Captured an enemy city. Quede up buildings/training defenders. As I'm progress turns, the turn count on what is building/training is decreasing, but the city shows no construction, and also doesn't allow me to rush buildings. When hovering over the Rush button, it's not grayed out, but shows 0 cost, and clicking has no effect. Debugg.err <a t
stevty2889
Agree on that, would be much easier to demolish from the city list.
In my case, the combat was not related to fighting in a quest. 1. Destroyed an enemey outpost near my borders,my city dissapeared. 2. Reloaded previous save. Instead of destroying outpost, I attacked some trolls, same result, my city dissapeared. 3. Reloaded again, didn't attack anything, and my city remained. Later, I took over an enemy city, nowhere near my dissapearing city. My city dissapeared again anyway. After the 3rd dissaperance, I also happe
[quote who="Kestral2040" reply="10" id="3072176"]will have someone look into it, did the game also crash? just wondering where the zip file came from also: can anyone tell me if they have seen the outpost be actively placed? if it's already there and your influence is expanding over it that would be a different bug from it going in and building in your influence. gonna be hard to fix until we know which one it is [/quote]
I hope it's a bug, a faction being able to build in my territory, and steal resoruces next to my city isn't very nice.
Since 0.77 I've been getting 2, 3 at most hits out of my maul weapons, and seems to be below average damage. I deal at least 4-5x damage doing the double attack over maul.
Holy overpriced! I just took at look at upgrade cost for one of my units for the first time. It wanted 1500 gold just to update a Bow?! Then for my "Death Knights" it wanted of 6000 gold to upgrade from leather to chainmail armor?! Definitely need some work done, these prices are rediculous!
I cast Tornado on the set I had out in the ocean, and they moved back to dry land. Up until then, no they did not move, they just floated there.
Another faction some how managed to build an oupost inside my own borders, right next to one of my cities. Debug.err http://pastebin.com/gAL24X0P Zip File http://dl.dropbox.com/u/9336846/FallenEnchantress0_77-2012-01-30T20-46-38-514.zip <img style="vertical-align: bottom;" src="http://dl.
Happened again. This time the turn after I captured an enemy city. City in the same region as the one that dissapeared before, dissapeared again. Units that were stationed in the city just standing there. Caravans that were going to that city disbanded and rejoined originating city. What I notice, is that there is no longer food or materials on the tile that originally had my city.. Zip File: h
Sorry, double post
I turned on the City Zoom feature, and it still doesn't show/popup what the building are when you go to demolish. Didn't bother demolishing since I don't want to accidentaly destroy the wrong building!!
1. I have only 1 army outside of my cities, nowhere near any of their cities. 2. I do have caravans out that travel near their cities, not sure if this triggers it or not. 3. This is very annoying, since it's happening so frequently, if they hate me so much, declare war already!! 4. I'm the only empire faction in this game(that I know of), the other 3 I know are all kingdom, so I am not very well liked :) This is happening in the same game I was having
Destroyed an enemy outpost that was near one of my cities. The next turn, my closest city vanishes. I loaded an auto-save, and repeated, again my city disappeared. I reloaded again, this time I did NOT destroy the outpost, just attacked the nearby trolls, and my city disappeared again anyway. I reloaded one more time, this time I didn't attack the trolls or the outpost, and moved away from the outpost. My city is still there several turns later. Degugg.err f
Still playing the same game, and I continue to be able to cast tactical spells with negative mana. Strategic spells however are all grayed out and correctly prevent me from casting due to not enough mana.
From what I've noticed, is that if I use defend, on a mounted unit/champion, there is about a 20 second lag, before it continues on. I see the same targeting grid you are refering to, but it goes away on it's own. There is a small lag on non-mounted units, but consistantly a 20 second+ lag once on a horse/warg.
I've had that happen my last 2 games. One of the factions dies off pretty quick. Guess they just bit off more than they could chew.
Was going to demolish some building in a captured city, due to wanting to cut back on spending(unlike the typical goverment). First time I've tried to demolish any buildings. There was no popup to show me what buildings I was hovering over, so didn't know what I was trying to demolish. I don't have the city zoom turned on, not sure if that matters.
Battle with any enemy sov. I used up all my mana, but it continued letting me cast spells, and mana ended up at -67 by the end of the battle. Ended up winning the battle purely because of this, otherwise they would have mopped the floor with me. Have quite a good war going on. AI did a good job leveling it's champions, however not doing quite as well with regular units, and for some reason thinks putting pioneers in their army is a good idea. Savegame(Mana
Playing a custom Wraith faction. Was making an archer unit with the Hallowed Rite ability. Debug.err link: http://pastebin.com/index.php?e=1 ZIP file Link: http://dl.dropbox.com/u/9336846/FallenEnchantress0_77-2012-01-28T16-48-09-224.zip Started the game back up, and design
Went in to a dungeon for a quest(can't remember the name). It spawned several fire elemental and Igny creatures on the map. One set of the Ignys ended up out in the ocean.
My first crash on 0.77. Crash at end of turn, over ~290 turns in to the game. Sovereign army was out moving. At end of turn game crashed. I believe an auto-save was also taking place. No zip file was created. Debugg.err link: http://pastebin.com/F5XMSdSG
Same thing here on a champion, Had Path of Mage and Affite already. After adding Mantle of Oceans, mana cost for every spell went to 0. Will take screenshots and link to save game when I get the chance.
Awsome. I've been playing for 5 hours strait with no crashes! Having a load of fun, had to force myself to stop so I can go to bed.
Clicked end of turn for several turns. No units outside of cities, so nothing was really occuing, then one me end of turn, and crashed to desktop. No zip file, here is link to debug.err. http://pastebin.com/dTTja2P9