I haven't seen it mentioned in a while, but any news about skill trees for sovs/champions?
Toppins
Why can't spell research be handled similar to tech research, where your sp/turn could = the research investment/turn you put into your current research project, and once you complete "fireball" you get a pop-up saying you've completed the research - select a new spell to research. Exceedingly simple, but better than a system that requires you to check a screen every turn or lose valuable research time.
Well Brad said in his preview for Beta 3 that Sovereigns won't be founding cities anymore (hopefully founding the kingdom doesn't take essence?) so that should take care of part of the essence problem. I think the essence problem is so painfully obvious that it will be fixed post-haste. Upon my 2nd playthrough I played it safe with my essence... didn't die at all, got to lvl 7 and 15 essence by only founding cities on the happy little green patches (which still netted m
Very glad to see you like the idea of Champion/Sovereign ability trees. Though not very surprised, as I'm sure you had it in mind one way or another, as MoM did it very well, and it makes leveling up addictive.
It's resolved for me if I just restart the game and don't go to the cloth map. If you just disable cloth map you won't get this bug, but then finding quests becomes highly annoying at times...
Yes, they all summon a unit that looks like a troll/ogre... whether it's famine or fire giant or the earth variant. Placeholder.
Min/Maxers will never use them. A lot of people that care about RP'ing and the general atmosphere will enjoy them, and there is no harm in including 'fluff' spells.
I don't think tablet devices are there yet... at least not the Ipad and the others that are due to be released in the next couple years. Mid-range laptops still beat 'em good for most users (school, work, pleasure, you name it). I think phones are making bigger leaps and are more likely to steal market away from Desktop-based activities. AT&T being the major provider in my area (and Verizon using old tech that can't be used overseas) I've been with Cingular/AT&T for a lo
I don't think tablet devices are there yet... at least not the Ipad and the others that are due to be released in the next couple years. Mid-range laptops still beat 'em good for most users (school, work, pleasure, you name it). I think phones are making bigger leaps and are more likely to steal market away from Desktop-based activities. AT&T being the major provider in my area (and Verizon using old tech that can't be used overseas) I've been with Cingular/AT&T for a lo
So... no flying mounts? *runs and hides*
Your prescience is clearly on display by your use of the word "flame" in the title of the thread. Like cheese in a mouse trap!
On Impulse it says it's a Germany-only release for today, North American release is in 3 weeks... are you in NA and you can download it?
I'm still looking forward to Disciples III, if the only problem is its bugginess I will just wait til it gets fixed. Russian studios have developed a bad reputation when it comes to Quality Control. But yes, Paradox is outstanding, and really appeals to a worldwide audience that is mostly ignored by North American developers.
Slap the guy that wrote "their" instead of "they're" under the Rock Giants heading. For me. Thanks :)
Am I the only one intrigued by scary circuses (circi)?
[quote who="Nick-Danger" reply="11" id="2659660"] [for some reason that game started me with 25 materials, not sure why, if no materials at start then put in the mill and workshop for the materials] [/quote] Altar (as I see by your red color) start with 25 materials. Some kind of racial bonus I presume. It's an interesting bonus given the jump-start it gives a city-builder... I think refugee camps are fine as they are currently, as they do allow peop
I would hold off on this until we learn just what the Adventuring / Magic trees do exactly. You could make enough money from Adventure techs that not having early markets doesn't matter... you could be able to create research buildings with magic. We don't know yet.
I like the current lottery system... creates a lot of "Apiaries now since it's rare? Or just go with Administration as a safe bet... well, I will just play it safe"... and then you run into some Twilight Bees a couple turns later and mutter under your breath about how silly you were to pass it up, and have to wait several more Civ techs before you can actually use that food resource.
Same thing was bothering me. One of those small but important interface improvements that needs to be made.
It's tough to tell right now. I took a company of peasants (6 combat rating iirc? just the cookie cutter starter unit) and sent them against a sand golem and they won, with 4 of them dying so henceforth they had "16" in their picture instead of the 20. So that part is working in a sense, but other times I get really weak results from using companies against baddies. Not sure what all is working in the combat system since it is just auto-resolved.
Harbors and Fishing villages work sometimes and then other times not so much. I had one beach that let me build a fishing village and a harbor side-by-side, it looked damn nice with the models extending out into the water. Most of the time this doesn't work out. Even stranger is when your harbor can *only* be built in one spot on the edge of your town... despite having perfectly good fields on the other sides, and even a coast.
My Sovereign's party came across a Rock Spider Drone with 3/10 health and he could not be beaten, not even scratched. Still with the standard combat rating of 9, against my sovereign's party rating of 83 - loaded and retried several times and couldn't even take 1 health away from him. In the interests of testing I sent 3 companies of elite soldiers with 3 attack/8 defense, and they were all wiped out by the solitary drone.
Is there anyone that doesn't get this issue? I suppose that's a more relevant question... can anyone get past turn ~300? I've had 2 games in a row do this to me. Hit the end turn button and "not responding" happens.
Ya, way to freak out about balance concerns at a beta stage where there is zero balance. How about the fact that you can create a peasant on day 1, have him run around gathering all the items scattered about the map, and by turn 200 or so he has 40 moves per turn, 20 attack, 15 defense, etc. Come on! Just find bugs and ignore balance.
[quote who="stevelamperti" reply="10" id="2558823"]I also don't seem to be able to load a saved game at all in the latest build.[/quote] I couldn't from my first 4 games, then my next 2 games I played through the auto-saves loaded OK up to a certain point before they became 'corrupted'.