Sarudak

Sarudak

Joined Member # 2646176
22 Posts 719 Replies 10,270 Reputation

[quote who="Tridus" reply="61" id="2549858"] Quoting Sarudak, reply 57Can I play the beta on a computer without internet access??? No.[/quote] Is that going to be all the way through the beta process? :(

81 Replies 259,882 Views

I like it but I think if they toned it down a bit that would keep the atmosphere and have the silly easter eggs be more special... Like I fell off my chair laughing when I had the Pokemon event occus in GalCiv2...

50 Replies 128,535 Views

[quote who="Frogboy" reply="7" id="2548625"]Prestige will suck people away from other cities so if you have a bunch of crummy cities you are vulnerable to migration.[/quote] This is good... Especially if the number of people available is limited and so people have to compete for them. If people are a vital resource and hard to come by it would make city spamming pointless because you wouldn't have the people to make your cities productive and would encourage the construction of many s

16 Replies 16,122 Views

[quote who="SolarBall" reply="212" id="2548198"]A few thoughts here: The most blindingly obvious solution to me is to require essence to found all cities, not just cities on barren land. It's quite simple to understand, and would limit city spam quite effectively tghanks ot the hard limit from essence. The cost on rejuvenated land might be less than barren land, and would need balancing, but would still be there. As others have said, the other us

247 Replies 546,164 Views

Honestly I think this is a bad idea. It doesn't address the fundamental problem which is city-spam = good. Also it's arbitrary. It takes away the choice from the player rather than making the choice of not spamming cities strategically viable. If you want people to build RPG-esque kingdoms then you need to make RPG-esque kingdoms MORE strategically advantageous than spammin large cities.

247 Replies 546,164 Views

I don't think Elemental has anything to worry about from Civ... But that's just me I suppose...

111 Replies 50,077 Views

I like this idea... Although I guess that's only natural since it seems to take some inspiration from the ideas I presented here and here .... Ok yeah that's a shamless plug but I think stardock should look at some different innovative ideas. Also I like the idea of investing portions of your cities development to be able to get certain buildings. Sounds fun to me. Also. Total le

5 Replies 5,393 Views

I think it'd be awesome if my empire consisted of just one or maybe two huge cities and then dozens of smaller settlements...

157 Replies 495,400 Views

Huh... Those cities aren't really that big then... With the absolute largest taking up only 9 tiles on the map and having at most 40 buildings including housing. It seems like we should get the opportunity for some end game metroplii larger than that...

157 Replies 495,400 Views
Reply to Hexes in WOM Ideas

I'm partial to hexes myself also... However... It seems we're already heavily invested in squares sadly...

66 Replies 196,119 Views

The original majesty had a skirmish/sandbox mode and I remember there being a ridiculous amount of settings...

7 Replies 22,568 Views

While I don't know that I would like Demiansky's idea in practice I have to see that it's in no way 'random' the results of committing and when you can give them orders would be deterministic (ie in any given situation in would be possible for the player to determine if a unit could be given orders without the invoking of any kind of random number generator). I think it might be a very interesting idea to try out and see how it works in practice. It would also tend to reduce the burden of mic

20 Replies 8,159 Views

Under the current system essence does not truly limit cities because it only costs essence to bring life back to the ground and the patch of life spread continually eventuall allowing you to cover the entire map in cities.

7 Replies 10,904 Views

Another area in which I think games like civilization have boxed in game concepts far too much is in the idea of cities. In civilization all strategy and tactics and development is 'city-centric' most everything is built in cities and cities are the determiner of who owns land and who can work it. They tried to fudge the concepts of non-urban development and infrastructure with improvements and by having the cities 'work' the surrounding land. In case anyone didn't realize cities don't really

7 Replies 10,904 Views

[quote who="Dr Franknfurter" reply="7" id="2508966"]Just want to add encouragement. I'd love for the characteristics of a city to be varied and not all set on founding. Also, having base and derived stats, or other seperations could be interesting. I suppose you could make it as complicated as you want for calculating population growth or production as long as you don't add new things. Say if you had your races default values for health/education/craftsmanship/magical aptitude/beli

21 Replies 72,180 Views