaxy felt—the universe, it was full of random events and the presentation and things. How will the universe feel alive in Galactic Civilizations III ? A big problem with a lot of 4X games is that they feel rather dull and pro

4 Replies 20,566 Views

[quote who="joeball123" reply="6" id="3404896"] If they do include some form of ground combat in the game, however, I hope it's not really any more than giving general priority orders - e.g. 'take this area, then move that way', rather than anything too detailed. Or, alternatively, have the player able to command the forces involved in a couple of key battles for the planet, like the taking of a major city or an important landing zone.[/quote] Th

25 Replies 80,165 Views

[quote who="jim_viebke" reply="14" id="3405334"] Quoting Cyong_, reply 13 I just want a random event to occur either to the civilization or a colony that causes the political powers at play to 'Shut Down the Government'. Since Stardock seems to have fun embedding jokes in to their dialogues, just figured this would be a nice joke to have. I was just thinning about that yesterday! Though that might be old news by release... or not.[/quote]

20 Replies 93,846 Views

Glad to see I am not alone on this. [e digicons]^_^[/e] GalCiv 2 had the genesis of a good idea: remember the planetary screen? On it, there was always a quote from a random citizen reflecting their opinion on the planet and the player's leadership. I would like to see this expanded so you get a lot of feedback from the citizenry. Perhaps we could borrow another idea from GalCiv 2: the robot TV show that would report on a new tech breakthrou

62 Replies 230,391 Views