If you are really packing the citys in then it was every 3 tiles, but if their zones overlap it hurts them both. But yes, for max efficiency it was every 5 tiles got a city. MoM would often end up looking similar with citys packed everywhere, but it never really felt that crowded somehow. I suspect it was because it felt like a single tile in MoM was much larger than in civ4. TBH, i liked the way age of wonders handled that. Each city had a ginormus range around it for the no-city zon
Cerevox
All good ideas, as usual. You picked it apart and found fixes for all the flaws. And for the knights with hidden coat-of-arms, i was thinking they would show up as knights, they would just have a single default color scheme for the models and would have the owner name on them replaced with "unknown". You know they are knights, you just don't know who they belong too. Although being able to disguise as peasents would be pretty cool. You would really need to limit the number of units ca
maybe i should hire a barker? Who was that guy who posted "can i haz beta acess nao?" in every single thread for weeks? Maybe i can get him to talk about my ideas, or less like single sentence and more like wall-o-text spam. On second thought, maybe not....
Oh shizzam! the obvious one, and we all missed it. Good catch.
That will last until you encounter either war trolls or dark elf magicains, who will lolrape entire group of 9 dragon turtles without losing a single one. Although in the trolls case, its because they regenerate like this is an FPS without a hp bar. Dark elf magicains just spam like str 9 magic attacks.
Having a chance of backfiring would be intresting, but would also prevent them from being used. No one would want to risk using one unless they had no other choice, then they would just see how many they could spam off before it kills them. Or you would have folks who would use them the first chance they get and either recieve a huge advantage, or be removed from the game right there. That was the reasoning behind having them either spread uncontrollably, or have them fought over. Pla
I don't think there is a list. There is an overview here https://forums.elementalgame.com/374531 But i don't think there is a feature list yet. Which makes sence. The game is still in beta and a lot of stuff is still changing. There is also the beta status thread here https://forums.elementalgame.com/363845 It sorta gives you a clue, but the devs really only flesh thier plans out when they get there. This is also partly why they have real betas. Not says-beta-b
Having dangerous curses is nice, not being able to remove them is just silly. Where do they mark you? can't you just like, cut that limb off and regen it? Actually, it would be cool if you could hardcore curse another player, but if they manage to strip it off, tehy can toss in some extra power and throw it back at you.
Even for a powerful artificer, churning out lots of cursed items strong enough to harm a hero and evade detection would be too hard. I was thinking that perhaps it could be more targeted. Make a single powerful cursed item and spell it to seek out a single powerful hero, kind of like the One Ring. It can manipulate any stupid neutral creature it encounters like trolls or goblins or whatever into moving it closer to its target. Kind of like a magical homing fire-and-forget missle. It could giv
Mentioned a fix for that. Privaterrs were pretty weak in civ4. They lost to any of the warships you could have at that time. I figured the same thing would apply here. Most of your blacked out troops would be weak and expensive. Brigands and such. The only strong hidden troops would be those loyal knights, but they are expensive and rare. Most units would not have this option. Peasent spearmen are all generic anyway, and are useless without someone giving them orders. Kinda hard to be
Random human peasent worms VS the almighty power of the god-channeler? i would lay money on that one.
Thats easy to beat, super items should pull the binding trick. Most awesome sword ever, put it on a dud hero to check it, comes out clean and super awesome, give it to a real hero, and its cursed! Sword picks its owner and is cursed for everyone but that dud hero now. Or have it a test of skill. The enchanters skill at curse making and concealing vs the finders skill at detecting. And these are the ultimate heroes, right? they should be able to handle one magical garrote. The
[e digicons]k1[/e] Great idea, clarified and elaborated. I can't think of anything to add off hand.
Coming out of the thread on cursed items, had some thoughts about neutral critters. Usual disclaimers, Sorry if already talked about or im tossing it too early/late, such and such. First on Really neutral critters. Being able to actually create neutral critters would be nice. Make a troll, then turn it loose in some other empires back yard. You don't pay upkeep on it, you don't control it, and its not flagged as being yours. All you did was make it and send it forth to wreck b
Awesome idea. Only thing i can add is that you might want to take into considertion the desperation level of the bands. Folks living in one of the rare fertile valleys that somehow surivived are likley to be pretty happy where they are and have a couple gaurds to make sure raiders stay away. On the other hand, if you run across a group that is starving to death and you rescue them, they are likely to be pretty grateful. Maybe they could even start a cult dedicated to you.
You could really mess someone up with that. Even better if we could create neutral critters. Make a neutral troll, give him a cursed item, turn him lose in the mountains. Eventually, some hero will kill him and, if he dosen't check too closley, use the item. Once the game is really going you would need to check pretty much every item you find to ensure it isn't a cursed trap. Although corruption curses that turn them to your side would be cool, straight up killing curses would be nice
I know, i just think myrran sounds better, so thats what i type. And tbh, i don't pick the lizard picture either. And if you want to hit grammer, notice that i have spelled sss'raa a different way every single time i have written it.
Lore is easy, channeler power leaking out or creation energies or whatever the magic is called leaks out and ends up empowering ideas/concepts that channelers think about a lot. If a channeler spends a lot of time thinking about war, then eventually war becomes real and gains an avatar. Thats one way to work it. Basically, i kept thinking that marraying those peasents of whatever is kinda pathetic. I am Channeler, hear me Roar! that kind of thing. These guys are way way way up at the
True, some games are not suitable for some children. However, i think that the ESRB's blanket policy lets the parents simply ignore the game itself and go by some arbritary grading scheme. If you want to control what your kids see, you should research the game, not use some beuracrats descion that may or may not actually mean anything. That and i have never understood the thing agasinst sex in games. Does your computer not have an internet browser? Are you aware that typing almost any
No, custom wizard is fine, you just need to pick ssas'raas potrait. The game will not double up on portraits and ssa'raas is the only default wizard to start on myrran so if you either pick him, or do custom and pick his portrait, you are 100% sure to be alone on myrran. And the monsters are the fun part of myrran. A great wyrm for every nature node, sky drake for every socery node and demon lords in every single temple. Keep in mind that the rewards for a place are determined by its
The categorys are so broad that you can stick anything into them. EX> TF2, you thought it was a FPS, right? WRONG! its a MMORPG! You collect items, you craft better items, you have to grind to level up your toon and get him better items, there are arbitrary quests that you get rewarded for... That is like the definition of a MMORPG.
The box makes a big deal deal out of being able to go on with your char if you survivie, but you can just rezz and redo. And i gotta agree, the way dialouge is set up is great, plus the paragon/renegade interupts are sweet. Only thing that is bad about the game are the bullshit resource mini-games.
Ahhh, that brings back memories. Sitting at the computer for night after night with a pad of paper, slowly flipping through the spellbook in master of magic, translating all those runes to see what was in my spellbook. Those were the days. And considering the fact that the devs avoided using any standard fantasy critters, didn't even use the term 'races', and have multiple factions of human, i am pretty sure they are not gonna start tossing in standard demons. That would be like going
The only way to have a small magic kingdom approach be viable is to hardcap the number of mundane resources that can be put to magic at a low number. And i always just assumed the fallen made the folks on the bottom of the totem poll do all the boring stuff like farming while the top guys got to go out and kill things. Maybe slaves too? Zombie farmers? Or maybe they feed on the pure essence of blood and war and don't need pathetic human things like fanta and fritos.
The undead don't really want to take over the world. They just think humans are delicous, and they know nothing of farming or preservation. If you humans would just stop being so damn delicous undead invasions would stop being an issue.