Sarudak

Sarudak

Joined Member # 2646176
22 Posts 719 Replies 10,270 Reputation

[quote who="awuffleablehedgie" reply="22" id="2728339"]really, competitive multiplayer means all players will play as Females for the quicker marriages.[/quote] I was thinking the same thing... Which is why male sovereigns should get slightly higher stats IMO...

34 Replies 99,806 Views

I found some of that too and i would like to second your question with an added I have no idea...

18 Replies 13,772 Views

I think frogboy said that they have plans to move alot of hardcoded stuff out to Python for people to be able to edit. That's probably what you would need to be able to do if like statements or have the gold produced be based on other stats. Because XML is just a data format and can only do what the interpreter understands. If the interpreter doesn't have any mechanism for understanding a reference to one statistic in another section then there's simply no way to do it with the XML.

19 Replies 6,393 Views

I think instead of costing more money to balance getting to equipment could take your hero out of commission for a few turns of 'training time'

15 Replies 15,081 Views

[quote who="chris8b" reply="11" id="2726968"]I just married two in to my dynasty. They have insane stats. One has 675 hp, 8671 defense, 1458 attack, 119 sight, 67 combat speed, etc... It has ruined my game, to be honest.[/quote] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e] [e digicons]8(|[/e]

20 Replies 14,785 Views

Yeah in should be a percent modifier like strength... Really though I would prefer an opposite balance with magic being underwhelming in the early game and totally thrashing everyone in the late game.

21 Replies 8,444 Views

I am really looking forward to a complex and realistic mod to address tactical combat. I think this is something that should be a community effort and if some kind of consensus could be reached would benefit the game greatly. Especially for those that want to actually have to think about their moves in tactical combat... :P

31 Replies 12,283 Views

One bit of advice is make sure that if you do a binary compilation that you do the first compilation during the install or include a precompiled binary so that (especially when people are reviewing the game) that first long load doesn't get stuck in people's minds.

85 Replies 234,987 Views

I really like this idea. Especially if it means you could militarily control resources in the opponents area of influence. I don't see why military might can't trump this mysterious passive 'influence' blanket that cities put out...

11 Replies 43,427 Views

I think the more you use the ring the higher the chance of having a non-standard game over (ie you lose because your ring bearer was corrupted by the power of the ring) in the case of multiplayer every use would be a risk and each successive use would increase the risk. On corruption that player would be removed from the game and replaced with an AI but the AI would use the ring to the full.

145 Replies 96,427 Views

If you're going to have custom faction creation in the XML only I suppose that's fine. But you can't really legitimately advertise that you have custom factions in the game because you don't. That's like saying that you have multiple world maps like in MoM because you could mod that in with XML...

98 Replies 303,960 Views

Personally though I would like to have a concrete value/use for diplomatic capital even in single player. Or at least some explanation of what it represents... Once we get that we can go from there in giving it uses.

144 Replies 448,355 Views

Frogboy did you guys see my suggestion about diplomatic capital being representative of the respect of the people and thus giving it possible concrete in game value? REPOSTED from balancing thread: I don't know if this has been mentioned because I only skimmed over the thread but I had an idea to make diplomatic capital and the diplomacy tech tree of value even in multiplayer. The fundamen

144 Replies 448,355 Views