[quote who="coreimpulse" reply="16" id="2915537"] Quoting kryo, reply 15 Quoting coreimpulse, reply 11 and Gamestop doesn't sell outside the USA. From gamestop.com: Australia Austria Canada Denmark Finland France Germany Ireland Italy New Zealand Norway Portugal Spain Sweden Switzerland United States Oh,
Cruxador
If the plans for Reactor are unchanged, and Gamestop pilots Impulse as ethically as Stardock has done, then I suppose this probably will be good for consumers. I don't really see how it's good for Stardock, though. I hope Brad got a lot of money for it.
Apparently this "tech crunch" site is not very reliable. Or at least, not on one day out of the year.
This is great. Plenty of other folks are pointing out the positives, so I need not bother with that. There are some bits I see that could benefit from a bit more love than they appear to have thus far gotten: Bows are still just each one better than its predecessor. There's no reason you would ever use a shortbow when you can use a yew longbow. It's just straight-up improvement. The weight increase is not important, because archers don't need heavy armor anyway. Longbows s
[quote who="charon2112" reply="10" id="2914497"] Quoting mentalinstra, reply 8 Quoting charon2112, reply 7My question is: Once FE comes out, what reason is there to ever play WoM again? There wont be one. So it's more than a stand alone expansion, it's a replacement...[/quote]I don't see any distinction between those things.
[quote quoting="post"]You don’t have housing in Fallen Enchantress.[/quote]But then where do people live?
Amusingly enough, Sony removed the capability to do this. That act is what inspired hackers to finally put some effort into breaking Sony's security measures.
The vast majority of games I play are "middle market". They're games tailored to a more specific audience, which means many of them cater more directly to my tastes. The AAA games and casual games have their own place, but being designed to appeal to as many people as possible, I often find that I personally get less enjoyment out of them. If they were cheaper, that would be fine, but they're much more expensive, so I end up buying only a very few games of type.
I've been having forum problems lately in Chrome. The reply box is just a blank square, without any UI features. The reply and quote buttons do nothing. Line breaks also do not work. I tested on Firefox and everything works perfectly there. I didn't check other browsers, but I'd imagine they'd work fine.
Be aware, though, that there's a reason these are not given to everyone by default. They are beta patches. They often are more buggy, and in this case are slower.
I saw a post by Frogboy explaining it: The game is slower because it's got some bugfixing utilities running in it, which will be removed when we get out of beta. It presumably will still have that for all or almost all of the remainder of the beta cycle.
So... they removed detail compared to DA:O? Huh. DA:O was pretty much just a hyper-simplified version of Warhammer to start with. I'm somewhat curious as to how things can be even simpler, and still exist. I'm not curious enough to buy the game and find out, though. On an entirely different note: The word you're looking for is "illusion", which means a deceptive and false image, rather than "allusion", which means an incidental reference to something.
The best moon.
@Kenata: Indeed, that's what I was getting at, albeit phrased in a way that may be more clear. @Jean=A=Luc: There's no point in quarreling with the choice of term, it's not like there's any distinct name involved. What came to my mind was "Feats" as per D&D. Your connection is Fallout (I presume). Different things have used the same basic concept with varied names. "Traits" is used more commonly among the games which Elemental draws most from, so it's a pretty good choice, in my mind. On
You've mentioned already that some traits require others. Can they also require a certain stat threshold? It seems like you shouldn't give a special ability that uses Intelligence to somebody with six Int, for example. It would be especially cool if this could, rather than being a hard prerequisite, effect the chance of traits appearing. And with other things too, not necessarily just stats. Random is great, but going full random tends to be inferior to limited random. Variable probabilities see
The way I see it, developers will start making for DX11 when new consoles come out and use that. Then it will become the norm that games use that, and people who don't have compatible hardware or OS will have to upgrade. Also, it's not 56% using 10. You guys suck at reading graphs. There's 78.72% using DX10 or higher, with only 16.04% using DX9. That means they'd have to increase sales by about 20% to make it worth it. That's still a lot, and it's not counting t
To answer the original question: Nope.
[quote who="lbgsloan" reply="4" id="2898198"]I was in sarcasm mode for much of that post if you missed it. However I do seriously believe that a push for a DLC-heavy sales model will never work out in the customers favour, which is why I had to poke fun at Brad. The game industry is not going to start a price war with itself; greedy DLC schemes will not get punished as hard as you seem to think. Not when everyone starts doing it. EA, Activision and such will set a pric
[quote who="lbgsloan" reply="2" id="2897747"] In an age where you're used to spending only five, six bucks for a game, it's really hard to go back to the PC and pay 60 bucks for a game, especially if it's becoming increasingly loaded with features and content you'll never make use of. Like what, the game itself?![/quote]well, I personally have many games that support multiplayer, but on which I have never used multiplayer. That was the example listed, and I would certainly be
Well, not just that.
I'm pretty sure that the first dude is one of those cursed fellows who have to kill someone else in order to pass on. Not undead, merely a prolonged life. Unless I'm wrong, of course. The Ruin of Summer is some sort of elemental master, it seems he guards an area, and he presumably also guards a Shard. The wyrms may be similar. I doubt that the Haunter has his own faction, at least in the traditional sense, as he does not look very civilized. While his garb is of good make, hi
I'll buy this when there's a game for it that I want to play. In other words, not until it's been out for a while and the price goes down. I've got a DS that I got the same way, and it's served me fine for a long time. I see no reason it shouldn't continue to do so for a while longer. And my heart goes out to you australian fellows, and your government/corporate situation. You fellows really need a good revolution. And it happens to be in style now; what with Egypt and
I actually do like the brown. It looks like barren soil, and it transitions nicely to the cloth map, which is what I use anyway. The green-brown of this swamp gives a unified and interesting look. Obviously there should be variation, especially with the new more interesting areas that are being added, but what we see here works very well for what it is.
Interesting. All I can say now is that I'm looking forward to Reactor.
[quote who="Hawawaa" reply="14" id="2896662"]1. Will there be espionage? 13. Any major improvements to dynasties?[/quote]We haven't heard about this, and it's big enough that we probably would have. So, it seems unlikely. [quote]7. Are there more soverign design options? 2. Will there be lots of new starting game options to pick? 3. Will there be more resources? 5. Will there be hero skill trees? 4. Will there be different