stevty2889

stevty2889

Joined Member # 2584764
29 Posts 74 Replies 7,450 Reputation

1. Tactical comabt-AI still does things that make no senes, such as webbing ranged units. 2. Sweep attack-I'm actually glad the AI isn't using it much right now, because the animation is still broken, reported several times by the way, with ~30 second lag every time it's used. 3. As mentioned before, pathfinding needs work especially around rivers. 4. Resources-In 2 of my last 3 games, with resources set to balanced, some were missing all together (No

221 Replies 587,897 Views

[quote who="VagabondMage" reply="32" id="3307456"] Increased the amount of resources spawned Modified rarity of different world resources and their availability to have more variety I wonder, how do these changes relate to the rarity of Iron/Crystal/Horses/Wargs in randomly generated maps? A few people (myself included) were having trouble with such resources being too rare (and non-existent, even) at times.[/quote] Indeed, talk abo

82 Replies 256,703 Views

When doing a sweep attack with a Fell Dragon, there is a 20-30 second pause where nothing happens. Use to see this type of problem with other attacks in the past(as far back as WOM beta), but they were fixed.

4 Replies 4,517 Views

Darn, I just got back from vacation, I should have scheduled it around Beta 4, because all of that looks like it will be a great addition.

208 Replies 712,475 Views

My endgame score is also always 0, so my guess is that it's just not actually implemented yet.

7 Replies 33,297 Views

Agree a zillion percent on this one. I posted a thread about this myself, but got limited response. I went back to destroy some buidings, and there was no tooltip/popup to show what building I was going to destroy. Would be nice to be able to do it directly from the city screen, but at least need a popup of some sort.

9 Replies 3,535 Views

[quote who="Frogboy" reply="9" id="3082318"]As a reminder, this is a MOM tactical battle: Reduced 70%Original 848 x 523 Small maps, no obstacles, no FOW, battles over quickly. Which is what we're going for as well. This is the FE one: Reduced 57%Original 1017 x 767 I'm currently lobbying to have them let me place the units on the map rather than the current system (where the map itself determines where unit

61 Replies 181,148 Views

I think this is working as intended, however I agree with you, that if the mana cost is the same, and it goes away after battle, you should get a higher level unit for use in the battle. Either make the behaviour of the spell differant if casted in tactical, or if that is too difficult, make a seperate spell for tactical summoning. Edit: On another thought, perhaps increase the level/strength of the summoned creature based on number of shards as well. Overall, summ

3 Replies 2,527 Views

Corruption does not work correctly if you cast it on an already built shard. If you have the built shard selected, when cast corrupt on it, it will basically put a un-buildable death shard, on top of the already existing shard. I've found that I can get it to work correctly, only if I cast it on an unbuilt shard, and do not have it selected when casting the corrupt spell on it. Since using this method, I've had 0 failures with the corrupt spell. </

2 Replies 3,055 Views

Was doing the kill the slavers quest. Was using a full stack when doing the quest. Upon choosing to hire Daxus, returing the daughter, killing the spearmen army, I got 1 Daxus, but then it popped back up again, asking if I wanted to hire him again, and got a second one, then repeated again, this time I choose to not hire him and killed him, and was able to break the loop, but the original hut where I started the quest was still there, and the quest still showed as active. I sent the 2 Daxus o

0 Replies 2,083 Views

Seeing an animation glitch when counterstrike. The creature falls over dead, before the counter strike takes place, then gets back up, the counter strike animation takes place, the damage shows, and the creature drops dead a second time. This is repeatable, every time an enemy is killed due to counter strike by my soverign. Here is the save game, where this can be seen. http://dl.dropbox.com/u

0 Replies 2,162 Views

Happened several times, to several differant creatures. Most recent was Obsidian Golem. Showed that he resisted the drain life, yet took the damage anyway. Also fought some other creatures, that showed they resisted the drain life, but actually were killed by it. Game didn't show a crash, but created a zip file on exit: http://dl.dropbox.com/u/9336846/FallenEnchantres

4 Replies 4,208 Views

[quote who="smakemupagus" reply="7" id="3071108"]I've seen this several times too. https://forums.elementalgame.com/416595 It seems that the ground's fertility goes away too, perhaps that is related[/quote] Same thing here, fertility goes away on the tile where my city dissapeared.

13 Replies 8,113 Views

[quote who="AM_Shark" reply="38" id="3070482"]Quoting stevty2889, reply 34 I just want to be able to cross the water, without being forced to pick or make a sov with earth magic. If boats are too difficult, just make it so raise land, can be used by any sov without requiring specific spell books. I think that's easier than asking for all land masses, to always be connected. Whats the point of having a big world, if you can't reach half of it? Howdy, Not true

41 Replies 52,648 Views

Even with very high dex/accuracy I see the same thing. I might, if I'm lucky, get a second hit with maul, never get a third. Also the damage from each hit seems to be signfiicantly lower than each hit from double strike. It was definitely overpowered before, now it seems to be the opposite end of the spectrum.

12 Replies 3,926 Views

I haven't had any problems Alt-Tabing. I did with WoM, but so far have had no issues with this one. Might want to post your debugg.err or if zip file if it creates on next time it happens.

9 Replies 4,232 Views

[quote who="BeardyDan" reply="4" id="3073742"]I THINK this occurs if you have the node selected when casting the spell. Not 100% sure but current game 0 probs making sure nothing is selected.[/quote] Tried this on a differant shard (an air shard), made sure I did not have it selected. Cast the corrupt on it..another useless death shard that I can't build, but in this case, the original air shard is in fact gone, and only the unbuildable death shard is on t

8 Replies 35,264 Views

Actually a bit more strange than I thought. After I exisited the game, and went back in, the earth shard that I corrupted, has the unbuildable death shard, but when I zoomed in, I could still see green as well. Turns out the original earth shard is also still on the tile..when I click on it once, it shows the death shard, if I click again, it shows the earth shard, click again, back to death shard..repeat infinatly. I can re-build the earth shard, but no matter what I can not build the death

8 Replies 35,264 Views

Same issue here. I corrupted an earth shard I had already built. It turned in to a death shard, but does not allow me to build on it. EDIT: Another strange thing. I alt-tabbed out of the game, in order to make the post. When I alt-tabbed back in to the game..the death shard, turned back in to an earth shard..I corrupted it again, it went back to being a death shard, still can't build it. I tried to reproduce it turning back to an earth shard, but it did not repeat,

8 Replies 35,264 Views