Denryu

Denryu

Joined Member # 2555936
59 Posts 1,097 Replies 1,051 Reputation

Solar, So please correct me if I am wrong but you are essentially saying the answer to improving the long mop up phase is to extend it? Since what you are proposing, from your own description makes it more interesting for the loser because he has a better chance of a comeback and "more interesting" for the winner because he hasn't really gained much advantage and thus he needs to continue to play carefully. You say that you hate the boring mop up stage and then cheer for somet

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Good news, thanks for the clarification. So since I am assuming that a "army resistance to ice spell" would indeed lower doamage from ice spells but would not afford any protection to a fire spell, there will indeed be damage types and resistance but just not at the unit design phase. Is that correct?

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Well thanks for asking. Actually it has been more like a rough 3 months. Yes I realize the quality of my posts is terrible and I often hesitate to hit the enter key because of the level of vitriol, and the I say "ah &^%* it" and hit enter anyway. Since you seem to think it matters I will divulge that I am 46 years old, full time job, married with two sons, aged 15 and 12. My wife has had back problems for about a year and a half that we have spent thousands of dollars and nothing

64 Replies 138,825 Views

It means that you magic resistance will block arcane damage (or mitigate it) and armor will will mitigate physical damage. Whatever damage gets thru subtracts from your HP. Example, you might have a heavily armored knight with low magic resistance, and you might have a high mage with cloth armor but high magic resistance. The mage you can firebolt, ice sotorm etc and it will have some effect, but it will have more effect on the knight with low magic resist. That's beca

12 Replies 8,364 Views

No I don;t think there will be physical HP and arcance HP either. It is much easier if you look at MoM Analogue of "hearts" = health, shields = AC or protection from physical damage and resistance, which is protection from magic damage. AS explained I believe arcane damage and physical damage will both simply subtract from your health pool.

12 Replies 8,364 Views

[quote who="Ragnar1" reply="7" id="2474875"]I haven't had time to really post much on this subject, but have been thinking this for a while: Damage is damage. Magical or physical. Keep it simple. Just add attributes to the weapon or spell, and allow multiple attributes. This will allow for plenty of different combos and modding. A fire ball does X damage and has the 'fire' attribute, and 'area effect (radius 2 squares)' attribute. For 'Fire'

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Solar, I think in a lot of those other examples people more or less held their peace - they were unsettled but took a wait and see attitude. I think in this case a few things happened - some of the slightly more hardcore people are feeling that time and again the path of least resistance, i.e. the "simplify everything" path has been taken and that is now reaching a point where it seems that is the path that can be assumed to be taken until there are indications otherwise, and two, onc

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I would like some quests with some new quest rewards. Something like you kill a certain number of NPCs in solo combat, all other factions adjust their diplomatic view towards you (friends respect you more, enemies fear you more) So rather than being a quest it could be mroe of an accomplishment per the last post. I like the idea that there could be dozens of achievements that there is no formal quest giver, but just doing certain things in the game could trigger little rewards (nothin

176 Replies 647,149 Views

[quote who="vieuxchat" reply="148" id="2475040"]I was thinking about something. Is it so hard to implement a way to change the armor of a whole army ? You could create "tempaltes" when you design a unit. Before battle you choose the template you want. If your army have bows ans swords, you can choose between them before combat. But so much supplies would reduce that army speed. I'm sure Stardock' crew can find an easy way to switch the armor of a whole army. [/quote] W

183 Replies 647,336 Views

[quote who="ashampine" reply="67" id="2474924"]ooh! How about a locked room mystery? Sovereign X has died in his bedroom. He has two heirs. It seems likely that one of them offed the old fellow, but no one can prove it. You have a chance to resolve the mystery and play politics. Proving that one of the heirs is the murderer, or framing the other one, can have different rewards. Maybe the murderer is inclined to be friendly towards you

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[quote who="KellenDunk" reply="132" id="2474564"] Quoting Denryu, reply 131 I wasn't over reacting - I was saying IF the mechanic was removed because it was overly complex for the casual gamer (i.e. if people could not comprehend and deal with different damage types) then indeed, America has been dumbed down. There are certainly a lot more serious issues out there that demonstrate it, somebody with no accomplishments to speak of getting elected as president on a th

183 Replies 647,336 Views

I wasn't over reacting - I was saying IF the mechanic was removed because it was overly complex for the casual gamer (i.e. if people could not comprehend and deal with different damage types) then indeed, America has been dumbed down. There are certainly a lot more serious issues out there that demonstrate it, somebody with no accomplishments to speak of getting elected as president on a three word motto ranking high on the list. Yes, point taken though - pointing to a minor subsystem

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[quote who="KellenDunk" reply="1" id="2474205"] quoting post With the news that magical damage has been boiled down to one type I was worried that all spells that do damage will be exactly the same only with cosmetic differences. I was worried that damage types caused that, because you would need to make identical damage spells of each type. with one type of magical damage you can focus damage into one or two schools

64 Replies 138,825 Views

Yes and it could just be that how I envisioned different damage types and resistances is much less complex than what The Team had tried to implement and did not like for complexity reasons. But the fairly simple system I have talked about in my last two posts - when I hear they are being dumped for complexity reasons and because of feears expressed by casaul players.... it makes me think OK that proves it, the Dumbing Down of America has been signed, sealed and delivered. I mean, unfu

183 Replies 647,336 Views

I don;t have any quest requests per se. But i do have some ideas about how I would like to see the main questline done. I would like to see a lot of low level easy quest starters scattered all over, much like goodie huts. Some of these could just be dead end quests - you do it, you get your reward and some experience, and you are done. But some of these could guide you into higher and more difficult quests, and point you towards the quest givers for the quests that will eventually lea

176 Replies 647,149 Views

Oh I think there will be different effects, such as what you were saying before - an ice spell might slow movement, a fire spell might do additional damage for the next couple of turns. But in the example you gave in the "if you want to get fancy" paragraph, you are talking about a fire elemental essentially having its resistance to arcane raised "on the fly" when it was being attacked by a fire spell (so it would take little or no damage). This is what I am referring to as having damage

183 Replies 647,336 Views

[quote who="Darkodinplus" reply="122" id="2474212"] ... If you wanted to get really fancy you could make elemental shield flame have a weakness to arcane damage out of the water school of magic. So if you attacked the fire elemental with an ice sword with the same stats as the previous fire sword its arcane resistance would drop thus causing it to take more then 10 points of arcane damage. Now if you throw in unique effects for fire, earth, air, water, life, death,

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Bottom line for me is I guess I just can't handle the sausage factory. I don't like to be told to hold comments on certain game elements until we are in the beat to see those elements, and then get Dec Journals like this that say "we are yanking this because it is unfun". And then when there are a VOCAL FEW (myself included) that say essentially that sucks and here is why (because now we won't be able to make X, Y, and Z strategic choices) we basically get told that we are just a bunch of noo

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[quote who="Frogboy" reply="75" id="2473102"] For the Love of God, Frogboy,how can you say that? No fire spells putting men ablaze, no frost one freezing them, no slingers creating clouds of poison, no nothing? You can't say that when we know you play Dominions. There are no 'party' combat system there, but armies of hundreds against dragons and such just like Elemental will give us. And there's nothing tedious launching your pikeneers boosted with earth magic against la

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[quote who="RisingLegend" reply="64" id="2472518"] I'm sorry to say this, but I've begun to regret pre-ordering the game. Not because I know the game will suck or anything, but because I'm afraid it may, yet I've already paid for it. The direction the game design is heading is troubling. I get that they want a game that's simple to play, and hopefully as fun as possible. On the other hand, I'm honestly worried that in the pursuit of simplicity and fun,

183 Replies 647,336 Views

[quote who="tesb" reply="18" id="2471295"]@Thanaeon You could make a fireball like: category: fire damage: 10 arcane damage and fire-elementals would simply be immune to category fire and vurnable to water / frost. You still have only 1 magic damage type, while retaining tactical depth. I like the sound of "only" arcane damage, what i do not like is that you have to controll x-amount of certain shards just to c

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AT first I didn't like the change to mana, then I realized that even though MoM had different node types, it also just used generic mana. Damage and resistance types I am disappointed to see go. I want a deep and challenging game. Bottom line that is all that matters, and fun of course. Things are still too skeletal to really determine how it is all going to come together.

183 Replies 647,336 Views