[quote who="Gwenio1" reply="78" id="2930161"] Quoting TheProgress, reply 76How about a simple toggle that turns randomized tech trees on and off. Core features should not be optional.[/quote]From the way Kael is portraying it, this isn't so much a core feature as it is a bit of garnish on a standard mechanic.
Cruxador
[quote who="Tridus" reply="67" id="2930076"]Modding is not an excuse to do things wrong in the base game.[/quote]Of course not. But the issue that I was responding to was the potential that people might develop preferences which are not in-line with the base game. Fixing that sort of issue is exactly what modding is for. [quote]Making god-mode random techs is a very real SP problem[/quote]Sure. Things should be balanced. [quote]because we know from decades of experience in gaming that
[quote who="Kadrium" reply="43" id="2929968"]If random techs are too powerful and super game-changing, people will feel they need to restart their game over and over until the tech tree provides the ones they most like.[/quote]If people don't want to do that, then they can just not do that. If people feel that they always need a certain technology which would normally be random, then they can mod it to not be random, and/or suggest to developers that it not be random in whatever patc
[quote who="Derek Paxton" reply="44" id="2929969"]It's a balancing act. They shouldn't be so big that they overwhelm or are the key features of the game, and they shouldnt be so small that they are inconsequential.[/quote]Sure. But it sounds like right now you're erring towards "inconsequential" by a fairly wide margin. [quote]In my opinion, random techs should matter, but they shouldn't overwhelm features like faction traits (if your random techs matter more than t
[quote who="Derek Paxton" reply="32" id="2929877"] It's a legitimate risk. We are attempting to balance that by not having the random techs be to powerful. Things like Masterwork Shields, once researched, allows the player to make better quality shields for his units. But I don't imagine that people will be restarting because they feel like they need that. One of the diplomacy random techs makes a particular type of recruitable creature start at level 3 in
Yeah, this would be nice. It's not a huge thing, but its current implementation is much less efficient than it could be. [quote who="Trojasmic" reply="8" id="2929909"]- Tool tips showing the + and - of each particular weapon/armor/item compared to the currently equipped item[/quote]It already shows that when you select an item in the store. [quote]- Shops offer more unique items based on alliance, faction, technology, city location, resources within kingdom bo
Yeah, I'm super psyched for this game. [quote who="Souls-Stream" reply="3" id="2929951"]Its a minecraft in 2d ! It looks good though [/quote] It's got a whole hell of a lot that Minecraft lacks. It's got "you can dig and build things!" but I think we're at the point where that's an emerging genre and not indicative of something being a minecraft clone. Especially since Minecraft itself was mostly inspired by Infiniminer (and similar) and Dwarf For
Ankerous, neither I nor anyone I know have ever had a problem like that at our local store. I think you just happened to end up with a singularly poor store in your local area. That isn't something that should reflect on the corporation's online dealings, because the power structures are very different.
The plan with 1.1 betas was to roll over to aa (then ab, ac, etc, like a base 26 number, with the alphabet as numerals). I don't see why they would have changed this. It seems far more logical than delving into characters that are not easy to produce on most keyboards or needlessly complicating the system by adding another decimal.
It is simply not possible to mod it that much. You will have to not play it in the homes of people who consider such things to be evil even though it is just a game. I also think that there is a language problem here. It sounds like what you think when you read "magic" is actually what in English we would call "witchcraft". In English the word "magic" could mean witchcraft but it could also mean other things like healing and using power. Even things that come from god are called "magi
[quote who="TheProgress" reply="24" id="2926769"] Quoting Cruxador, reply 23 Quoting TheProgress, reply 17What purpose does fluff have if it serves no function?To be interesting. Allowing your hero to add bandits to his group is interesting? I'm sorry but I find it to be utterly unoriginal: now instead of just being able to hire from one group of people (heroes) you can hire from two![/quote]It's not particularly interesting. It's also not fluff. So I don'
[quote who="TheProgress" reply="17" id="2926651"]What purpose does fluff have if it serves no function?[/quote]To be interesting.
Well, shoot. If I didn't already own it, I'd buy it for that. Maybe I shouldn't have bought it at full price.
Yes there's an expansion coming but it's not out yet.
[quote who="Frogboy" reply="12" id="2920775"]1.19l was released less than 24 hours later to deal with the bug in question. It's available right now. Anyway, regarding the topic at hand... Thanks for your kind words. I think the post should be called faith in War of Magic, not Elemental since eventually there will be quite a few Elemental: Do *I* have faith in War of Magic's future? It really depends on v1.3 as that will really b
There's not too much you can do. Your kids will either like it or not. Just go ahead and make the most of it either way.
[quote who="tetleytea" reply="4" id="2920176"]Where is Fallen Enchantress half off? I don't see that. I ask because $20 for Elemental + Fallen Enchantress is enough to put me over the edge. But I don't think I will buy just Elemental for $20, unless there's some cool patch I don't know about?[/quote]Fallen Enchantress is discounted to expansion prices for people who buy War of Magic before it comes out. We don't have specific pricing inf
I thought all these were good solid ideas. None of them are on the huge scale of the chosen quest options, but they shouldn't be. Champions will be getting one of these every level. I ended up choosing Hidden Assassin, since that one could substantially change gameplay on the small scale, but I would like to see all of these go in in some form. [quote who="TheProgress" reply="12" id="2918480"]I don't see how my trait was complicated. It boiled down to: +strength, +dex,
[quote who="Lord Xia" reply="52" id="2918458"]Can we have a race of little people who ride ponies. I love that shit! Gnomes on ponies! Or giant Foxes...Gnomes on Giant Foxes would be even better than ponies! Make that a new nation for FE. The Titan, Lord Xia, rules over a nation of a small fallen race, known as Gnomes! And they ride mother fucking giant Foxes! And how about the ability to make a created faction of non-white human
[quote who="Gwenio1" reply="53" id="2916146"]I think all that are unhappy with this should change their avatar to a My Little Pony: Friendship is Magic character to show that they find the change over more distasteful than having a pony image. Because if you are going to make a statement, you got to show you really mean it.[/quote]Why would anyone find a pony image distasteful?
Put simply, War of Magic is in pretty close to its final form. If you don't enjoy it, it's probably not the game for you. This is pretty straightforward. I personally think War of Magic is plenty fun at this point. It's not the best 4x game ever, but it's still a good product, and it's every bit as fun as a lot of other 4x games. You might be happier with Fallen Enchantress when that comes out, and depending on when you bought War of Magic, you probably get it for free. I&
[quote who="Sir_Linque" reply="13" id="2915850"]I wish this news came a day later. My guess is that GameStop gave a really good offer and Brad felt like he has too much on his plate and wouldn't be able to fight a full fledged fight against Steam. So he decided it's better to focus on Elemental and Stardock, since the main busines revenue for Stardock comes from non-gaming software.[/quote]Actually Impulse surpassed that as the main revenue source. Brad explained his reason
Fallen Enchantress is not focusing on large-scale combat as much as WoM. But will the changes in later bits of WoM for the purpose of fixing the large-scale up also be true in Fallen Enchantress? Specifically, the decrease of health for trained units, and making the minimum unit size four soldiers instead of one?
[quote who="Gwenio1" reply="1" id="2915661"]If becoming a retailer was not the intent, then why allow other developers to sell through it? If becoming a retailer was not the intent, then the only other logical reason would be so Impulse could be sold off.[/quote]My understanding is that it was out of genuine altruism. He did it to help out others and the PC market as a whole. The fact that it was probably a relatively safe and easy way to grab a few extra bucks likely factored into the d
[quote who="Sarudak" reply="34" id="2915628"]Blunt should be good against armor not piercing. Although piercing should be better than cutting. Cutting should be best against opponents without armoring like creatures. In truth blunt is the type of damage that plate protects least against, although it protects better than mail. To counter blunt you would need thick padded armor that should probably hinder combat speed especially if worn under plate (although this would provide the best protecti