Bellack

Bellack

Joined Member # 2696418
20 Posts 1,367 Replies 12,130 Reputation

[quote who="Frogboy" reply="41" id="2844637"] Quoting AlLanMandragoran, reply 28 Quoting Frogboy, reply 25Depends who the mod specialist is. Most of you have probably heard of him. Ooh, who is this person? When will we know? I wonder if I've seen his posts here... I've gotta hand it to you, Brad. I'm starting to see where this thing is goin'. Building a solid infrastructure to allow the mod community to content the crap out of

69 Replies 120,775 Views

[quote who="Frogboy" reply="7" id="2843821"] Quoting Ratatosk7, reply 1 Stupid question here. Are AI changes added each patch like crashfixes or are they only added when specifically mentioned in changelog? I'm so glad Stardock has such great post-release support. I wish I could go a few months in the future and play an Elemental I won't even recognize, while a lot of developer/publishers out there simply drop all support post-release a

69 Replies 120,775 Views

[quote who="Sethai" reply="31" id="2845382"]so kingdoms are socialist and the empires are.... american? [/quote] Lets see here, Empires are not for Individual freedom nor do they have a successful free market system. They do not have a Capitalist system, which is superior to any Socialist based sy

72 Replies 209,602 Views

[quote who="Wintersong" reply="27" id="2845300"] Quoting TheProgress, reply 26 You've got to be kidding me. I figured that the population was split into male and female and that by choosing that trait we'd be able to build larger armies more quickly. I think there was a time when it was even considered that it could impact the growth of your population. But only considered very slightly. Why does it cost 1 if it's just cosmetic? Pl

72 Replies 209,602 Views

[quote who="LightofAbraxas" reply="13" id="2845190"] Can't see any changes. Still ugly "you". Still good vs bad. Bad guys are ugly (why?). Same factions with no real differences. The view of the world is still sucks for the "epic" strategy game (cloth map is much better for playing). So what was changed? Mana pool? Bugs? Is it all? Patience. I'm 99% confident that all this will be adressed. Only so much can be done in one update, homes. [/quote] I have heard

72 Replies 209,602 Views

[quote who="Lord Xia" reply="107" id="2802492"]Sorry I'm not nice to those people who feel the need to come here and continue to bitch about the game, Frogboy, Stardock or Kael. I'm tired of it. We need to move on. We need positive attitudes and ideas. If you are not willing to provide either of those, then yes, leave. All Freebird is, is an attention whore who thinks they are more entitled than they really are. No, you buying the game does not entitle you

133 Replies 444,886 Views

[quote who="Freebird1956" reply="103" id="2802371"]There is something seriously wrong ? Really .... You think. This Freebird guy is telling it like it is. You guys do not like it. I could careless if you or anyone else has a problem with my opinion. My purchase of the crappy game gives me the right to say how I feel. I want the game to be a great game. If fact I`m demanding it. I will not get off my high horse until it is fixed. Sorry guys, but thats the way it is. <

133 Replies 444,886 Views

[quote who="Derek Paxton" reply="89" id="2801887"]Drat, I had Steve Barcia in the pool! Thanks to everyone for the well wishes and all the great feedback (pro and con) here on the forum. I've been reading it all for the past few weeks and I'm excited to start sharing with the community once I start with Stardock next month. Please continue to be as open with ideas and feedback as we work on making Elemental great. [/quote] So does thi

133 Replies 444,886 Views

[quote who="MOIISKA" reply="43" id="2801288"]Believe it or not, I am enjoying this game. I have not experienced many crashes at all. I see it's potential. So few games come out that are trouble free these days, I am willing to wait. SD hasn't done anything to lose my trust so far. [/quote] Well that is good. However most games that do come out half done do have 'potential' but it is rarly met. If this was anyother company than Stardock I would 100% agree w

133 Replies 444,886 Views

[quote who="Freebird1956" reply="40" id="2801272"]My excitement for this game has come to an end. I have had more problems now with 1.09 than at any other time. My disappointment over this mess has reached its boiling point. You guys spend three years and this was the best you could do ? When you get it right and who knows when that will be ? Please e-mail me. Its a waste of time at this point. I`m sorry, but I have no confidence in your ability to make this right. I feel for everyone that sp

133 Replies 444,886 Views

[quote who="Jharii" reply="133" id="2800645"] Quoting Bellack, reply 132 And don't forget a Fire Elemental should be.............wait for it........FIRE IMMUNITY. I just shook my head when I killed a Fire Elemental with fire attacks before I decided to stop playing Elemental until the 1.1 and went back to playing all the AOW's Resistances, I can agree with. Immunity, I can not. A fireball is not simply fire. Ther

143 Replies 376,054 Views

[quote who="Gwenio1" reply="108" id="2790673"] Quoting Frogboy, reply 107 uber armored horse mounted mega archer. The reason those never existed is because armor slowed the horse down, and the really good bows (longbows and the really powerful versions of crossbows) could not be used on horse back. And it is hard to aim from the back of the horse, but that might be hard to add in. [/quote] Actully it would not. Basically the Penal

143 Replies 376,054 Views

[quote who="Frogboy" reply="62" id="2789523"] Quoting kryo, reply 58 I was thinking something a bit lazier like a scouting pack that lets a unit go through tiles belonging to another player. Be heavily exploited though if it weren't mutually exclusive with weapons. Yea, that's the trick. How do we justify a pack keeping a player from having weapons? The unit design has definitely been a challenge because realistically, t

143 Replies 376,054 Views

[quote who="Frogboy" reply="57" id="2789451"]I was thinking something a bit lazier like a scouting pack that lets a unit go through tiles belonging to another player. [/quote] I like this idea.

143 Replies 376,054 Views

[quote who="NTJedi" reply="24" id="2788857"] Quoting James009D, reply 22 Does this mean that will be applied to more things? For example, could a expression be applied, on a per turn basis, to trait bonuses. For example, the Merchant makes (CHARISMA + WISDOM) / 10 gold per turn? This would be amazing. This is just one type of the game depth we need for Elemental. For examp

143 Replies 376,054 Views

[quote who="chanter45" reply="13" id="2797903"]Any news on fixing the faction creator? I'd like to actually see the colors pop up on the civilian model and the building behind him working... My favourite thing in these types of games is creating a custom faction. Keep up the good work! [/quote] Also in the faction Editor or the Custum Soveriegn creator and a place to attach custom Soveriegn to custom factions without having to mod it.

56 Replies 149,499 Views

[quote who="Xiries" reply="53" id="2791725"]Tactical Battles in Multi play would be nice, the quick battles kinda remove the ability to use focus fire and down the more important targets. This would allow you to take a stack into a losing battle and still possibly kill/harm a unit or two of importance to you as to remove them from future battles. I realize that this could result in longer waits, but prehaps limit the fight via timer, &nbsp

86 Replies 184,022 Views

[quote who="Vhorthex" reply="89" id="2796749"]I'm really confused about the whole process behind Multiplayer. Frogboy himself said that he didn't feel that elemental had much potential as a competitive game. (Versus) But rather more enjoyable with a few friends against the AI. Now, that being said, the dev path still is pointing/leading towards competitive play. What's going on? And the other thing that makes me even more confused, is that you say that you are waiting fo

145 Replies 263,095 Views

[quote who="Gwenio1" reply="40" id="2796212"] Quoting StarReaper, reply 39 They are not doing either Hotseat or By email. They need to. They are the best forms of multiplayer, especially PBEM for long games. [/quote] Well they need to put Hotseat in. Nor sure why anyone would play a stratagy game by e-mail. where is the fun in that?

145 Replies 263,095 Views

[quote who="Alstein" reply="37" id="2796203"] Idea on the training groups of units. How about this, allow for upgrading smaller groups of units into bigger groups. You lose the old unit instantly, but the training time for the group is decreased, and the new unit starts with a portion of the old unit's XP. (1/3rd maybe?) One more suggestion on caravans: I think as the trade route matures, it should ta

145 Replies 263,095 Views

Well if you are going to a global mana pool then please do it in a simalar fashion to AOW:SM. Where every turn mana producing resources and the Soverign generate so much mana a turn and it goes to the pool. So if you had total mana generation per turn of 50 then that would go to the pool and build up each turn unless you cast spells or have upkeep which drains the pool. It would really suck if the mana did not accumulate each turn but simply drain away at the end of the turn. This would

145 Replies 263,095 Views

[quote quoting="post"]So I am playing a large game on Rediculous level. I got to about turn 250 or so and attacked my nearest neighbor (I had previously wiped out one AI). I took the first three of his cities when he started showing up with catapaults. At first he had one with 500 health and did 50 points of damage twice each round. I quickly learned that they cannot fire if you are standing next to them. But needless to say my little units and summoned elementals would die with each hit of t

43 Replies 26,571 Views

[quote quoting="post"]Apologies if anyone else has mentioned this but the ability of archers and wizards to use heavy armour types has me a bit perplexed. Traditionally archers didn't use much in the way of armour due to the lack of flexibility this would cause. Trying to draw back a bowstring and aim using full plate, when thinking about it, does seem somewhat impossible. For much the same reason, traditional fantasy restricts armour use for wizards, i.e. the res

33 Replies 20,384 Views

[quote who="Grove12345" reply="42" id="2794446"] Quoting Bellack, reply 22 I under stand your Apathy. I have been playing AOW until they come out with Ver 1.1 and then see if the game becomes fun to play. ahh me too. Ive been playing AOW SM. BIG MISTAKE. Now i got no reason to go back to Elemental. AOW has it all [/quote] It does really. And with the 1.4 Community patch even the AI is better. The game is just aw

92 Replies 250,371 Views

I under stand your Apathy. I have been playing AOW until they come out with Ver 1.1 and then see if the game becomes fun to play.

92 Replies 250,371 Views