Denryu

Denryu

Joined Member # 2555936
59 Posts 1,097 Replies 1,051 Reputation

Back to the tactical vs strategic discussion... I have been thinking about it, and I think that auto resolve that does nothing but number crunching is lame. Units should have a default behavior. I would love if you could give each unit within an army specific instructions like "protect unit y" or "advance until you are in range then fire volley at nearest enemy", etc. The capability to "program" your units to fight effectively without your direct help could become a mini-game

185 Replies 515,610 Views

I am not sure about the mundane techs, but I think this kind of diversity in the spell research area is exactly what will give each faction it's identity. It would be cool if some mundane tech was faction specific as well.

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[quote who="Wahngrok" reply="7" id="2255078"]I like tactical combat - especially in a fantasy setting. What good are fantasic creatures if they can't show off on the battlefield? [/quote] Amen brother!

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[quote who="Ashain" reply="14" id="2254952"]Actually the topic of the thread is basically what can we learn from the screenshot, so he's basically just speculating on something he noticed. Also keep in mind the game is pre-alpha, it could just be a placeholder at this point. [/quote] Ah i see that now - it does relate to the SS. That being said, I bet "weaponry" is just the analog of "space weapons" and "space defenses" in GC2 which then in the tech tree you could s

42 Replies 127,267 Views

From climber's reply #34 onward, I am not sure how this has anything to do with this thread. Moreover, I am not sure where reply #34 came from - it just seems to be a random thought. Now I understand that, as I have random thoughts all the time and someitmes even post them.

42 Replies 127,267 Views

This argument has come up in every game I have ever beta-ed (even tho we aren't beta testing yet!). There is always "some feature" that part of the community does not like, but feels they will be obligated to use if it is present. The one that sticks out in my mind was the MMO Vanguard, and "the feature" was the mini-map. There was one crowd that felt that having an overhead mini-map took away from the realism and dumbed down the game. I was in this camp and that was the original dire

185 Replies 515,610 Views

[quote who="GW Swicord" reply="25" id="2254576"]How many Elements are there? A. Five: Earth, Air, Fire, Water, and Life B. Four: Earth, Air, Fire, and Water (with Life as either Aether or the Sum of the Four) C. Six: Earth, Air, Fire, Water, Life, and Death (the 'Life' rune describes an Element with two separate aspects) Scoutdog, Darkodinplus, please suggest edits here to help avoid any unconscious push-poll wording on my part. The order of choices

38 Replies 44,956 Views

I am with the previous two posters. I would even like a game that was essentially a never ending sandbox, and certainly a single game that could take 100 or more hours would be great. For this type of game, anything short of a few hours, will be too short, even on a small map.

39 Replies 100,166 Views

Please get your questions in within the next 24 hours or so, and thanks to those who have laready submitted questions.

38 Replies 44,956 Views

What was wrong with The GalCiv2 spheres of influence? They were just there. Anyone could fly thru them without it being a "declaration of war". You don't want me wandering around in your territory? Do something about it! I also liked how you could have islands of influence if a new settlement was too far outside your current area of influence.

39 Replies 100,166 Views

[quote who="psychoak" reply="2" id="2253245"]Since cities will take essence to found, why does this thread exist? More cities, more terrain to protect means a larger army. More improvements to purchase, and newly founded cities aren't going to be making money while they upgrade infrastructure to acceptable levels. In return for your essence, which will weaken you, you're taking a short term hit to productivity, in return for a lo

77 Replies 165,274 Views

[quote who="KellenDunk" reply="5" id="2253155"]I don't understand what you're complaining about, form what I see having installed dosbox and MoM after being excited for this game, There are a lot of similarities from what we know for sure. Also this game has your whole list. The archmage=the channeler CHECK Empire building? CHECK Troops? CHECK MAgic? CHECK No this isn't gong to be MoM2,

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Another thought - maybe the choice to "go Gandalf" would have something to do with scarcity of resources. Maybe you start a game planning to hoard essence and become uber channeler - but you start the game and are literally surrounded by resources. You'd be crazy no to lay down your capital and crank out the armies imo. Or the reverse, you are planning to build an army to Stand the Test of Time (tm), but there are no resources to be found near your starting position....maybe time to consider

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Also, dont forget the multiple VCs. Maybe an expander WOULD have an advantage for a conquest VC, but the uber channeler (because only small groups can crawl dungeons) would be at an advantage for the Quest victory. Maybe the guy who goes somewhat Gandalf builds one uber fortress city, but rather than expand his borders he runs around clearing dungeons and following the quest. Another balancing issue - the builder/conquester that plays his gamestyle well should be achieving the military force

77 Replies 165,274 Views

[quote who="landisaurus" reply="11" id="2251694"] Quoting psychoak, reply 10 I hope not... Supcom is rather inferior to TA in a few areas. yeah, but it was superior in a few other areas. I'm fairly sure the point is that they are not going to be the same. They will just have the hopes of giving the players the same satisfaction. [/quote] The same late nights, the same sick days taken because "

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I would say it may be the "spiritual successor" to MoM, but there is going to be so much missing from what I would expect from MoM2, as well as so much going in a completely new and exciting direction...as I have said before, I came here looking for MoM2, but my expectations have gone up since I got here.

49 Replies 51,260 Views

[quote who="Sammual" reply="25" id="2251462"] Quoting Denryu, reply 17 Quoting Sammual, reply 14 I think the Channeler who weakened himself to create that extra city will no longer be strong enough to protect it from the Channeler that kept all his power to himself and then just takes over the area others have created. Sammual Him and what army? Literally. My Channeler will need a

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[quote who="theratster" reply="1" id="2251537"]So let me get this straight, you MUST spend essence to create city/towns? Is this correct? You are not required to spend essence to maintain a town/city? If so, would'nt it be bettter to let your opponent create towns/cities, and just capture them, if there isn't a corresponding cost in essence (which I understand to be finite) to do so? Or does the original creator get the essence back, if a city/town is captured

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I wonder if all 12 premade factions will be available in alpha/beta? Will there be any customization capabillity at this point, or will the focus be to get the premade stuff well balanced/tested?

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[quote who="GW Swicord" reply="16" id="2250981"]Re champions defecting, I guess it's a matter of taste, and maybe of setup options. I have about as strong a dislike of champions as mindless slaves as Denryu and Martok have for the possibility of a champion defecting (or maybe just wandering off alone or returning to the Indepedent Power where he or she came from). And on the 'balance' side of the argument, if towns can defect (which at least a share of us think will likely be in th

77 Replies 165,274 Views

[quote who="Sammual" reply="14" id="2250972"] Quoting Paradoxnt, reply 3 The essence/city founding concept should balance the problem of 'the most cities wins'. I disagree. I think the Channeler who weakened himself to create that extra city will no longer be strong enough to protect it from the Channeler that kept all his power to himself and then just takes over the area others have created. Sammual [/quote] Him and

77 Replies 165,274 Views