Of course, for those of us who like multi-faceted eyes and tentacles, aliens might well be sexy. mmm, compound eyes [e digicons]:drool:[/e]
Cerevox
No, haven't played dominions, or i would have a clear-cut opinion. However, from everything said, i am beginning to think that permanent status effect would not be so terrible if properly done and balanced, which i suspect SD can do. Still think the best option would be to just provide a checkbox to have/not-have them. If no checkbox, i would prefer to not have them. TBH though, i am sure the devs can handle it in an insightful and clever way that makes everyone happy.(no pressure)</p
Popular may not be an absolute indicator of whether or not something is good, but it at least gives a clue. Unpopular is usually unpopular for a reason. Thank god for stardock giving a raspberry to sportsgames. And having something still under development means only that there is at least 1 person who can program, likes the game, and has free time. Checking sourceforge, nethack has 1.3 million downloads for thier newest version, so that does say something. It is also difficult to
[quote]Ever played a roguelike? It's not unthinkable for a lot of people, in fact, for many a game isn't enjoyable if your choices have no meaningful consequences.[/quote] Yes, i have. However, i would suggest that many people have not. And go further and say that the genre is not popular with the majority of gamers. Can you think of any recent games that fit the genre and were decently popular? torchlight perhaps? titan quest? those feel much more action rpg though. Rougelikes simply
[quote]If by "special" you mean "terrible."[/quote] Its like this. I can make a special game myself, i would prefer one that is fun though.
random peasent = wife [e digicons];P[/e] And i would think it should take many many turns. People should not start growing a 3rd arm out of thier forehead until its well into the 2nd century of game, maybe even longer. This mechanic should not even effect short or quick games, it should be for those of us who set the map to XXXXXXXXXXL and plan on spending the next 3 years playing it.
Well, ya, but after channeling so much magic and using it to enhance himself and such, it would make sense for him to have a quite a bit of magic just sitting around chilling in his bones and flesh or whatever.
We are all so used to having our dispel magic and remove curse and raise dead and resurrection spells that the idea of a permanent effect spell is damn near unthinkable. TBH, i don't think other channelers or units should be able to inflict permanent effects on you. However, i think quests should. For some high level quests, you should be forced to make choices that will really effect you in a personal way. Or they could just be horrible moral choices. The Ultima series was always goo
My favorite adimantium unit was dark elf warlocks. Having them was like saying "We have the most kickass swords ever, and we don't even need them." Since dark elf warlocks had like an 8 point magic attack AND could cast the armor/resistance ignoring doom bolt, nothing could survive a stack of 9.
Oh, 1 upped, nice. That would be pretty hilarous. "Why exactly does my child have red hair!?" says the dark haired sov.
I like the basic idea(but then you started with a quote from me [e digicons]:P[/e] ) but the mechanics look overly complex. I was thinking something more like, For every decade spent in the same tile as the Sov, a unit gains X powers, where X is some to be decided amount. EX> if your wife spends 2 decades in the same tile as you, she gains +1 to hit in combat and the ability to sense the presence of peeling paint. Little abilitys decided at random. [quote]Again...*
That would be even worse. The player who is wining the fights has his units become stronger? sounds like a fast way to start snowballing to me. [quote]CIV 4 has tiny bit of that already; like the curium the world once will give your empire naval forces more speed.[/quote] This is also one of the very few places where they do that, and it does not have much of an effect because it stops working after anyone techs refidgration. This is a very intresting idea, but the way
Updates without internet are always a pain, regardless of game or system. And stardock has the best DRM around(the kind that lets you do whatever, whenever), so no worries about that.
Just using quotes, [quote]The one thing that sticks out in my mind was the spellbook system and player traits. Simply put, nothing else in the game had anywhere near as much of an effect on your gameplay. There was so much wonderful contrast between playing as a wizard with 11 spellbooks of a single colour. And a wizard with NO spellbooks and a bucket load of useful traits.[/quote] [quote]Exploration was great due to world size and randomization.[/quote] [quote]Goodie
huh, so all we have to do is turn it on? you think bikinis would work or should we try dancing nude to get it on?
Or infertility curses, for your opponets. What could be more embarresing for a sov then being unable to get his wife pregnant?
IE, chrome and opera all show the same thing, my post is in a white block, not a problem. Firefox has problems. Formating is broken. text running off into random space.
Um, no offense, but getting an article in all the big gaming review websites is kinda like having the kid on the corner yelling your praises. No one takes the big game sites seirously anymore, they just trade high scores for cash and everyone knows it. The only time anything on those sites gets noticed is when they pay enough to get the whole damn site reskinned as an ad for the game. And the big game review sites tend to cater more towards the twitch and shoot or the gaint explosions
That would work well. I was just worried we would get too organic. I don't wanna play the zerg. Unless someone mods them in, which would be hilarous.
Point conceded. Spells would give you more control, but it would also add a lot of complexity for little gain. However, it should also check to make sure your wife is in the same location as the soverign. I don't want her getting pregenant when she is on a different continent.
Perhaps all channelers could start off infertile and have to tech a spell they can use to temporarily make themselves fertile. Keeps a reign on kids, if you don't want them, you don't get them, and if you want lots, you are only limited by the resources you want to spend casting the spell. Tweaking the spell costs would allow you to control how many kids and how early they show up. Perhaps the spell could have increasing costs as it becomes less and less effective on your channeler al
pretty sure i did something bad to this thread. https://forums.elementalgame.com/375521 It shows in chrome/opera with my last post with white background. In firefox all the margains and spacing is totaly gone and the posts after mine are running everywhere. And all i did was start writing that post in chrome, then copy-paste to firefox, finished it, then posted.
Speaking as someone who beat xcom apoc on hardest difficulty by saving every second in order to save-load my way to victory(no joke, litterally every single frame, i saved) and as someone who had litterally 2000+ saves in oblivion/mass effect(oblivion starts breaking around 600+ saves in the save folder), i think saving should be left to the player. If you want to play in ironman mode, more power to you. I wimp out at the very thought of ironman mode. So please, leave me my save an
There may be life beyond WoW, but is has tentacles and moves around by propelling itself with a slime trail! [e digicons]:(O[/e]
[quote]AI was smart enough[/quote] I am delighted when the AI manages to not soil itself. Regardless of how clever we think the AI may be, its always good to have a backup plan to enforce your will on your own empire instead of relying on an AI that could deiced that right now is a great time to take a crap in its pants.