Hi All, I have a question about Sins gameplay: How are planetary assaults handled? I've played sci-fi 4X strategy games going back to Stars! and even earlier, and in most games planetary assaults are really simplistic - either you have to just land more troops than there are defenders, or you just blow the heck out of the planet from orbit. How does Sins handle this? I've read references to assault barges and being able to see nuclear mushroom clouds (cool! :HOT: ) from orbit, but th
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