[quote who="jenningsj105" reply="131" id="2772128"]Just to explain what I meant by a fast ZoC breaking the setting for me... Supposedly this is a dangerous world, crawling with beasts, monsters and bandits with nary a sign of civilization. Enter your sovereign and a couple of people. I don't see how a tiny town is able to dominate so much land. I'm not talking about the current rate, which I think -- for me -- is great early on especially.
Bellack
[quote who="eHandel" reply="108" id="2771206"]I think it is obvious. Spamming cities is bad because it may be the best way to win the game but the purpose of any game is to be fun. Having to manage 20 cities - own and captured from the AI (and you cannot raise them coz the AI will rebuild them ASAP) takes away all the fun. Not to mention there is no warnings when enemy/brigands/monsters enter you teritorry so you will have to disable the "auto end of turn" feature and manually check
[quote who="Raven X" reply="107" id="2771197"] Quoting jenningsj105, reply 106 First, I agree that there are too many cities with no drawbacks, especially in a downtrodden world. I also think that the current ZoC is just right, especially early on, and maybe a little too fast later. It would seem odd to me to have small cities somehow controlling large swaths of land. Sure, as you gain power and research the right techs, you ought to be able to control
Currently you have to build a city on a beach in order to build a harbor (once the tech is researched.) Well this kinda poses a problem especially if resources are close to the beach but no close enough to build the harbor and still use the resource without resorting to city spamming or waiting many turns for your ZOC to encompass the other resources. I think the way to solve this would be to either, 1) Treat the beach much like a resource and build a harbor on it once the tech
[quote who="Eudamon" reply="57" id="2770434"]There is a law in Great Britain (us Brits don't throw anything away) that regulates market places. A market place must be AT LEAST as far away from any other market place as a donkey can travel in one day. This was to prevent hundreds of markets popping up and ruining each other. Also, having a market was, of course, a priviledge for a town. In Elemental we have all those tech trees including civics. There is nothing wrong with having a
[quote who="Wizard1200" reply="20" id="2770210"] Quoting Robert Hentschke, reply 5 Mostly - WOM is not intended to be played with more than 5-6 cities. This is quite obvious when you look at the city list screen. There isn't one? Well, that's my point. There is no way to get an overview about which of your 60 cities is producing metal, which are putting out gold... All you have is that one scrolling bar which is scrolling erratically, too, beca
[quote who="Robert Hentschke" reply="5" id="2770070"]Mostly - WOM is not intended to be played with more than 5-6 cities. This is quite obvious when you look at the city list screen. There isn't one? Well, that's my point. There is no way to get an overview about which of your 60 cities is producing metal, which are putting out gold... All you have is that one scrolling bar which is scrolling erratically, too, because a part of the icons blocks mousewheel operation.
[quote who="tamides" reply="2" id="2770051"]Because there is no downside, too easy too powerful, and the world per lore is supposed to be broken, it should be difficult to start up cities. also, the AI is not aggressive enough, bandits should be about 1000% more rabid but then again, i just dont like massive amounts of cities, just my opinion but they should be rare and you should fight hard to keep them [/quote] I disagree Cities chould not be difficult to
[quote who="Frogboy" reply="4" id="2765235"]Tactical battles won't be in MP for v1.08, that's a feature that will take some time since we did not originally envision tactical battles being in MP but later revised that based on beta tester feedback but that was after a lot of design work had gone into the system (basically, once it was decided that tactical battles wouldn't be real-time it was decided that they would take too long in a multi-player game, while in hindsight, I wish we had just
[quote who="Tridus" reply="32" id="2769101"] Quoting Vladesch, reply 30 People worry too much about balance. Look at fall from heaven. Very little balance there, but its heaps of fun anyway. Games with pvp and ladders need balance (ie sc2), not (primarily) single player tbs. Not at the cost of fun anyway. The squads in Elemental with 40 attack hammers aren't balanced, and that detracts from the "f
[quote who="IBNobody" reply="15" id="2768241"]MoM is fun because it is unbalanced, cheap, and has a dumb AI. It has races that are different. Units that are different. Spells that are different. It was very enjoyable to build your unstoppable "stomp stack" and screw over the AI. The next MoM game I play, I'm going to burn all cities to the ground and just worry about capturing nodes. [/quote]Well My love goes to the AOW games which was largly based on MOM and
Well My love goes to the AOW games which was largly based on MOM and in my opinon much better.
[quote who="Jagiello" reply="43" id="2769959"]Personally I wouldn't like that game to have tactical battles like in Total War. I would prefer turn based option as in Age of Wonders. simply map, let's say 150 x 150 hexes, with lots of bushes, trees, hedges, hills etc would do the trick. That was the best game in terms of turn based battles I ever played! I played it for years! . No idea how difficult it can be but maybe some modders could do that [/quote]
[quote who="cephalo" reply="5" id="2764390"]Na, mulitplayer is the most efficient way to see what needs to be fixed. You can half-way fake a single player experience, but multiplayer exposes all. If they delayed multiplayer, they might be faced with having to fix the game twice, which could be kinda demoralizing for them. You can't hope to make a proper AI when the game rules are in flux. [/quote] I agree. I personally want to pin down the imbalances in the game
[quote who="Rune_74" reply="304" id="2766933"] Quoting Bellack, reply 303 Quoting Mtn_Man, reply 185 Quoting StarReaper, reply 174 Bad idea. The more input the better. Input from people who have never played the game and/or don't have access to the game in its current state is worthless. No it's not. It is a bit more productive than fanboys praiseing the devs and ignor
[quote who="Rune_74" reply="276" id="2766112"] Quoting Zero_the_Hero, reply 275 Quoting Jam3, reply 274 You tell me to "grow up" and infer that I am ignorant. Your would get reprimanded at most boards because those are absolutly personal attacks. Let it go Jam3, it's not worth it. In this forum, you either kiss stardock's ass or you are told to "shut up and go away" by half dozens of truculent thread-gu
[quote who="Frogboy" reply="261" id="2765672"] Quoting BababooeyHTJ, reply 259 This is an interesting read. http://scarsofwargame.com/DevBlog/ This part really stands out. I check in on Brad’s blog every now and then, let me refer you to a post on the 31st of July : What’s going to be better than Beta 4? What isn’t changing? I think it’s pretty well known I don’t
[quote who="Mtn_Man" reply="185" id="2761021"] Quoting StarReaper, reply 174 Bad idea. The more input the better. Input from people who have never played the game and/or don't have access to the game in its current state is worthless. [/quote] No it's not. It is a bit more productive than fanboys praiseing the devs and ignoring problems with the game. I vote kicking off all the fanboys on the forums (because thier input is woth
[quote who="Slamelov" reply="165" id="2760581"]Thanks for the information. I don't if it's the proper place to post my suggestions for improving the game, but here is anyway: - Of course, AI, UI, Magic and such of things you know well. - Make all the units, monsters, etc. more different, with habilities, skills, etc. This is a fantasy game, so, go for fantasy and not only stats. You have examples like Age of Wonders or King's Bounty. <br
[quote who="ieatbrains" reply="140" id="2760098"]50 x 82000 = 4 100 000 $. I'm not really an expert in how much studios should get out of a PC game, but this amount sounds reasonable to me. Anyway, I think that people who play Elemental divide into two categories: Gamers, who play any game, and compare Elemental to Starcraft 2, WOW or other mega popular game. Those people are the ones who hate Elemental and say it's not even close to other games. Then there are people who are
[quote who="VermillionChaos" reply="128" id="2759922"]@Brad: also remember... fans are not developers. Listen to your Beta testers about bugs, and about what ISN'T fun. But PLEASE don't let them ham you into making this another fantasyworldxxxxi remake. Just say no to elves and dwarves. It doesn't have to be a straight copy of MoM or AoW2 to be great. But you do have to learn why those games were what they were, and then apply those lessons to the new mechan
[quote who="NelsMonsterX" reply="64" id="2759273"] p.s. Why all the whining about the learning curve and not understanding the game? It's kind of part and parcel of these types of games. It took hours of scouring the forums and wiki to learn GalCiv 2 and I fully expect to need to do the same here. [/quote] But you see you should not have too. I perfer to play the game knowing what the mechanics are not trying to figure it out piece meal. I
[quote who="Frogboy" reply="16" id="2758933"] Quoting solidsmooky, reply 14 Quoting Infernal Lupine, reply 8Ever since the release of WOW, its become common place that release day + 1 year is the time to look at the state of a game and review it then after its birthing pains are done and over. Instant review policies of magazines and forums have never adapted to the 2000 era means of production and customer support fixes. They are the ones needing an overhaul
[quote who="Windexglow" reply="1" id="2758878"]I hope you die after bleeding out of every oriface in your body for taking all the blame and letting the team go gosh Like I've said many time before, I've gotten my money paid over in it's worth with elemental. Amazing game, can't wait to see what it'll be like in 2 years. [/quote] Death is too good for ye Brad. We should tie ye to a chair and make you watch Thin
[quote who="BoogieBac" reply="138" id="2754978"] I'd rather see a stricter two total rings, one total amulet, etc system myself, deciding which rings to use is an interesting choice That will be coming, probably in the patch with the major 'champion improvements'. [/quote] How about also looking at the Tech for the Empire side that allows the Lordly Hammer as well as the other two high damage hammers being researched after less than 10 rounds. I have peasan