For anyone that doesn't want to read any further, I essentially disagree with almost everything psychoravin has said. Comparison to GalCiv is lame,a s in GalCiv you did not have an in-game avatar. In EWOM you start the game and the ONLY person on your side is your channeler. You have to build everything from him. Barring a "Call of Return" or some other way to get him back in the game, the game should be over for that player. What happens to his armies and cities? I have seen some goo
Denryu
I think the ultimate goal should be that gaining a small advantage does not snowball into a certain victory. There needs to be a way for underdogs to stage a comeback, but not by throwing everything but the kitchen sink at the player who first shows some strength. On the other hand, there should also be a point where overwhelming dominance is established and mopping up (in a conquest game) is relatively fast. With the quest victory condition, I almost wonder if this is even va
I really don't like a universal war-weariness mechanic, because maybe your faction is a bunch of war mongering, make-Klingons-look-like-hippies badasses. There should be advantages to having a pacifist faction, and those advantages could be offset by war-weariness penalties for prolonged war. Or looked at another way, at least having a warrior faction could be immune to war-weariness. Generally, war-weariness adds no fun for me personally, it's an annoyance.
[quote who="ckessel" reply="21" id="2258004"] Quoting psychoak, reply 18 This is why auto-resolve is gay. In a game with tactical combat, people whine about how auto-resolve will suck. To make it not suck, you make it complicated. Then the people, that don't want tactical combat to begin, with complain about how it's too complicated to use the auto resolve. Then you make it simple by taking all the complicated stuff ou
[quote who="Scoutdog" reply="2" id="2257791"]This will to some degree be remedies by the "going Gandalf" system, especially if the game is able to sense when someone is steamrolling and begin to direct events at them to compensate. [/quote] Bah. The game should NOT direct events to compensate for anything. I really hate that approach. I mean if other AI controlled factions start to band togather against a leader, that makes sense. but the game should not cause "random" bad things
Lightning could correlate to life element (just ask Dr. Frahnkensteen) and their could be a corresponding "dark bolt" or "death storm"...
[quote who="Denryu" reply="17" id="2257016"]Having some problems posting results. You can see them here. http://www.youtube.com/watch?v=Yu_moia-oVI. Some things to note: On questions 1 and 4 - on questions 1 a lower average rating indicates that it was more popular, the range was from 1 to 4. Lower is better. On question 4, the range was -2 (Hate), 0(Neutral) and +2(Love) so higher is better, and anything positive reflects a net "po
Having some problems posting results. You can see them here. http://www.youtube.com/watch?v=Yu_moia-oVI . Some things to note: On questions 1 and 4 - on questions 1 a lower average rating indicates that it was more popular, the range was from 1 to 4. Lower is better. On question 4, the range was -2 (Hate), 0(Neutral) and +2(Love) so higher is better, and anything positive reflects a net "positive" opinion. Sorry for the confusion
I do not know the details and would wait for a Dev to comment, however, I do believe that a lot was said about multiplayer in the heat of the moment following the DemiGod launch. So a) your plan might be doable even with them doing the hosting, and b) there may be other multiplayer options that we don't know about.
*poke* Is this thread dead yet? [e digicons]x_x[/e] We oughta give it a decent burial, it was a good discussion! [e digicons]O:)[/e]
[quote who="RisingLegend" reply="21" id="2256298"]Well we don't know anything yet, but I tend to agree most with Swicord. I too, loved the discussions about a succession system but I think there are many ways to go about it also. Such as during artifact creation, a Channeler could imbue it with a decent amount of essence and give it to a hero. Upon the untimely death of said Channeler, the hero could then take that artifact to a specific area on the map... say the Fires of Seyrdris (See
[quote who="Wintersong" reply="13" id="2256256"]in-game default name schemes (prominant forum members/beta) Someone wants to become inmortalized in the game... I was expecting Denryu making many questions and then add some from the PMs and not that PMs were going to be main course. Still, not bad. [/quote] Well I was expecting ALL of the questions to be submitted, and I wouldn't have to come up with anything! [e digicons];P[/e] (and seriou
Assuming you are only allowed to cast a certain amount of magic as a channeler per turn, it would suck if auto-resolve burned your points on an insignificant battle leaving your tank empty for a more important one (in the same turn)...
Because the submitter, Scoutdog, wanted them to be ranked, adding "I don't know" as an option would have just given you 5 choices to rank instead of 4. I am pretty sure questions CAN be skipped.
[quote who="pigeonpigeon" reply="9" id="2255676"]Denryu, now you have to put off posting the results as long as you possible can just to antagonize landisaurus! [/quote] [e digicons]}:)[/e] Isn't that a given? [e digicons]}:)[/e]
Another thing to consider - in MoM the channeler could often cast powerful and decisive spells during Tactical Combat, whether he was physically present or not. How can you not have at least a tactical option in a game like this - I assume auto resolve is going to remove the capability of the channeler to cast during combat, or if not how would a channeler cast spells during an autoresolve battle? [e digicons]
[quote who="Annatar11" reply="16" id="2255597"]It's an interesting idea. Perhaps rather than a specific auto-resolve result it would just give you a general approximation of what you can expect. Like the TW tactical result summarizes as "Decisive Victory", or "Close battle" and things like that. So you initiate combat, and it gives you a hint of what you can expect, and then if it's a Close Battle you can auto or try to squeeze the most out of it with manual. That way it's not exac
[quote who="landisaurus" reply="7" id="2255616"]I'm actually really excited to see the results on this one. (I mean, I was excited about the others, but it was a distant kind of interest. This one however, because some of the questions are mine, as well as including general play style questions that I'm interested to see where the community sits, I'm on the edge of my seat this time) [/quote] /dangles carrot [e digicons]*_*[/e]
[quote who="pigeonpigeon" reply="4" id="2255588"]Taken. But question 1 could really have had a "Don't Care" or "Not sure" option. I haven't ever done much in the way of modding games, so I don't really know; and I doubt I'll get into heavily modding Elemental, either, so I don't really care - unless of course it affects the quality of other people's mods And question 5: answers 1 and 3 seemed identical to me. In other words, in number 3 it said "6 elements" but describe
I personally don't like giving the player two bites at the apple - if you go with autoresolve you should live with the results. But that's me, I will play almost exclusively ssingle player, so if it was in I wouldn't care
Actually I did ask for discussions about any questions to please start another thread on it, but the survey is live now, so no worries!
[quote who="psychoak" reply="1" id="2255472"]Odd questions in that one... [/quote] I blame myself - I expected more community involvement and really didn't think anything up, and added the few questions I did as afterthoughts. I really thought there would be more involvement.[e digicons]:'([/e] But thanks to those that did submit, I thought they were good questions! [e digicons]:thumbsup:[/e]
Hey all! Here is survey 3, I just ahve a hard time waiting for Friday! lol, I guess it is the weekly Thursday survey (Now you will get them on Wednesday evenings!) Just kidding. Hey Thursday is pretty cool seeing as how Alpha is planned for a Thursday launch! In just two weeks! WOOT! Thanks to the contributors who provided questions for this weeks survey. I threw in a couple of my own at the end, sorry I was a lazy bum this week letting you guys do all the hard work of coming up with
But you do realize that as of the last official date we received, WE are now at 2 weeks and counting for ALPHA!!!! [e digicons]5*[/e] [e digicons]4*[/e] [e digicons]3*[/e] [e digicons]2*[/e] [e digicons]1*[/e] [e digicons]:')[/e]
[quote who="Scoutdog" reply="10" id="2255200"]Yes, let's not forget bears. Actually, on second though, let's all forget the bears for a while. [/quote] Indeed. I am getting a bit tired of the bear theme - it was funny for a while, now I hope they put bear mounts in and make them were those silly tutus and foofy collars and maybe even a clown hat....[e digicons]|-)[/e]