Why every Sovereign will have a sword and plate armour
Lets talk Sovereign customisation and equipment.
I've noticed that in the beta your sovereigns attack and defence stats depend mostly not on what Strength, dexterity points you spend but on what equipment you give them.
Now it's all very well and realistic that a man carrying a broadsword has a higher attack score than a man carrying a stick or nothing at all, and wearing heavy armour should give you higher defence than a cotton shirt. But the important thing is there needs to be some sort of balance to all this. e.g. advantages to not wearing heavy armour or carrying a broad sword. Otherwise multi-player at least will be full of plate armour wearing, broadsword carrying sovereigns.
So what should they do about this, here are some options as I see it;
1 – Equipment that provides attack or defence costs customisation points to put on your sovereign.
2 – Other equipment gives other advantages e.g. normal boots give movement advantages, a staff helps with spell casting (this could be hard to balance).
3 – they remove the stats bonus from all sovereign starting equipment e.g. the sword can still be chosen but doesn't change your attack score (not really in keeping with unit customisation in the game but solves the problem).
Personally I favour option 1.
This raises another question as you learn to make new types of armour and weapons should you be able to re-equip your sovereign and indeed their children in game?