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Friday Night Poll: 64-bit DLC

Friday Night Poll: 64-bit DLC

64bit operating systems (like Windows 7-64bit) pave the way to expanding games in interesting ways.  Bigger worlds, more players, more unit types, more stuff.  It wouldn’t be fair to those who don’t have 64-bit OSes to have to pay for features and content they can’t use.

So the question is, would you support the creation of future DLC that is only available to those who have 64-bit?

To vote, go here: https://www.elementalgame.com/journals

  

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266,550 views 128 replies
Reply #26 Top

Voted YES/YES.



But a few considerations must be made.



It´s always good to remember that huge maps and dozens of players, using every bit of RAM and every core/thread/GHZ of the CPU to provide an epic gameplay experience were among the original promises of E:WoM.



I always expected then fulfilled eventually. Trusted SD so much that my current PC was built with that kind gameplay in mind, so I would definitely pay to get it (despite the fact that it was originally a promised feature)



But it would depend on the price and on the 64 bit version actually offering something (or lots of things) new.



I wouldn’t pay just for the possibility of someone, someday, making a mod that will use all the power of the 64 bit version.

 

I guess It´s also good to remember that, even thought lots of people got 64 bit OS, they don’t necessarily have the hardware to take full advantage of it.

 

Maybe offering that DLC would just lead to disappointment and bad publicity when someone can´t play the extra-huge map with a dozen dozen of players because his PC/NB wasn’t up to the task.

 

I guess the answer here is the same for the multiplayer question, focus on making FE a hit, them think about expansions...

 

With rather tiny large map, 4 brainless cheating opponents and no multiplayer MoM is still more enjoyable than the current FE. So I guess more attention should be payed to the basics before working on those DCLs

 

Not criticizing or bashing, those are just the 2 cents of someone who really wants FE to became a classic.

 

 

Reply #27 Top

I'd like it because I have 64-bit. I'd feel pretty bad though if I knew that I was getting something others couldn't. I think a better way to come at the question would be "if we've got feature or improvements we could only make work on 64-bit systems, do we have enough 64-bit players who want that, to make it viable?" I'm sceptical on that last point. I want the game to be better, so I'd buy it on those grounds, but I also want the game to be successful, and given how few people are 64-bit, I'm not sure how much it would really help in that regard.

Reply #28 Top

Quoting Sethai, reply 27
I'd buy it because I have 64-bit. I'd feel pretty bad though if I knew that I was getting something others couldn't. I think a better way to come at the question would be "if we've got feature or improvements we could only make work on 64-bit systems, do we have enough 64-bit players who want that, to make it viable?" I'm sceptical on that last point. I want the game to be better, so I'd buy it on those grounds, but I also want the game to be successful, and given how few people are 64-bit, I'm not sure how much it would really help in that regard.
End of Sethai's quote

Somebody needs to move the industry forward... I think Stardock should do it.

Reply #29 Top

This would give me a reason to upgrade to Win 7, so I say go for it.

 

Reply #30 Top
Actually, I do think it is fair for the developer to include and "charge" for features (I mean, Fallen Enchantress is an unusual case) that the player might not be able to use.  This might include graphical settings that ones machine is incapable of running, or a secret level or boss that the player might not hav the ability or patience to get to, or the ability to play an enhanced game if they have 64-bit capabilities.  It is fair because, if they had these capabilities they would be able to enjoy these features, and one neve knows when they might upgrade thier system.  The developer cannot be expected to design and charge for only what peoples systems are capable of.  Anyway I too would like these features and wish I saw them in War of Magic. 
Reply #31 Top
Please take my money!
Reply #32 Top

Quoting Trojasmic, reply 7
please take my money... in fact, redo fallen enchantress in 64-bit only.
End of Trojasmic's quote

Reply #33 Top

this would definitely kill off possibilities of multiplayer, won't it. (not that i play multiplayer) as it would be a bad idea to mix 32bit and 64bit players, were it to be possible in the 1st place.

and splitting would definitely have even less players who will do multi.

Reply #34 Top


I have had only very poor experience with DLC so far (see below for brief elaboration*), so I voted I have 64-bit but do not like the idea. Even if I had had wonderful experience with DLC functionality, I am not a big fan, because I believe a game should be much like the thing people used to call "albums". Remember those? Those things (used to be flat and round and made out of vinyl) were something like bundles of songs similar to the things people call "playlists" today, and some of the best ones were conceptualized as whole units; instead of "tracks" you downloaded individually, artists would attempt to come up with a narrative of songs, and when you bought an album, you bought a wonderful package (or a poor one of course, depending on your luck and your taste).

I want my game to be such a package conceptualized as a whole. An expansion after a year or so, fine. But similarly to the way I do not want to buy an "album" with 4 songs and then I have my DLC for the additional 4 "tracks", similarly to the way I do not want to buy a book with 6 chapters and then I have my DLC for the other 4 for the rest of the story, I do not really want to buy a game with half an idea in it and then I buy DLC for the rest.  

But I am sure I am in the minority. Ach who am I kidding, has anyone even read this?

(* the last time I used DLC it was free; I purchased Dragon Age: Origins, and I liked it. The "free" DLC was some golem expansion add-on thing, erm an additional character and quest. I am sure you know what I mean if you played that game. It took me about 6 total hours to install that correctly (was bugged in many ways). Even though I did not "pay" additonal dollars for purchasing the DLC, I found that the 6 hours of hassle I had was more uncomfort than the additional content was pleasure; in other words, if I had known, I would have rather have had NO DLC than that free one and kept the 6 hours of my life. Again, I liked Dragon Age. But I don't want DLC, even if it is "free", and I really do not see myself paying money for any of it, and, for the reasons above, will think twice about purchasing partial games conceptualized as partial-game-on-release + DLC.) 

 

Reply #35 Top

Yeah , DLC is a bad word for me, but these proposals Stardock are putting out- they seem to be more "could we make a profit on doing these unplanned things" over trying to gouge the customer.

 

It makes some sense in here, because most of us are getting FE for free.

 

One concern: I could see this generating bad press for the folks who are paying for this game:  "What, I have to pay for Multiplayer?  No other company does that, Stardock is pulling a Capcom- how dare they!   Insert 10 pages of anger on gaming forum of choice.   I know what Stardock is doing isn't bad, but from the outside, I can easily see where it sounds bad.

 

That said, what might be a good idea: Stardock promised a 2nd Expansion down the road after WOM.  If you bundled all the popular DLC ideas into that 2nd expansion such as MP, 64-bit support, etc, it might work well.   The folks who don't like it won't have to pay for it (some because they're getting it for free), and for those that do, people would like it bundled as part of an expansion, especially if the gameplay stuff got handled as updates to the base game.  

Reply #36 Top

I have an idea for a poll.  How many more polls will it take for me to just give up in frustration and leave?

Reply #37 Top

64-bit I would pay for.

 

 

Reply #38 Top

I voted yes, I find it less and less likely many people that have good enough other hardware (graphics card) to play a modern game don't have a 64 bit CPU. 

That being said, a I'm constantly amazed how much hardware programmers of all genres (game and app) think they need to make a decent looking and playing piece of software.  I guess I'm just an old fogey, but I wouldn't want 64 bit to just allow for more sloppy code with regards to memory management.  Actually, on second thought, I don't care what the code looks like as long as it doesn't crash and gets us more stuff.

  :)

Reply #39 Top

I like the idea of having "more", but I hope that doesn't mean shortchanging 32-bit players of a complete game experience... I would rather see 64-bit features in the form of extended settings options than vastly different content. However I think going forward it will make the most sense to just require 64-bit and design whole games with those capabilities in mind.

Reply #40 Top

How about just concentrating on making the game the best it can possibly be......and leave the user exclusions for the sequel(s).

I own both 32bit, 64bit, and xp machines. And still don't like the exclusion.

 

Sure....design it from the ground up for 64bit and I'd be ok with it. But other then not..no thanks.

Reply #41 Top

Quoting zelel, reply 39
I like the idea of having "more", but I hope that doesn't mean shortchanging 32-bit players of a complete game experience... I would rather see 64-bit features in the form of extended settings options than vastly different content. However I think going forward it will make the most sense to just require 64-bit and design whole games with those capabilities in mind.
End of zelel's quote

 

Thankfully, you're in the minority. I voted yes, would love 64 bit, please do it.

Reply #42 Top

Since I'm getting this game for free after getting Elemental, it would be nice to have something to give you money for - you guys are a nice contrast to mainstream publishers.  This has my vote.

Reply #43 Top

It's not exclusion to allow all users to take full advantage of their hardware.  

I'd pay quite a bit to support it.

Reply #44 Top


Hmmm, I did paid pre order game and had 64 bit yet I need to paid more for that? why not add as patch?

Edit Note: I didn't get this game for free.

Reply #45 Top

I would pay $5-10 depending on how much content was added. I think its a great idea.

Reply #47 Top

Quoting Magog_AoW, reply 29
This would give me a reason to upgrade to Win 7, so I say go for it.
End of Magog_AoW's quote

There is no reason for upgrade to win7 unless you like the Win7 GUI...

What is called 32 bit was in fact 36 bit since 1995 ( previous century !!! )... with PAE, limit of ram was around 64/128 gb ram... more that enough for any game... devs have never support it because desktop version of windows was limited to 4gb due to licensing and that only with server version of windows OS, it was possible to use the full power...

Click here to see the limit of all windows OS, 32 bit and 64 bit version... funny to see that a windows 2000 datacenter 32 bit is able to address more memory that the brand new win 7 x-64 Home basic & Home premium version !!!

As win7, the most common version will be these who is free with any new computer, usually the Home basic version who is limited to 8gb... WTF... 8gb... don't need 64 bit, a 33 bit will be enough !!!

If everybody move to the professional, enterprise or ultimate version of win7, it will be perfect but it will not happen because these version is not what we can call cheap...

As myself, i am always using xp today... since 2005, i use xp pro x64... able to use a max 128gb ram ( i have 16gb ) and my two processor ( have two xeon quad core )... and i have not yet find a single valid reason for upgrade my OS !!!

Reply #48 Top

I voted yes I would buy such a DLC having Windows 7 64bit. It can only add to the game in so many ways :)

 

Reply #49 Top

Quoting Will, reply 48
It can only add to the game in so many ways
End of Will's quote

 

Reply #50 Top

While I agree 64-bit is the future and that future is close. Wouldn't this require two code bases? Special stuff for just 64 and special stuff for just 32? I guess the 64 users can use the 32 stuff, but it seems like an unnecessary way of splitting the community. Also, what effect would this have on mods? I have no interest in multiplayer, but wouldn't these DLCs make multiplayer more difficult as all the 64 players would have disable their 64 only DLCs?