You will see the day when "Spell Blast: X Mana and Y Crystals." XD
Wintersong
[quote who="M. Agrippa" reply="10" id="2840824"]Was the flavour text for spells changed to reflect the new spell values? ex: Heal giving +6 hp (was +10) Was playing r last night, seems like the back end may have changed but not the text.[/quote] They do.
I know that it's not best to put all in one thread but here it goes: 1 - Shards' tooltip... 2 - After this battle (decimated Karavox with Arcane Arrow): Most of my Champions leveled up, and they did so with something weird happening to their
Yesterday, in patch 1.09q, wives for my sons... Today, in patch 1.09r, wives for my sons in my last game: Stats may be a b
There is still an issue with autoresolves that happen out of the part of the map you are seeing (autofocus on units to be blamed, I'm sure as they are responsible of the "jumps" in the screen from one point to the otehr of the map). The animation of the combat is not played until you manually move the screen to where the battle is supposed to happen. While you don't do that, you cannot even end the turn. Or a couple of times I got one character to lose it's card image a
[quote who="BoogieBac" reply="2" id="2839897"]lol Love it, thanks WS [/quote]Thank you all for creating the game. :) By the way, keep those Sword of Cheto in line, please. XD See my newest daughter-in-law in my latest game. Anything familiar? As there will be an update today, I won't be able to finish the game (I was to obliterate them with Decimator Spells anyway :P
[quote who="Corbeaubm" reply="1" id="2839925"]Arcane Arrow is even more broken. It's a bit like the Heal math, except that you deal twice the amount of damage (if you're meeting it's intelligence requirement) from any tactical range for less mana. Equipment? Pah! Get a couple of casters, and you can steamroll everything at a really early date.[/quote]In my current game with custom Quendar Sov with Attunement and initial Int maxed plus all level ups go to Int, using Res
Only affects non Sovereigns. Which seems stupid (not affecting them, not the fact that affects normal Champions). Edit: I reserve my offensive spells for enemy Champions (unless the situation requires otherwise) and Healing as common sense tells. I see no mana shortage on my games except when I spend many seasons straight in battles that need of magic support.
So the world had gone kaboom and I was bored. So I was like: "I need stuff." and decided that it was about time someone did something about it. First things first, I found my Kingdom of Tarth (named after daddy because I'm such a wonderful daughter). I called the captial Nure after dealing with the locals and their bad habit of suggesting the weirdest of names. So a dude named Janusk appears and offers his services (a fan? yay!). He also provides Gildar each season which is
I see no point in increasing anything else but Intelligence for a spell based Sovereign (except maybe some early Constitution points). Arcane Arrow and Arcane Strike are enough for your damaging needs as far as I have seen. Add some Return/Teleport for mobility stuff and Heal to keep the meatshields in shape. I also want Intelligence to have more uses in spells but right now as things are, I don't see it as useless.
[quote who="gsitetfs" reply="5" id="2839707"]Regarding expansions.. during my efforts to get Impulse to restore an old archive, stumbled upon the "Detect application" menu option of Impulse Choose "Games" and you see that Elemental has got 3 additional expansions planned..[/quote]Destiny's Embers is from the book (need to buy it these Christmas if possible...) so that's not one. I wonder if the other two are exclusive retail content (to be released someday, I hope) a
In the Mirror Universe, you can only give negative Karma. [e digicons]:X[/e]
Now we need a thread about when will be the 1st expansion. [e digicons]:X[/e]
[quote who="Annatar11" reply="26" id="2839585"]I believe the auto-reply when sending in a support ticket tells you not to reply to it because it will push it to the end of the queue.[/quote]Something like this: ***THIS IS AN AUTORESPONSE TO THE EMAIL YOU SENT TO [email protected].*** Thank you for emailing Stardock Customer Support. Your request has been received and you will receive a reply from our staff soon. Please DO NOT REPLY TO YOUR TICKET unless instructed to
If cities could produce "stuff" (Gildar, temporary increased prestige,...) when there is nothing else to build, there wouldn't be "dead turns".
[quote quoting="post"] - Arielle's Shield: 5 armor +15 hp [/quote] Bring the whole good old Arielle armour, please! [e digicons]:pout:[/e] I can only use some parts right now. :P Patch for yesterday? Are you sure?
[quote who="aeligos" reply="11" id="2838958"]Hello one and all. I am new here. Tonight, when I get home, I will be buying Elemental: WoM via Impulse. I've been warned to wait until the game has been ironed out further, but honestly, I can't seem to control myself. I need it now, today, tonight, yesterday. Maybe I should seek counseling? Nay! That would only make me believe that I can't handle myself.... Nevermind I s
Yes. Sometimes the Sovereign is busy somewhere else and the map won't explore itself.
Once you get some Shards and some mana producing buildings, mana goes well. As long as you don't waste your mana in pointless casting. And now with that new mana generating talent, even better. Enchanments without upkeep costs don't seem a good idea to me. +5 Attack for free until I cancel it? Even if you increased the casting cost of it, once casted why should I ever cancel it then? Right now it's a very MoMish.
You managed to break the forum layout. [e digicons]:X[/e]
[quote who="Stuie_acs" reply="8" id="2838806"]Heavenfall - can I have a cheese sandwich, light on the mustard?[/quote] Newbies... Heavenfall, can you mod my salary? I need a raise. [e digicons];)[/e] [e digicons]:pout:[/e]
In the real world we keep discovering new "sources" of resources we already knew about. Why cannot be the same for Elemental where explorers (invisible, abstracted little guys that roam the world without us noticing) can find new places where that resource can also be exploited? "See this map sir! In this place we had previously visited, this time we explored a cave system that was there and found a gold deposit that we could use!" I don't mind Case 1 or Case 2. But Cas
Case 1: Tech spawns stuff that may or may not appear in your land. Case 2: Resources are hidden and need a tech to make them appear to your eyes... they may be in your territory or they may be not. Only difference, is that with Case 2, the enemies cannot see/use the resources until they get the techs. With Case 1, they can see/use them (depending on spawn) and plan accordiingly to the situation (and later add more resources with their own tech). I get th
[quote who="LightofAbraxas" reply="39" id="2838680"]With revealed resources, the value of territory changes dynamically, creating the opportunity for interesting emerging conflicts. Spawning resources available for instant use just seems kind of dumbed down to me. But, there's probably a large segment of the player base that prefers it this way, so...[/quote]Apparently you have never suffered your spanwed resources appearing in enemy lands. Happens to me most of the time. Way to start Food Wa
Last time I checked, sons get the abilities of the father and daughters those of the mother (channeling isn't guaranteed).