In such a case, if it did act as a small scale battle, and i had an army of cannon fodder sitting outside the dungeon/cavern, any time one of my cannon fodder units died i would expect a new one from the army outside to enter the battle field immediately. And like i have been saying all along, i would expect to lose heaps of cannon fodder. Luckily, i intend to be a very evil sov, so cannon fodder losses would be no big deal. For the most part though, i am happy. My arguments got picke
Cerevox
I was thinking of scenario as any game you play where there are pre-set anythings that are non-standard. So starting with a small nation already built would count as a scenario as would have special rules. A scenario would include anything that is not a basic game started with standard rules from the start.
Like i said, the ability to generate scenarios would be quite nice. Basically i rephrased what you said only with 'scenario' instead of "someone else's save". They are basically the same thing.
There should be specific and general counter spells. The specific should have low cost and a high punish for hitting them. General should be only semi-effective and expensive, but give blanket protection. I also think you should be to choose whether to add a set amount of mana to a spell or just let it drain from your reserves to protect you. Only setting a certain amount of mana into the counter means your counter can be overwhelemed, but on the other hand, a clever player can't amas
No, that makes no sense at all. That is exactly the thing i am arguing against. If we have small squad actions, i want there to be a Plausible, In-Game reason. Not an arbitrary reason. [quote]Think of a map 100 x 100 hexes, only the Chasm's are only 3 hex's wide, and there are strange restrictions like only 3 units per tile or something ... Or to go SUPER crazy, only one person per tile[/quote] This is Exactly what i mean. Why is it only 100 x 100? why only a
The problem with footprints though is that you can end up in odd sitations where citys clearly should not matter to each other, but the footprint blocks the city from being built. Perhaps instead of a fixed footprint, there is an average distance between citys you need to maintain. This way you can put the citys very close together if you need to, but you must put the next couple of cites way out from everything else. That way you can stack them in when you need to, but it also forces
[quote who="valhur" reply="107" id="2546525"]not sure if posted, but divide the map into countys or whatever and set the amount of citys to one per county and each city could support 4 towns and outposts. [/quote] So simple. And yet it would instantly fix everything. If the countys can be generated in a reasonable manner then it fixes everything.
No, thats my point. I would just tell it to auto-resolve the fight and order my thousand zombies to go in. As always, WHY can i only take 10 units in? It makes no sense. I don't mind if my zombies have to go in one by one and it takes a month to get them all in there. There is no situation in which a small force is preferable to a large force. And why would i not get the reward item? I am not blowing the dungeon up. I would have work crews carefully dismantle the entire building. I wo
lol, are you posting the exact same response in both threads? thats hilarous. Just let this version of the thread die and only post to the other one.
The essence of a dozen citys, all packed into one hero? that would be like a cheesy kung fu movie where the hero lolPWNs everyone.
AKA scenarios. Although i am sure there will be some form of single shot scenarios we can play, the ability to generate them would be pretty cool.
MoM also had the counter-magic spell that functioned like a precast dispel, incredibly useful. Only issue was, if your casting power was more than a certain amount higher then your opponets, you could pretty much lock down the field and he couldn't cast anything at all.
PM one of them. The mods around here are awesome cool. Plus they are also the devs. Stardock is small but its awesome is all out of proportion to its size. IIRC their games typically make the top of the selling charts and beat out game by EA and blizzard and such, companies that have 100 man teams for animating a single character. No need to get be unhappy about the post, we all make mistakes. Folks around here are cool.
Nice idea. Would actually make heroes relevant to the cities without chaining them to the cities.
Oh, ya. I would expect a dragon to lolPWN any number of zombies. He could kill them in his sleep. But that would not be a small scale fight anyway. My issue is that in small scale fights are pointless because i can just bring in endless hordes. On a large scale, its your horde vs my horde. For a dragon you would want to use as much force as you can get your hands on. Same in all situations. Any small scale combat is pointless, because that maximum force would involve thousands o
Actually, thats a really good idea. It also would prevent disasters if the gov of a city dies, since the sov can just manage it till you get a new gov in.
TBh, i don't really like the idea of govs, but anything that keeps city spam down is something i can handle. I love me some wide open wilderness [e digicons]:inlove:[/e] .
TBh, i don't really like the idea of govs, but anything that keeps city spam down is something i can handle. I love me some wide open wilderness [e digicons]:inlove:[/e] .
oh snap. Your right. And the possible line going to the side is even farther out with square tiles than with hexes.
Mining towns have been around for ages. Anything that allows them to exist, without having them grow into massive super metropolises is good.
good idea. It always bugged me in civ when you counqured a city and the nationality of the city instantly flipped to yours. TBH, the system of capturing a city of another race and just building there is pretty well tested and works well. Being able to attract other races to your city would be cool, but it should be very difficult, or you will end up with large empires having every single units possible in thier armys.
You already made a thread on this here https://forums.elementalgame.com/376363 It might be best to just leave it there or let a mod move the thread to this section. Splitting the responses to the idea will confuse folks.
Start a fire at mouth of cave, suck breathable oxygen out? teleport spell? Tunneling dwarves? Or just wear them out. I will live for centuries, what are a few months to me? If they have spells protecting their air or preventing teleports or tunneling in, i can just dismantle those spells. I am a channeler, rivaled only by the dragons in my magic powers. Why can't i just inflict a horrible plauge on them and let them die? Or fill the tunnels with toxic gas, it won't bother my z
Not talking about RTS or action games. Talking about combat situations similar to what you got in xcom. It is more like turn based tactical rather then TBS. Real time should stay at a nice long distance from this game.