I really enjoyed it. The action was top notch. The character interactions made them seem more human and less one dimensional IMO.
Takao21
Goal: To Change the relationship between tax rate and unrest. Generally more tax revenue for less faction unrest. Description: Usually when playing the vanilla game I usually do not touch the tax settings as the crippling unrest is not worth the increased gildar produced by cities. In this mod I have changed the setting of the original TsxRateDef.xml from • None: Tax Rate 0; Faction Wide Unrest 10 • Low: Tax Rate 0.4; Faction Wide Unrest 22 •
I think what you're referring to here is some sort of extended "war weariness" mechanic wherein good diplomatic ties lower it and poor relations (and/or war) increase it. It's a good idea, but the main issue is that at the moment the diplomacy is a bit too limited for this kind of implementation. Here's a specific objection to this kind of mechanic at the moment: AI gets high power score. You have lower power score, on account of not being a military-focused empire. AI rel
unrest shoud be affected by loosing towns and units and building towns and units, by presence of hostile units inside town area of effect but not with abstract state of war with faction you dont ever share borders. I think of it as being kind of like public option, which would affect public unrest. You make peace with the a close by kingdom and your population breaths a little easier. Make war with an opposing faction and the public is filled with righteous fur
Personally I love the new system of handling unrest in cities and how it balances with expansion, but I think it would be a great idea to tie city unrest with your diplomatic relations. For example your faction unrest can be reduced by forging non aggression pacts with other members of your faction, and the unrest might be increased if you share a non aggression pact with a rival faction. Another scenario can be that you may
[quote who="Campaigner" reply="2" id="3330391"] *YAWN* This game is SO fucking boring when the players cooperate! Add that it's cooperative and I wanted their kickstarter to FAIL! The few times I played it, the owner and this dominant woman told everybody else what we should do....In practice, it means that your actions are already decided and all you do is roll some fucking dice and move your character! What BULLSHIT is that!
Hey guys, just wanted to inform you of this great tabletop game on kickstarter. Zombicide is a turn based tactile zombie slaughter (hence the name) game. The original game came out on kickstarter last year and I kicked myself for missing it. Fortunately my wife is awesome and bought me a copy online. The game is pretty easy t
Congrats and welcome to the club!!
That would be awesome
It has to be Gilden. Cheap armor upgrades, armor boosts, and golems pretty much guarantees that my army will always be the last one standing. I also like the sovereign Lard Markin.
[quote who="Kongdej" reply="16" id="3167643"]Then what is the point of large maps Sincerely ~ Kongdej[/quote] Just to have more area in between the 2 cities. More monsters, quests, goodie huts. It will also be a different mechanic with border towns. Instead of having one massive army in the capital which is a couple of turns away, you may need to leave smaller armies in each individual town to protect from invasions ans spawns.
Just purchased a second Emperor edition for my kid brother. Trying to the the 4x bug to bite him. This is a game where you will lose sleep over and it is worth it. There are a couple rough ends still but this is the game SotS II should have been. I personally love the battle system. Upgrading you heroes and unlocking new cards and modules add variety to load outs and tactics. If you still fire up Galactic Civilization II from time to
I wish there was a way to make distance between 2 cities would scale with the map size. That way we can do away with city spam on large maps.
I would pay money for Galactic Civilization III. Lots and lots of money...
Please take my money!
Great interview with Stephen Colbert http://freethoughtblogs.com/singham/2012/01/27/maurice-sendak/
I hope this option to add different skin tones to different custom factions would be in the final product. As far as racial bias is concerned the lore of Elemental deals with the Men of the West. The slight differences in physical characteristics of the kingdom factions right now might be due to the close proximity the kingdoms are from each other. Maybe we can get some vastly different cultures(with their 
Link #1 http://www.rtsguru.com/article/2538/Elemental-Fallen-Enchantress-and-Sins-Rebellion-Set-to-Please-Stardock-Fans.html
I would love to see flags or banner men
[quote]We’ve grown up thinking that plate male is always the best and you should just toss that on to everything.[/quote] Is plate male weaker than plate female?
Maybe be this will be fixed in the upcoming AI upgrade but my champions with most of the mana cost reducing effects (affinity, mantle of oceans, gear, etc.) still burn 100 mana on average against low level foes. Meaning I have to fight them individually to watch my mana pool.
It keeps getting bigger and better! Keep up the good work!
[quote]Trying to figure out why sounds cut out. The state of sound drivers on the PC is deplorable (outside the really mainstream brands – that is what you’re really paying for, quality drivers). But we can program things to work around driver issues.[/quote] So the sound issues disappear when using dedicated cards? The main problem I have with the sounds is not the cutting out but during tactical battles with large groups of troops.
Sorry, I need to bookmark that one.