Changing the seed or not changing the seed on reload had nothing to do with it. He meant that the extreme randomness that the has RNG had allowed the swordsman to beat the tank often for no apparent reason. Its not just the number of tries, but the fact that in a single run through, the swordsman actually had a pretty good chance of winning, no reloads required.
Cerevox
Awesome, glad to know i am not alone. Consider me backup then. [e digicons]:grin:[/e] Although TBH, some should be dangerous to everyone, yourself included, but some should be fairly well targeted like calling in a gaint asteroid. The catch though, is that it should take a couple turns to land and if the other channeler is strong enough, he could divert its path or if he is way way more powerful he could just push it right out. That kind of defense dosen't work very well agasint a zom
I don't know if I am jumping the gun a bit with some magic ideas or if they have already been added and I don't know, but I figure the earlier the ideas get proposed the less annoying they are to add them if they pass muster. Anyway, on with the proposal. I have always enjoyed the idea of, when major magical powers fight, its not just hundreds of soldiers dying on either side, but entire citys are destroyed and, in some cases, whole regions/continents are blasted to wasteland
The astral plane should be stronger then material if only channelers can get there. Its like the DnD 3.5 argument about wizards. Everyone claimed that mages were overpowered compared to fighters in 3.5 dnd, and they were. However, who do you think should be stronger, the guy who is really really good at waving a sword around, or the guy who can alter reality itself with a word?
TBH, this is all a moot point, since we will have tactical combat control we can prevent the random bowman from killing the tanks, or we could guide the bowman to victory. Yay for tactical control.
You need to be able to summon monsters and demons and then have kids with them. My kids by a succubus would be fun to make, but the kids by a gaint 20 foot tall demon from the bottom of hell would make sweet shock troopers.
TBH, when i have enough control i make one character look like rider from fate/stay night and my second character look like zero suit samus. But yes, long hair always has whacky clipping issues and movement issues. But its a small price to pay to be in control of samus. [e digicons]:inlove:[/e]
if your city was built all the way up with granary and farmer's market and all that good stuff you would be suprised at just how many troops it could support. That combined with the AI cheating let the AI make those massive armys. Although it was all a moot point since 2 troll spearmen running in circles could kill anything below magicain or wizard units.
Yes, it often did seem that the person on myrran had an advantage. Until you remember that the most dangeround critter wandering the surface world were bears. The most dangeround things wandering myrran were great wryms and such. Plus the native random towns were way dangerous. A halfling town with a couple gaurds isn't so scary. A troll town with a couple gaurds is terrifying. It was not so much an advantage as it was a scaling. Everything on myrran was scaled up in power. Both your
IIRC, in civ4 they tweaked the combat rules so that elite swordsman would rarley if ever beat tanks. Back in the earlier civs like 2 if you had a high level unit in the right spot it could kill anything that attacked it. And, does anyone remember that one scene in baldurs gate 2 where you are in the underdark and run into a party of adventurers. When you encounter them control is taken away and you talk with them for a bit, eventaully giving them a quest to go kill a beholder tyrant a
A guerrilla fighter with a bottle of gasoline and a match can lolpwn a tank by itself. The whole point of combined arms is so each kind of unit can cover for others. However, since civ4 is lacking in tactical combat, you get no combined arms. Makes sence for tanks to lose to infantry. I hope that idea gets worked into elemental somehow. Statwise a knight might be 10X better then a peasent, but 10 peasents with ropes and clubs should be able to kill him. But if we stick some footmen wi
elite swordman killing modern armor? How is that a joke? Happens all the time in real life. Iraq invasion, quite a few tanks got killed with moltov cocktails. Set thier air intake on fire, engine gets no oxygen, it dies and rips itself up. Dead tank. For all that we talk about how high tech and powerful our army, all the gps and coordination gear and predator drone uplink won't save you from getting your face smashed in by a rock.
Happiness and joy. Sorta assumed yall were on top of it, being the awesome people that yall are but ive been wondering. Good to know. And 32 players might not be popular for serious games, but i can imagine quite a few hilarous situations with 32 players. Give em massive resources on tiny little map. Good for laughs. Plus, if you manage to get those massive 64 bit required maps that are bigger than anything else ever even imagined having 32 players dosen't seem like such a stretch.</p
So more like the astral plane from DnD than the myrran plane from MoM. TBH, i would also love that version. Maybe we could get both kinds? full other planes and then a magical sublayer with noting but raw magic in it, different rules governing them. That would be sweet.
I would like to be able to keep stacks partially hidden. Toss an invisiblity spell on your knights and suddenly that force looks like an easy target. Other player sends in a force to take em out, only for the invis knights to stomp all over them.
I admit, whenever people start talking about awesome details, i get a little nervous. My machine isn't that bad, its upgraded decently, but at the same time, its not cutting edge, nor even close. Although i am sure that elementals will be able to run on lower end machines, makes no sence to exclude them, just what are we calling a lower end machine? I am still using a pent4 w/ 2gigs ram, but after putting in a GF GT 220 it seems to be able to run pretty much any game, even if some are
Although i tend to enjoy games that drag on forever with super fortified borders and no one making any progress towards victory, this sounds more like a math excersie in figuring averages than a game.
Limited randomness is okay. Giving a losing side a super power to compensate is not random, its just crappy. By limited randomness, i mean in combat the possiblity of a unit perfroming better/worse then its standard level. Or some other way to mix combat up a bit. I don't want to be able to look at one force compared to another and say "Oh, they have a 1.4% superiority, they will always win". 1% difference should be pretty much even in combat with the RNG leveling it out. On the other hand, p
Any possiblity of simultaneous turns in AoW style? That lets you add quite a few human players without making it take 3 hours to get through everyone's turn. Round robin stlye is fine when you are fighting AIs that move instantly, but once the numbers of human players going round robin starts getting into double digits you might as well be using play-by-email.
The betas are not supposed to be fun yet. They are real betas, not demos called betas. If you want to play some of the classic all time best TBS games go pick up Master of Magic(really old, will need dosbox to run it), Civilzation, Age of Wonders. Try those out, they are some of the best of the genre.
Do it like age of wonders. Normal plane, underground and shadow realm. BUT, single player was like 90% normal with a few underground zones to do caves/forts. Other planes really only showed up in MP, and even there each map didn't have to have all 3 planes. You could do just one or two or whatever you liked. That seemed to work well as those who wanted thier game to be like an onion could get it, and those who wanted a single straight up field with no up and down could get that too.
Indeed, sometimes more armor can be better, sisters of battle from 40k being a great example. And steam can force publishers into using them. Dow2 also had 'games for windows live' linflictied on it which has hurt it quite a bit. Strong arm tactics are still alive and well.
Once you have military dominance and have started chopping up thier empire to divide between your 8 eyed grandchildren, the empire should not have many suprises left. As i already said, keeping reserves hidden while your are getting stomped makes no sence. And by the time you are crushing them, thier borders should be weak and your spies should be keeping an eye on everything. The only source of suprises should be spells and unless he summons something strong enough to counter your army or so
Gotta agree. The notifications in sins took up quite a bit of screen space but i just flat out ignored them the whole time. Every single scout ship seemed to generate dozens and the important ones got lost in the mess. On zoom levels, there might be something on each one, but i don't want to have to change to each and every zoom level every turn just to make sure did everything i needed to every turn. Don't want to have to micromanage both the game AND my view.
Controllable managment AI might be nice, but at the same time, if there is some feature that eveyone just automates, that feature might be unnecessary.on the other hand I want to play a game, not play a spreadsheet(not that excel isn't fun but...)