Rishkith

Rishkith

Joined Member # 2979545
72 Posts 542 Replies 776 Reputation

Without it being somewhat stable or having good game save/load working... it becomes very difficult to even make that determination and I kinda sorta have to default to a NO vote.

93 Replies 14,490 Views

[quote who="kyogre12" reply="2" id="2574037"]So just curious, what will the name of the next beta build after 1Z be if we don't think it's ready for 2? 1AA? 1 Z and a half?[/quote] 1Z.2 :p So hopefully quests are actually in Beta Z in a way in which we can see them? Before advancing to beta 2 personally I'd like to see: Better stability and game save/loading 100% CORE mechanics nailed down (Quest system implemented & testable, h

93 Replies 14,490 Views

Clubbers: "Talk Quietly and carry a big stick" Spearmen: "Poke Poke" Axemen: "Chop! Chop!" Trolls: Drum Drum Explorers: "To boldly go... somewhere" Scouts: "Peek-a-boo, I see you!" Beknighted "We are the Knights that say... Bees!" Knights: "We're Knights that Fight...." Guards: "Welcome Home" Hoplites: "Hop Hop, Jump" Archers: "Trolls Eye!"

96 Replies 283,581 Views

So long as any disadvantage is balanced by advantages mechanically I'm fine with it. Downtime in the field might in return give the offspring higher loyalty to your faction and more likely to return to you

39 Replies 24,516 Views

[quote quoting="post"] In Beta 1, we introduce the occasional lone NPC named “hero” to test out the plumbing. [/quote] Occasional? Were you playing the same build I was? In my games there were more heroes than all other NPCs combined by the time my sovereign was marriable age. Aratomel Gwathon was one of my old Shadowrun charaters. An Elven physical adept who was good with martial arts and the sword. His most important ability was

93 Replies 173,298 Views

I've researched a lot of adventure techs in my games, I've yet to see a single quest. I've also not been able to recruit any heroes, these are both things I've been FOCUSED on testing. I've not seen anyone else having posted in the forums about being successful with it either. So you might want to double check that they actually are working int he public beta. Then it would be nice to know how to reproduce it so we can actually test those systems which we're supposed to.

28 Replies 7,105 Views

I know there are supposed to be quests in this patch. But I haven't seen any!!! I haven't seen anyone else posting about them either. Has anybody seen quests or done one yet? Something appears to not be working.

4 Replies 979 Views

I'd really, really like it if either the profession and/or the ethnic group chosen gave a starting technology to for your civilization. This would get the early game going a lot faster. That said, I'd like to see lots and lots of historic professions. There might also be some less noble professions: Titan slave Titan gladiator Titan Prisoner Outcast/Hermit

103 Replies 177,159 Views

I think not having Hotseat multiplayer in a turn based strategy game is foolish, despite how few games have it. I had hours and hours of fun playing hotseat Alpha Centauri with my nephew and my other friends who like 4x games often do the same when they can.

187 Replies 424,238 Views

What I like: Shard and the shard mechanic (Though I hope the game has a lot more non-shard spells) The spellbooks and spell research screen. Reminiscient of Master of Magic, and that is a very good thing. Now I miss the spell cut scenes from MoM again! Non-Combat spells. I hope you'll strive in game to keep the majority of spells non-combat. I hate that in settings like D&D they have all this "wonderous power" and al

2 Replies 801 Views

Well with 291 I can actually play a bit with dynasties. My feedback right now is that everything seems like a rare random event. By the time I got married I could have my two opponents militarily had I chosen to. I'd like the dynasty system to be more interactive and responsive early on. Something like if I park my sovereign in town I have a bonus in getting married or having kids. Maybe increased again if I build a palace. I'd like to be able to do SOMETHING to make stuff hap

16 Replies 12,976 Views

Update with .291 My reproducibility of this bug has changed. I believe there are different steps for this bug now, I will continue trying to isolate them. Help from other testers in reproducing the steps is always appreciated :D

14 Replies 2,866 Views

[IMG]http://i493.photobucket.com/albums/rr300/TheSallust/Anima%20Tactics/EWOM%20Beta/movementbug.png[/IMG] In the picture you see the tile highlight where the "hero" actually is while the hero's marker is in the lower right of the map. I need to update my old thread for this bug as I can't reproduce the same way I did before. So the mechancis of the bug have changed.

5 Replies 1,109 Views

Like this: [IMG]http://i493.photobucket.com/albums/rr300/TheSallust/Anima%20Tactics/EWOM%20Beta/Techsgone.png[/IMG] I get this bug every time after successfully loading a save game as well. Though the improvements don't display, I still get the improvement after researching the tech. This is with .291 of course where I can actually load save games.

4 Replies 1,472 Views

I'm having negative economy problems with testing as well. If they don't want to balance it, they should make sure we have enough money to just play around with right now in my opinion. I just want to test out every feature and see how it works at this point and the economy hampers that.

12 Replies 2,093 Views

After thinking about it, I would like the way your old "profession" gives you bonuses change. I think primarily you should get a starting tech with one, and if it is a cheaper tech some other kind of bonus to go with it. Someone who was a thief might get starting tech "Bribery", where as someone who was a farmer would get "farming". The main reason I want this is because I feel the first several turns of civ development are too slow and boring because their is s

149 Replies 259,412 Views

I like what you've got so far and I"ll try and brainstorm some more that could be used. I would like to see different sets of abilities available to different races. For example Fallen Sovereigns might have the "Kind" characteristic rather than "Evil". Most of all I'd like to see a lot more medieval professions to choose from.

149 Replies 259,412 Views

I was really curious to test dynasties as this is the biggest feature of the game. So with 1G my feedback... Ack! the world keeps ending! So far all I've been able to accomplish before game crash is getting married. That has happened only in one game and after 50+ turns hasn't happened in any of the others. No children yet... because the game keeps crashing! I'm really hoping 1G will get a stability patch so we can test out the mechancis on this.

16 Replies 12,976 Views