Reposted in the support section.
stevty2889
I became the UP chairman, and thought finally, I'll get that darn Environmental Protection Act repealed, so I can colonize that nice planet in my system. I proposed to repeal, and it went through, however, I still was not able to colonize the planet, or any others for that matter. I waited several turns to see if it just needed a turn or two to kick in, but it never allowed me to colonize the planet.
I became the UP chairman, and thought finally, I'll get that darn Environmental Protection Act repealed, so I can colonize that nice planet in my system. I proposed to repeal, and it went through, however, I still was not able to colonize the planet, or any others for that matter. I waited several turns to see if it just needed a turn or two to kick in, but it never allowed me to colonize the planet.
Previous game started crashing to desktop constantly, so I started a new game. Currently saved on turn 293. At turn 295, no matter what I do, the game will crash to desktop. After several tries, finally got a ticket submitted with the save game and crash dump attached.
Same thing here. Terrans and Iridium at war with me, Galactic Peace proposed and won(including Terrans and Iridium voting yes), next turn, they go right back to war with me. Propose peace treaty through diplomacy, give them some techs and credits so they'll accept. Next turn..right back to war. Also, have military alliance with they Krynn and Drengin, but they do not come to my aid.
1. Tactical comabt-AI still does things that make no senes, such as webbing ranged units. 2. Sweep attack-I'm actually glad the AI isn't using it much right now, because the animation is still broken, reported several times by the way, with ~30 second lag every time it's used. 3. As mentioned before, pathfinding needs work especially around rivers. 4. Resources-In 2 of my last 3 games, with resources set to balanced, some were missing all together (No
[quote who="VagabondMage" reply="32" id="3307456"] Increased the amount of resources spawned Modified rarity of different world resources and their availability to have more variety I wonder, how do these changes relate to the rarity of Iron/Crystal/Horses/Wargs in randomly generated maps? A few people (myself included) were having trouble with such resources being too rare (and non-existent, even) at times.[/quote] Indeed, talk abo
This still happens in 1.12...would be nice to see this very old bug get squashed..
I have a 7970 as well and was having the same problem. I'll try the MSAA to see if that fixes it for me as well.
When doing a sweep attack with a Fell Dragon, there is a 20-30 second pause where nothing happens. Use to see this type of problem with other attacks in the past(as far back as WOM beta), but they were fixed.
Darn, I just got back from vacation, I should have scheduled it around Beta 4, because all of that looks like it will be a great addition.
My endgame score is also always 0, so my guess is that it's just not actually implemented yet.
Devs are aware, and working on a fix. More details here: https://forums.elementalgame.com/416667
Agree a zillion percent on this one. I posted a thread about this myself, but got limited response. I went back to destroy some buidings, and there was no tooltip/popup to show what building I was going to destroy. Would be nice to be able to do it directly from the city screen, but at least need a popup of some sort.
[quote who="Frogboy" reply="9" id="3082318"]As a reminder, this is a MOM tactical battle: Reduced 70%Original 848 x 523 Small maps, no obstacles, no FOW, battles over quickly. Which is what we're going for as well. This is the FE one: Reduced 57%Original 1017 x 767 I'm currently lobbying to have them let me place the units on the map rather than the current system (where the map itself determines where unit
I think this is working as intended, however I agree with you, that if the mana cost is the same, and it goes away after battle, you should get a higher level unit for use in the battle. Either make the behaviour of the spell differant if casted in tactical, or if that is too difficult, make a seperate spell for tactical summoning. Edit: On another thought, perhaps increase the level/strength of the summoned creature based on number of shards as well. Overall, summ
Oops, guess it's working as intended then. Thanks!
Corruption does not work correctly if you cast it on an already built shard. If you have the built shard selected, when cast corrupt on it, it will basically put a un-buildable death shard, on top of the already existing shard. I've found that I can get it to work correctly, only if I cast it on an unbuilt shard, and do not have it selected when casting the corrupt spell on it. Since using this method, I've had 0 failures with the corrupt spell. </
Was doing the kill the slavers quest. Was using a full stack when doing the quest. Upon choosing to hire Daxus, returing the daughter, killing the spearmen army, I got 1 Daxus, but then it popped back up again, asking if I wanted to hire him again, and got a second one, then repeated again, this time I choose to not hire him and killed him, and was able to break the loop, but the original hut where I started the quest was still there, and the quest still showed as active. I sent the 2 Daxus o
Seeing an animation glitch when counterstrike. The creature falls over dead, before the counter strike takes place, then gets back up, the counter strike animation takes place, the damage shows, and the creature drops dead a second time. This is repeatable, every time an enemy is killed due to counter strike by my soverign. Here is the save game, where this can be seen. http://dl.dropbox.com/u
Happened several times, to several differant creatures. Most recent was Obsidian Golem. Showed that he resisted the drain life, yet took the damage anyway. Also fought some other creatures, that showed they resisted the drain life, but actually were killed by it. Game didn't show a crash, but created a zip file on exit: http://dl.dropbox.com/u/9336846/FallenEnchantres
I see the same thing. Gamblers strike, never misses, double strike never misses. I've also never seen a critical hit on either of them.
[quote who="smakemupagus" reply="7" id="3071108"]I've seen this several times too. https://forums.elementalgame.com/416595 It seems that the ground's fertility goes away too, perhaps that is related[/quote] Same thing here, fertility goes away on the tile where my city dissapeared.
[quote who="AM_Shark" reply="38" id="3070482"]Quoting stevty2889, reply 34 I just want to be able to cross the water, without being forced to pick or make a sov with earth magic. If boats are too difficult, just make it so raise land, can be used by any sov without requiring specific spell books. I think that's easier than asking for all land masses, to always be connected. Whats the point of having a big world, if you can't reach half of it? Howdy, Not true
Even with very high dex/accuracy I see the same thing. I might, if I'm lucky, get a second hit with maul, never get a third. Also the damage from each hit seems to be signfiicantly lower than each hit from double strike. It was definitely overpowered before, now it seems to be the opposite end of the spectrum.