Sarudak

Sarudak

Joined Member # 2646176
22 Posts 719 Replies 10,270 Reputation

Is there any way to set it so that you can select a 'chassis' in the unit selector? So you could select a skeleton instead of your regular race and instead of a person it would cost one mana or something and you would have different base stats.

134 Replies 302,769 Views

The problem is they don't allow for multiturn casting so you have to have all that mana available at once which considering the current system of levelling is a feat for your channeler although often ridiculously easy for your children.

14 Replies 9,596 Views

[quote who="StarReaper" reply="14" id="2754611"]Player 1: Hey I got a fetlie ground, what did you get? Player 2: Gold mine, earth shard, oasis, old growth forests, and two lost temples, no fetile ground though. Player 1: My network cable fell out of the back of my computer, we are going to have to restart.[/quote] Oh oh... Stop please... I almost fell off my chair laughing...

35 Replies 140,846 Views

[quote who="Murteas" reply="8" id="2754588"] Pillager #1 (with bandages covering his arms and face)" Yeah, we really messed up at that last place. We started burning the city and then starting looting. Just didn't worki as well" Pillager #2 "Good thing we found that book in the lost library 'How to Pillage the civilized way', now we know how to do it." [/quote] Indeed! Some of the things you have to research in this game are kinda

10 Replies 8,686 Views

[quote who="PyroMancer2k" reply="124" id="2754591"] quoting post + Changed the calculation for battle damage to take multiple troops into better account (with each unit getting an individual attack roll). Can you also change the UI to represent this? Instead of having say a 24 for for ATK on party of 4 guys it would show 6x4 or something like that. Or maybe on the Info card the Sword icon in front of Attack would have a tiny 4 under it. Also in case it hasn't

186 Replies 344,659 Views

[quote who="BoogieBac" reply="77" id="2752311"] - tweaked calculation of unit group battle stats (shouldn't be as powerful) [/quote] Can we get some details on what tweaking is being done exactly??

114 Replies 273,447 Views

[quote who="Gnilbert" reply="11" id="2751354"] Personally, I don't like "hard counters" in games, so I probably wouldn't choose the "immunity" part - the reality of a situation is often a lot less interesting (to me) than a game abstraction. In "reality," the appearance of a stone giant would pretty much be game over if all I have are regular troops. I much prefer things like "half damage from X" and the like. Gnilbert [/quote] I don

21 Replies 18,818 Views

[quote who="Sushikawa" reply="9" id="2738899"] Nah dude, its a good concept. See we just change the title of the game to Elementary: War Of Schools and you play the role of the 6th grade class rep at an all girls school instead of a Sov.[/quote] What have you done? Now someone is going to make this mod... God help us all.

10 Replies 66,429 Views

[quote who="LikeTheWhirlwind" reply="88" id="2738416"] The ATK of a squad is displayed as (individual ATK * NumberOfTroops) but thats not how it gets used in the damage roll. Each troop does a roll from 0 - (ATK/NumberOfTroops). This is another area where our UI doesn't communicate to the player very well.[/quote] Well this is good to know... I was wondering about this because of how hard a time my archers were having against hard targets. B

114 Replies 213,874 Views

AOE spell need to hit soldiers in a squad individually. Changing how squad works has to be done and soon before this ridiculous mechanic becomes too ingrained. Everything in the game right now is having to be balanced around the ridiculous capacities of a few peasants trained together as a group. The reason high level creatures have such high attack and defense is so they cna face up against groups of soldiers. This is a big part of what makes magic feel so underpowered and what makes compari

114 Replies 213,874 Views

I would really like a wide variety of training options. Such as being able to train a units basic stats. And then add special abilities but have what special abilities are possible based on the weapon/armor types the unit is using. (Or make the cost change depending) But adding too many abilities should have a multiplicative effect on training time and cost. So you can create a unit maxed out with every ability but he'll spend 200 turns in training and cost you 4000 gildar and he'll lose to t

83 Replies 312,679 Views

[quote who="impinc" reply="3" id="2734107"]Ok, I realize English isn't everyone's first language, but this has been bothering me. They are FACTIONS....they are NOT fractions. They are not numbers! 1/4...2/19....69/145....THOSE are fractions...[/quote] THANK YOU

47 Replies 122,773 Views

We already have life and death... They just don't act anything like what you'd expect for life and death... In fact they're virtually the same just with different names... :P

3 Replies 3,933 Views

I'm disappointed with the state at release but overall I think this game has alot of potential. It needs time to mature I guess. And I think a little more time pre release would have been alot better. Given that time I think it could be a classic game that I play for years to come. Sadly there was no option for that.

125 Replies 401,674 Views