Bellack

Bellack

Joined Member # 2696418
20 Posts 1,367 Replies 12,130 Reputation

I hate fanboys posting Annoying threads about what they think is an annoying threads. It's very annoying.

10 Replies 10,403 Views

[quote who="Black-Knight" reply="31" id="2778943"]The mana pool is a good idea, all these concepts sound like the Age of Wonders system: with "shards" instead than "nodes" but that definitely works so I have no problem with it. Still you have a few overpowered units in the game. The "spy" for example can be devastating: it can inflict 20 points of damage per turn on turn one to every single enemy units. Make an army of them and nobody will be able to survive turn 1 of any attack.<b

45 Replies 28,146 Views

[quote who="kenata" reply="10" id="2778352"]The point is to not have 10 spellcasting champions, which is totally OP. If a champion's magic is piggy backing off a sov's then it makes sense tha the sov would need to use some kind of upkeep to maintain that champion's imbued status. Will it be possible to unimbue a champion? Like so early on, I might imbue a crummy champion to help me maintain peace, but later when I get better champions, I can unimbue the previous champion and then imbue a new

45 Replies 28,146 Views

[quote who="sscheeler" reply="2" id="2778207"] Your sovereign is the powerful Channeler who generates +1 mana per turn. Each time you capture a shard (which in v1.1 willl have 1 seeded near where you start) it will provide +1 mana also as well as amplify certain spells. When you imbue a champion, it costs -1 mana to maintain. When you summon a creature, it will cost -1 mana to maintain. Thus, if you want an army of spell casters, it comes at the cost of having your sovereign

45 Replies 28,146 Views

Well I have played on the highest setting since the game came out. Both Kingdom and Empire and have never lost until yesterday to the AI. Which was a welcomed surprise. This AI empire became rather aggressive and attacked me not with a stack of one guy here and one guy there like the AI has always done in the past. They actually came at me at full force. And the Sovereign was (not I hope your sitting down for this) well guarded. Needles to say I was shocked when my 2 main cities

52 Replies 133,404 Views

[quote who="Archonsod" reply="27" id="2775402"]The problem is the weapons differ merely in a linear progression of stats. They need to be shifted around somewhere, for example make the shortbow quicker than the longbow. In fact, ideally make the shortbow more accurate with lower damage, and the longbow higher damage with less accuracy. It's then a choice between chipping away slowly at the target health, or a gamble on causing serious damage with a much higher chance of missing. [/quote]

63 Replies 187,184 Views

[quote who="hairrorist" reply="9" id="2774946"]This is just getting ridiculous. I might be done with the game. There's clearly a lack of real QA, which pisses me off, because it shows an arrogant disregard for their customers. [/quote] Really? It was a simple mistake nothing to get your panties in a wad over...geez. And no I'm no fanboy (I hate fanboys) but your really going overboard here.

63 Replies 187,184 Views

[quote who="Istari" reply="8" id="2774945"]We'll take a look. I think longbows are supposed to be 4 but short bows are supposed to be 3 instead of 30. [/quote] Thank you. I thought this would be the case.

63 Replies 187,184 Views

[quote who="awuffleablehedgie" reply="39" id="2773089"]It was RavenX who brought up the bacon sandwich analogy, btw. I don't get it...I really don't. No-one is saying they are entitled to a "better game" because they got the LE Edition instead of the Normal edition. This is exactly what you're saying As long as they live up to the original design intentions and DON'T make me pay another $70 bucks (LE edition here) for it I'll be happy. ...<br

52 Replies 59,721 Views

I think the term 'EPIC' means something different to each one of us. I don't agree that Lore makes a TBS game epic. CIV4, DOM3 and Total War are what I would call an Epic game. The reason is scale. CIV4 is about massive armies that you control to conquror the world. While games like MoM and AOW would me less epic in scale but they muck up for it with the RPG element in them. Yes you can have a awsome battles in AOW and MOM that can be more fun than

52 Replies 59,721 Views

[quote who="Sethai" reply="10" id="2775426"] Quoting dragoaskani, reply 7 except Iron isn't needed to Win, sure it helps, but just like in Civ 4 if you don't have bronze or Iron, well shit that sucks but gotta work with what you got. That being said, there is something to be said for having a "balanced start" option like civ IV had for the players who can't handle having to think outside the box. 1 more point I should let you in on. You

31 Replies 21,690 Views

Well I would like the following options to choose from when I start a game. Pick from the following optiong: 1) To have Balance starting resources (fertail land, gold mine, Iron mine, and Liberary) near starting area. 2) To have at least one fertail land and a random number of additional random resources within starting distance. Perhapes we can even pick a number. 3) Be totaly random. Which should include a chance that no resources can be

31 Replies 21,690 Views

We need more ship units. Also need seamonsters/ pirates/sea-raiders etc. The oceans are very dead in this game. Please devs give some loven to the oceans

8 Replies 40,171 Views
Reply to 1.08 ETA? in War of Magic

[quote who="solidsmooky" reply="177" id="2774135"]I really have no idea why so many people dislike campaigns. I love them. [/quote] Because campaigns in just about all TBS/RTS/SHOOTERS are boring because the tend to be linear which is never fun IMO. I perfer to create my on "campaign" if you will. Where I'll have no idea how it ends and does not have the restrictiveness of normal campaigns. I perfer a story to be organic (sandbox) as opposed to stagnat (Linear ca

193 Replies 526,960 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="140" id="2773239"]Yea, we're not going for epic tactical battles. MOM is our influence, not total war. [/quote] Ok but allowing all stackes adjacent to the square being attacked to enter TB combat would not be Total Warish it would be AOW/MoMish. I'm not talking about the double the army size part that is a different issue all togather.

193 Replies 526,960 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Serapth" reply="138" id="2773227"] Quoting Raven X, reply 104 Quoting Frogboy, reply 88 so it really depends on what the community is looking for. Psst, here's what the community is looking for https://forums.elementalgame.com/396516/page/7/#2772936 Let me just say as a member of the community, I overwhelmingly and completely with all of my heart and soul

193 Replies 526,960 Views
Reply to 1.08 ETA? in War of Magic

[quote who="wayninja" reply="95" id="2772884"] Quoting Frogboy, reply 88 Quoting wayninja, reply 87 If the info is elsewhere on this, I apologize, but can we expect books 2 and 3 to be more significant in terms of gameplay hours than book 1 (which took me about 2 hours, and I was taking my sweet time)? I'm not sure how they will work out. I'm writing Book 2 and 3 myself and the tools are somewhat more powerful now than when Book 1 was ma

193 Replies 526,960 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="88" id="2772829"] Quoting wayninja, reply 87 If the info is elsewhere on this, I apologize, but can we expect books 2 and 3 to be more significant in terms of gameplay hours than book 1 (which took me about 2 hours, and I was taking my sweet time)? I'm not sure how they will work out. I'm writing Book 2 and 3 myself and the tools are somewhat more powerful now than when Book 1 was made. The campaigns we

193 Replies 526,960 Views
Reply to 1.08 ETA? in War of Magic

[quote who="Frogboy" reply="41" id="2772208"] Quoting solidsmooky, reply 38 Quoting Lfseeney, reply 32 Quoting Rune_74, reply 31 Quoting solidsmooky, reply 30If you wait till next week might as well give it up, Civ 5 will be out. So what? that has nothing to do with this game. SS is a Troll Please do not feed it. Lee I'm a troll because i'm not gushing over everything Stardock does like y

193 Replies 526,960 Views

[quote who="wayninja" reply="12" id="2772989"] Quoting Jandurin, reply 11 Quoting wayninja, reply 9 Ok, and? I didn't say anything about AI or forced placement...so you get 2 level 2 cities that you can place where you want? But then wouldn't you have access to the map before it's actually been generated? Or would you have 2 cities in your back pocket that automatically start at level 2 when you find a proper place to put them duri

40 Replies 110,602 Views

[quote who="1SuperG" reply="1" id="2772796"]If I could add: I've noticed the definite lack of ways to organize my recipes. I mean, really......I've got Aunt Fran's Pot Roast and Mrs. Teutenhaur's apple bake mixed right in with Mr. Frankenshweitzer's Kraut recipe. This madness has to stop, and you can only imagine my disgust when I installed Elemental in place of CookPro 7.3 only to find a complete lack of acceptable ways to organize my Jello salads. Doe

40 Replies 110,602 Views

[quote who="mrbuh" reply="31" id="2771714"] Quoting Sherekhaan, reply 20 I defintely think this important and a magic/no magic button for auto resolution of tactical combat. I hate seeing my sovereign lose 5 mana in a big party auto resolving combat with 2 spiders; it really bugs me. This. I have 5 stacks of Archers, but my Sovereign is casting Morrigan's Spite on the 2 HP spiders? [/quote] It is the only way to b

40 Replies 24,317 Views

[quote who="bh213" reply="29" id="2770640"]Since Elemental is unplayable for me I started replaying Elven Legacy again. I really like the way you can skip everything there - click attack starts. Click again - you see damage done. Click once, unit starts moving, second click - unit is there. You can watch or you can double click. Works really well for impatient users such as me. Actually, if they took Elven Legacy and made that their tactical battle it wouldn't bother a bit [/

40 Replies 24,317 Views

[quote who="Zard0z" reply="3" id="2763359"]I second, faster/simpler animations option should be present. And few fixed camera positions would be cool too. Like "top-down", "isometric", "from behind my forces" etc. Also, I would like something in between "quick move" where units teleport to the new tile and the fully animated moves - so I could still see their path, like in any other strategy game (Civ, MoM). Also, why didn't

40 Replies 24,317 Views