Sarudak

Sarudak

Joined Member # 2646176
22 Posts 719 Replies 10,270 Reputation

I think it's important that when a channeler goes into battle it's not an all or nothing thing. Because if the result of a battle is: A - The channeler lives at the cost of a few health points that in general are ridiculously easy to heal OR B - The channeles dies and you lose EVERYTHING then it will be impossible to balance. Because if the channeler is weak enough that he cannot consistently win battles against moderate sized armies then he is a horrible liability in

218 Replies 491,322 Views

[quote who="KellenDunk" reply="4" id="2264836"] Why would it be gone? Peoples have maintained cultures as nomadic tribes for millenia.[/quote] Yes. Nomadic tribes have maintained their culture as nomadic tribes for centuries. Not settled cultures that suddenly become scattered wandering nomads for generations. Totally different [quote]You're attacking a concept th

10 Replies 5,999 Views

[quote who="Paradoxnt" reply="16" id="2264742"] Retreat: Your units attempt to break contact with the enemy and flee to safety/out of range. Usually you would break rank to increase unit speed (otherwise there is no way you would ever outrun the enemy). The enemy should have a high chance of running down your slower units during a retreat. [/quote] Actually I'm pretty sure that's called a rout not a retreat...

86 Replies 75,843 Views

I really don't like the idea of random units dying. I want to choose what units I am going to try to protect during a retreat and which ones I am willing to sacrfice.

86 Replies 75,843 Views

For a realistic, practical, and still fun non-frustrating system of retreat and multi day battles there asolutely needs to be a morale and fatigue system. Personally I would really love it if retreat meant that you had to be able to really retreat, you HAD to be disengage and get far enough away from the enemy or they could keep chasing you (potentially what would mean the battle could then move onto adjacent tiles? That could have it's own host of problems) Yes it could be frustrating to hun

86 Replies 75,843 Views

AoW (at least AOW2 don't remember the other one) you ALWAYS wanted your wizard on a wizard tower because otherwise your domain was limited to something like 5 hexes around your wizard. With him on a wizard tower AND wizard tower, magic relay, or hero had domain around it which meant spell casting area AND an effect for your global domain casting. Having your game end when your channeler dies is IMHO a very very BAD idea unless there are numerous protections (these should come at a cos

218 Replies 491,322 Views

[quote who="pigeonpigeon" reply="3" id="2261597"]I actually don't want to upgrade spells. Rather, I want spells to have their effects (could be one, could be many) and their associated base parameters including mana and/or essence. Yes, I want each effect to have its own base cost. And when casting the spell, I want to be able to vary how much mana/essence to invest in each individual effect. So here's an example: Spell: Fireball Effect: Direct Damage (5) - Cost: 5

4 Replies 4,675 Views

When it comes to movement in strategy games one of the most painful aspects is moving large groups of units. I remember playing civ 2 and having well over 100 units in one city (armor, mech infantry, artillery, marines, paratroopers) and I needed them all over on another continent to wipe out some pissy little civilization that ticked me off. That turn lasted forever. Or has anyone played Age of Wonders 2? Where you had all 7 hexes in one battle filled with units. SOOOOO long. I just wish the

6 Replies 3,760 Views

[quote who="astrath" reply="1" id="2263606"]Basically the idea is that you start in an area where the people were already a faction and a culture, and the cataclysm has driven them into the wilds. You form cities and they come back to you and live there. If you read the lore section you can see how the world is very much based around rebuilding after a disaster rather than Civ style start of civilization.[/quote] [quote who="Lore Page"]Over a hundred years ago, the world o

10 Replies 5,999 Views

Ok. Really. You're one guy who gathers some people from the desert. One guy and a bunch of non-descript refugees from who knows where is not a faction. They probably all came from different backgrounds anyway. There's no way it's logical for you to choose a faction at the start of the game. A race yes, but a faction no. You're just one man (or being whatever) a faction is a collection of people with a shared culture, knowledge and/or beliefs. So I have an alternate plan or a couple alternate

10 Replies 5,999 Views

I have to say that ever since I started playing multiplayer strategy games online single player has just lost it's appeal for me. There are few exception and this may become one of them. (Namely epic fantasy games like Age of Wonders 2 and Morrowind, God I love that game) In any case, multiplayer makes me happy because when a game is truly a strategy game then playing against the AI I feel like I'm playing a puzzle game. The AI is predictable, how do I crack it? It doesn't change strategies o

26 Replies 74,649 Views