[sarcasm] Who is this BoogieBac guy and HOW DARE HE BE CRITICAL OF STARDOCK!!! [/sarcasm] Had to spread the "love"
Rishkith
I would stay away from basic religions and have a system that takes for granted that they exist. Instead I would focus on cults. Why? Too easy to offend first of all. Second, too easy to screw up (though at least we wouldn't be dealing with real world religions like Civ 4 and its totally bogus historical revision of the religions). Just make the cults, "Cults" as in powerful minorities that might have significant control of a certain aspect of the civilization. <p
Ah bummer. And here I was looking forward to hopefully having something to test this week. By the way, I find it kind of cruel to see all those pictures now, but... no patch to see them in! :p
No. Multiplayer maybe, Massively Multiplayer? Not just no but HELL NO
I actually like this idea quite a lot. It adds a degree of realism and fun complexity. "The Merchant's Guild" - Gain +50% trade revenue with every other empire or kingdom which supports The Guild. The Guild will however become hostile if you trade with non-Guild approved Sovereigns increasing unrest across the Kingdom/Empire. Beware of their internal Guild Wars because it can cause trade to come to a crashing halt. "Cult of Fire" - This cult worships the element
I don't know, I've seen the youtube channel stardock games... [url=http://www.youtube.com/watch?v=UPc9Z2Dn94U]doesn't like you're doing much work there :p[/url] But seriously, it is a good thing that you haven't joined the choruses of Stardock's fans yet. It means you're still finding ways to improve and make yourself better.
[quote who="Frogboy" reply="2" id="2403296"]I suspect long before beta 5 we'll be making mods. I plan to make mods and release them myself long before beta 5. Mine won't be total conversions or anything. But I would like to see if I could make a third race or a new alignment or something.[/quote] Exactly what I intend to do as well! Things are rather bare bones right now though so I don't expect to get into it until at least beta 2.
I wanted to add to the Sovereign escaping thing because a strategy really bugs me. What is to stop me from using a unit with my sovereign not to attack, but simply antagonize my opponent? Go after caravans knowing that if the AI attacks my sovereign simply flees? Buff up my armies with him that siege the opponent again knowing he simply flees. I'm fine with the sovereign fleeing, but you need to LOSE SOMETHING in order to do it. Whether its Essence, Mana, Health, etc, there ha
I'm always in favor of more patches. Especially considering that in the last patch things you thought you fixed, you didn't (i.e. the save game bug). It is hard to get into testing when the same bugs over and over keep you from getting anywhere in the game. "It's a bug, check my list... yep already bugged that one" But I'm very impatient to want to see this game come together and I admit I'm not really looking at the bigger picture.
[quote who="ZehDon" reply="11" id="2397487"] Quoting Rishkith, reply 10... unless of course is was well after hours of operation and nobody ever used the spots anyways and it was just a setup as a practical joke. Should I have used the [sarcasm] tags for my post? I thought the emoticon was enough...[/quote] I don't know, but it seems like I should have!
[quote who="ZehDon" reply="8" id="2397317"]Well, it could be worse - you could've parked a red Porche 911 Turbo across two handicapped parking spaces in front of Stardock HQ and be unlucky enough that someone took a picture of it and somehow posted it on the internet. [/quote] Oh what a Jerk that would be! Somebody would really have to be a hateful, petty, vindictive person to steal a handicapped person's spot with their ritzy car. ... unless of course is was well after h
I've been using this, it is a handy reference.
Actually CIV 4 is a perfect example because you could have the Elephant without the resource... from a goodie hut. Did one elephant really make a difference in your game? Maybe, if used tactically just exactly right... but statistically not likely. Same thing with the slow rare resource. Is building One Iron Armored Knight worth producing instead of 1,000 spear armed infantrymen? Because we shouldn't be talking slightly slow, we should be talking REALLY slow.</p
The sovereign should not be a recyclable unit you throw into battle. I like the idea that he is a super unit that is also game losing should he die. Afraid the game will end when you lose him in battle? Don't use him, as some AI players shouldn't either. YOU play the sovereign in the Elemental campaign and I like that it ends there. It makes the game tactical while rewarding risk without punishing defensive gameplay. That to me is a fun way to play.
I think you can merge options B and C. When you lose a key resource you should be given proper notice of what that means. If you're building multiples of the unit in may need to pop up a screen saying that you only have enough of the resource to produce the object in one town... slowly. Would you like to substitute a different item instead? How much of the material is in storage across the kingdom/empire for the building of a last few units with it? Personally I also find it p
I hate mop up when the exact outcome is known but you spend hours in the game trying to just get to that end. Myself I like the uncertainty of a battle or war with a questionable outcome.
I'm also in favor of a lot of resources. I'm also of the opinion that in most cases it should be possible to obtain something in small quantities that you don't have. Black Markets, Pirates and Brigands who sell things, or just finding a lucky chunk of iron ore in a mountain as that rare meteorite pellet or whatever. However, the rate at which you produce should be very small indeed. Not just maybe .1 but also say maybe impossible to produce so you can only produce units of 1 without
I like Astrath's idea better personally. Though it also needs balancing against abuse.
I'd love to see a Spiritual Successor to X-com or Alpha Centauri.
edited format
The old save game bug seems to have persisted. Upon loading a saved game all terrain from fog of war was now hidden on the map. Previously researched techs and their developments were not available (i.e. Had researched agriculture but it was now gone. Unable to build the advanced houses I had researched). However, I did not have the save game issue with cities being missing. [IMG]http://i493.photobucket.com/albums/rr300/TheSallust/save_game_bug.png[/IMG] How do you get
Had elemental running in background after saving game and going to main menu. Attempted to load game and got a crash to the desktop. Update: I was able to load the save game after relaunching Elemental. Debug.err and Dxdiag follows Debug.err: <span styl
First game of new patch. Select tech, moved my sovereign to the first goodie hut... then the GUI was lost and I couldn't figure out how to get it back. Couldn't advance turn, couldn't build, etc. City and sovereign were still selectable. I immediately created a new game and tried to reproduce the bug but I've been unable to so far in a few builds. [IMG]http://i493.photobucket.com/albums/rr300/TheSallust/GUI_lost.png[/IMG] Also, so far among all these gam
installing!
[quote who="Bingjack" reply="6" id="2390654"]This is absurd. The *many* companies that pulled out of advertising on Beck's show aren't doing so for any political reason. Wal-Mart is certainly not *pro liberal*...they are frequent targets of the left. They did so because controversy is bad for business, and they just want to distance themselves. Apparently, they are damned if they do, and damned if they dont. Brad on the other hand, seems to be the only one who actually