I'm using Debut video Capture and I can capture directly in flv (for youtube). Debut Video also has some software like windows movie maker.
vieuxchat
[quote who="James009D" reply="2" id="3062573"]I'm trying to do a "Lets Play" for FE (it's kinda fun) but I'm having some trouble with it. I'm using FRAPS to record the video/play but I CANNOT get Windows Movie Maker to recognize the files (just shows up as blank). Anyone have any ideas or alternatives to WMM... or FRAPS? Planning to put them on YouTube, don't really want to explore LiveStreaming yet. EDIT: Took me all day but I disco
No, it's just that I've attacked the butchermen with a defence a little too low. The butchermen had the heavy axe that has "backswing".
It's not really streaming, but I've made two videos. And more will come :) https://forums.elementalgame.com/415781
Or the color of the perk when you have to choose. (a rare perk would be outlined in red)
That can happen is the gambler's strike rolled a 18 (that transform in a 36 - a roll of 11 in defence = 25) and you rolled a 26 for the crushing blow (26 * 1.5 = 39 then a roll of 7 in defence) That would be odd if that thing happened several times. If you have 10 in attack you roll a die to know if you'll get 10 in attack. In WoM the dice ranged from 0 to 10, in FE we can't be sure but it seems the range is more compact around the value (you'll rarely roll a 0
Cast "Imbue champion". Without that, a champion can't use magic.
Story of Krystaal - part 2 : Where she meets a friend. Where she fights some bad guys. Where she discovers that bears don't like her. Where she discovers that she likes to equip things. [video]http://youtu.be/peyTCLEzfi0[/video] I changed the resolution, so that I can have a better quality and getting a reasonable file size. Some fights are at speed X7 because youtube don't want video that last more than 15 min. And
Maybe instead of wasting the prestige it could be used to get more diplomatic capital (or anything else that helps diplomatic relations, after all... that's "Prestige !")
Damage done depends on the defence of the enemy. So does it happen when you strike the same opponent ? (or an opponent with the same defence ?)
[quote who="RavenX" reply="24" id="3061868"] Quoting Mtrixis, reply 23Get rid of it entirely, waste of time. Unless there's a gameplay element to placing city tiles (which I doubt I'd want to deal with, given the number of cities you potentially have to manage), it currently serves no useful purpose. There are also some stupid, exploitish behaviors with city spread right now, as units can travel through an entire lengthy city in one turn (but not if the city is full, a
[quote who="VR_IronMana" reply="64" id="3061842"] Quoting malichai11, reply 57Maybe I'm just bad at the game, but I've been playing non-stop since the beta was released, and I haven't felt that my heroes are overpowered at the beginning/mid game. They seem awfully squishy to me and I feel like I have to work to get them to the point where they can survive and contribute offensively. This. Last game I got a girl (Ledanna, I think her name is) and s
Hum... and why not something like : your hero will die one day. You have to prepare for their replacement with some kind of "school of heroes" ! So when they are too old, they die, and then you can replace him/her with a new fresh champion (but with some stats boosted from the dead hero : his/her legend helps new heroes to get faster some killing machines)
I didn't use it before seeing that post. And now I can't build without it. So +1 for the zoom when building.
Oh ! My bad. I thought you were talking about tactical combat. In the "train" window of cities I only see the end result. Yes, it would be good to see 6x3 (or 3D6 :P) instead of 18.
Uhh ? That's already the case O_o With my militia I can see 3x6.
I was thinking of something : even without orientation you can add bonus from position. Pincer attack : when a unit attack, check if there's another friendly unit on the opposite side. Reduce dodge Movement hampered : when you enter a square that has 2 or more adjacent enemies, then you have to pay one more MP to quit the square Shield wall : adjacent friendly units can benefit from each others in defence. Evasion : instead of taking damage y
Ok ! I'll try to do something that would help people to understand what lies behind the "Fallen Enchantress" name. First : I don't have a mic. So the only thing you'll see is me playing. I take time to show with the mouse things of interest. Second : I'll try to play that game relatively fast, so you won't get bored looking at me doing silly things. If you want me to take more time when doing things, let me know. Let the fate of Krystaal, sovereign
That wouldn't be the case if a unit would have at least one retaliation par turn.
I like the way it is. At the creation of the soveign it should cost 2 points and not 1.
I had the same bug with another hero that sent me to get the staff of fire (or something like that). We can't equip them, because for the game they're just units, not champions. And if they die, they're lost.
Some ideas : After each death, the hero has a X% chance of fying. The "X" would be the number of wounds. OR Each wound is from a category : light, moderate, severe, vital. When a champion gets a wound, you roll a dice to know what category the wound will be (0-40% light, 41-70% moderate, 71-90% severe, 91-100% vital), then you roll a dice to choose a pick in that category. In the vital wounds there would be "Permadeath", or even "returns as a ghost and whant to take re
One of my champion had the ability to spend less mana when casting spells in tactical combat. And when I'm short on mana, and I should be able to cast that damn last fireball to save my life, the game won't let because it just look at the real cost of the spell. The mana spent is always what it should (the reduced "price"). For instance a spell that cost 5 only cost 4 with the perk. I have 4 mana. I can't cast the spell. If I have 5 mana, I can't cast it and it
Hum. One thing from MoM that I miss : the ability to choose how to spend the power points : mana/skill/level At the moment you start with 2 mana per turn and there's no fast way to improve that a bit. And even the simplest spells use a lot of mana (10 mana for a fire dart. Ouch) Wouldn't it be a good idea to be able to spend mana on improve mana generation ? (so for instance if I generate 4 mana per turn, I could use 1 mana to improve mana generation and the 3 other ma
[quote who="Darkodinplus" reply="53" id="3060484"]Damn I had all but forgotten about getting the Elemental Fallen Enchantress for free with my pre-order of Elemental. Downloading as I'm typing and I'm really looking forward to checking this out. Also, nice to see some of the old crew from the Elemental forums are still alive and well.[/quote] Yep, it's nice to see that RavenX is still there ;) About FE : after a few hours of play, I have the same "on