Cerevox

Cerevox

Joined Member # 2876725
9 Posts 410 Replies 6,489 Reputation

Well, after winter's reply to me, i stopped reading BOTH your posts! [e digicons]O:)[/e] Forget stone walls for the city, lets put up text walls. Anyway, i understand where you are coming from winter. It dosen't make a whole lot of sense. But then, its magic, why would it need to make sense? Perhaps instead of having elementals spawn, there could be a side effect to large or powerful spells. When you cast the super fireball, there is a chance that it will rain down little fireba

31 Replies 83,061 Views

Its like there is so much fire mana in that superfireball that some of the mana splashed around and manifested as random minor fire spells OR the massive amount of fire mana attracted wisps of free fire mana that gathered around and did little fire spells on thier own. It is kinda like aftershocks or preshocks on an earthquake. The main deal was SO HUGE that you got little deals running around too.

31 Replies 83,061 Views

Or darkness, light, weakness...any buff, any debuff, the numerous spells that stuck around the whole battle, the summoning spells.... One shots spells were in the major minority in master of magic. So on channeling spells, basically, if you are calling forth a super fire spell, fire elemental would begin to manifest around the target due to increased fire mana levels? i actually kind of like this idea.

31 Replies 83,061 Views

Not chaining as written, but many games like this allow you to cast spells one after the other. I don't really see the difference between chaining a fireball and a summon fire elemental spell together, and simply casting a fireball, then casting a summon fire elemental.

31 Replies 83,061 Views

be born? Seriously, google it. There are a ton of sites that have downloads of it, not sure if you can buy it off some of those other sites that sell old games or not, but basically, google knows.

130 Replies 68,447 Views

Ya, i figured it was something like that. SD is smart people, i figured they could avoid gfwl. But i saw that windows banner and belched out my horror at even the idea.

69 Replies 136,352 Views

Now that i think about it, please, oh for the sweet love of all things small and cuddly and delicious with BBQ sauce, do not use games for windows live for the MP. GFWL is the single worst multiplayer system ever invented. It got beat out by the stand-outside-and-yell-really-loud-in-binary system. I only see the GFW sign, not the GFWL, so i am hopeful, but even that much is horrifying.

69 Replies 136,352 Views

Looks good as is. Too much action or being too busy would be bad things. Just make sure there is a line with 4x TBS on it and then [quote]the brigthest and not blinded by art people[/quote] will get it on the grounds that its a good game. Naw, good box.

69 Replies 136,352 Views

Sounds great. Kinda like master of magic but bigger with more options. Its like they took your vanilla ice cream and put fudge and bananas on it. mmmmm. [e digicons]:drool:[/e]

46 Replies 123,182 Views

Sounds like a good idea. Allows there to be very strong spells, but allows people time to try and counter spell them instead of being surprised by a sudden doom spell out of nowhere. It would also be awesome if, when you enter tactical combat in a tile under the effects of a channeled spell, that the tactical combat would be heavily effected by the channeled spell. Target a fortifed city with the fire spell to get fireballs raining down on it, then attack with troops. When it goes to

31 Replies 83,061 Views

Being able to designate zones would be awesome. In civ4 when the little messanger pops up and says "A new source of TVs has bee found outside Muguglopo". And its a pain in the butt to figure out where it happened. If it said "A new source of fried chiken has been found outside Muguglopo, district 4" That would be great. Districts not needing actual gameplay effects, but it would also be cool if we could zone our nation off into little states or provinces. You could kinda fake it in ci

14 Replies 41,767 Views

AoW would do something like this. The spirits you did quests for would drop a group of neutral critters at some random location and give you 10 turns to kill them. TBH though, would rather avoid AoW's system. It often had impossible quests or things that were painful. Nature spirit giving you quests to smash forges and such.

6 Replies 6,505 Views

If the bonuses are worth more then land-grab, why would anyone land gab ever? If they are not worth as much as land grab, they won't matter, since the land-grabbers will win anyway. And any land-grabber with even a spit of sense will be on the lookout for tiny countrys doing weird things and intervene to keep them from getting bonuses.

10 Replies 55,741 Views

I am starting to think zombies are the solution to everything. Even a single zombie agasint 1000000 foes will still fight to the....(death? undeath? death of death?)...to the bitter end! Zombies are a superior soldier.

21 Replies 16,927 Views

Lol, you could of just said the "Gamespot review thing". It has practically become a cultural icon among gamers. I am sure gamespot loves being know as "That review site that fires reviewers who give bad scores". But yes, i must agree, this game will most likley draw a majority of its crowd from word of mouth or mentions on smaller sites that focus on a more targeted crowd.

16 Replies 61,104 Views

[quote]I never cared about stuff like that. I was always the expanding one. If I lacked food or money I simply conquered more places...[/quote] Now your cooking with fire mana! Why build improvments when you can just steal another players already improved city? I like the way you think.

33 Replies 112,344 Views

spilers for fate stay/night For those of you who saw the fate stay/night anime, its like when gilgamesh(ancient king of Uruk) and saber(king arthur) are talking during thier final fight. [quote] Gilgamesh: To the king, the country is nothing more than his belonging. If a king can't control everything around him, it makes transcendent beings like kings unnecessary. That is why, King Arthur, you were destroyed by your own country. Saber: Yes, exactly. But H

102 Replies 232,650 Views

I always though avatar was really just starcraft. Na'vi are protoss, even down to the psychich braid things. The native critters are zerg. They even have zerg creep, that tree network thing. Zerg and na'vi were both made by same race, so thats why they are together in that movie. And terrans are terrans, they even have golaiths and wraiths. Everything fits perfectly.

102 Replies 232,650 Views

Ya, i recall one absurd situation. Huge army bearing down on the last enemy city, so he put a single peasent militia unit in every single tile leading to his city. Just one, in every single tile. And units lose thier movepoints after fighting. Some way to avoid similar absurditys would be nice.

21 Replies 16,927 Views
Reply to Combat in War of Magic

TBH, i think part of the scaryness in xcom was that you were in command of each individual soldier. And you could watch them, each and every one, as a vortex mine sailed right at them. You could really get down there and feel thier pain. battles are a little less scary when you have a regiment of 1000 soldiers with you, next to another 4 regiments, with a super magical hero leading the mess. And your channeler spitting fireballs at the target victims. There is a reason that in

16 Replies 9,891 Views

And let the cowards back into my army, even if they are zombies?! not likley! Thier bodies will be used as incubators for my flesh eating worms!

21 Replies 16,927 Views

What would make this easier is if you could get multiple players at the table at once. In 99% of game with any kind of diplomacy, when you talk to another player, its one on one. If we could get some kind of multi-person bargaining table this could be pretty easy.

4 Replies 7,548 Views

Lots of games have morale. Total war series, DoW1, i can think of quite a few. And yes, it helps a lot in making a game feel more alive. Plus it gives the sovs more things to attack with spells. And my endless zombie hordes will not only be immune, but watching your front lines not only get crushed, but eaten, will certainly be an effective tool. And some kinds of higher level soldier managment would be pretty easy. Heroes and regiments could all have relationships with each other wit

9 Replies 37,701 Views

This is why your army should be 99.9% zombies [e digicons]x_x[/e] , and the last .1% made up of elite heros with an escape device. [e digicons]:borg:[/e] There will be no cowardice in my army! Fleeing cowards shall be slain!

21 Replies 16,927 Views
Reply to Combat in War of Magic

Tactically deepest TBS RPG ever? i played kings bounty. It was good, very good. But not the best ever or most anything ever. and oh sweet jebus, if the combat was like xcom apoc... [e digicons]\o/[/e] . But ugh, huge battles with thousands of troops would be ugly in xcom style. Take forever to do anything. [e digicons]X|[/e] Perhaps there could be special situations for xcom style, like combat in castles and such or fights between small/elite units, but w

16 Replies 9,891 Views