[quote who="Heavenfall" reply="1" id="3071709"]I'd rather just see that every spell can be resisted, that seems much easier for the players and the devs[/quote] Ot not. Because that would mean that a unit with very high magic resistance could resist ALL spells as the same ? Or maybe some spells should be harder to resist. Or you could add more mana in your spell to help it pierce the magic resistance.
vieuxchat
Hum... Since I get the berserker axe, my champ kill everything since its level 7 or 8 O_o And I'm fairly sure the maluse really applies. Why would you get a weapon that has backswing or hits two times when you can have rows of 10 attacks ?
In the ledger, in the top right, you can select "enchantment" then you have the list of all the enchantment, and on who they were cast.
[quote who="OneLion" reply="20" id="3068581"] Quoting jecjackal, reply 5 + Due to improvements in AI, higher difficulty levels turned down Derek/Brad, could one of you now tell us "Which difficulty has the maximum AI turned on?". Also could we at some point get an advanced tab to customize the difficulty? Sliders for bonus attributes, econ, AI Intellect would be very nice. I second that.[/quote] Challenging. C
[quote who="StormbringerGT" reply="29" id="3069085"]I kind of like the whole lord of the rings feel you get from getting heroes together and getting to work. I just wish late game was like the later movies where the heroes also had to rely on armies to finish the job.[/quote] Hum... I reminds me that there's a lack of "army" traits like the "+1 init for the army". There could be "+1 in stength(or whatever you like) for adjacent units)" or "+1 move in tactical map for every unit th
[quote who="Sir_Linque" reply="2" id="3067463"]I agree with the archetype thing. Path Of The ... traits should be rated "Special", only available once. I also want a couple of Unique and Epic traits. And I would hope that the UI made the rare traits more shiny so that you would feel cool when one of them appears. An Epic trait could then let you pick a second Path trait on the next level up; call it Dual Proficiency or something like that.[/quote] I di
Maybe a separate building ? So that you have to specialize your city. If a building do too much things all of the cities will look the same, becasue you just need 1 building to do lots of things. You cwant a unit-generating city : barracks (creation), forge(reduce cost for equipment), training yard (reduce training time from perks), Magical forge (reduce training time from equipment), Commander corner (units starts at level 2). You woudln't be able to put all of those in all citie
+1. I too ran into that bug.
What I'd like : two separate options for AI and for bonuses : Sometimes I'd like to play with the best AI but with economic maluses for it. Or a dumb player with a looot of economic bonuses (which should be separate) So at start you would choose : AI, gildar generation bonus (flat and/or percentage), mana generation (flat and/or percentage), building time (flat and/or percentage), first level of all created armies (new armies starts at level 2 or 3 or 4 etc.), research bonuses
Another thing about high level trouncing low levels : add some "fatigue" mechanic. Each time you do anything you get 1 more fatigue point. each fatigue point reduce every roll you do by 1. Only "skip turn" without doing anything would help you getting rid of the fatigue (or some spells or some traits that would help you ignore the first fatigue point or get your fatigue back faster, etc.)
[quote who="seanw3" reply="4" id="3068453"]I don't know if quests can check a unit stat. They couldn't in WoM, but it may be something the devs are going to add. As far as making the options like CYOA (chose your own adventure) I am already working on several for my mods. This is very easy to do in the current quest system, bu t the quests we have now use the feature to accept or decline a quest. I change that option to have several options that take the story in diff
What is really good is the fact that we are still far from release. So it means a lots of good changes to come ! :D Joy !
Some tech are Empire only. Only Empires can recruit Trolls.
I played King Arthur. And the quest system is simple enough yet very interesting. I totally agree that some real choices based on the stats of the visiting sovereign/heroes woul dbe great.
And they should level up through tim eeven if they don't fight. Or they should expand. More monsters over time if you don't kill them and destroy their lair. It's just too easy at the moment to get rid of them permanently.
If heroes are getting out of hand, why not buffing the regular units ? More perk to choose from, some buildings that would allow you to give them more then 3 perks. Magical perks if you built the right building.
Limiting none combat gear to 3, then balancing the encumbrance system and the cost for each piece worn would solve the problem. The real problem is that 8 str is enough to be well equipped.
I concur. "Attack" is usually a "to hit" thing. Being the damege output is just counter intuitive.
Quote : *One hit one kill The main reason I abandoned spellcasting (and trained armies) in favor of melee (and the occasional bow) champs/sovs is that a champ/sov can deal hundreds of damage, killing of dragons, 9 man units sovs and champs in one hit. I suggest that regardless of the damage dealt, one hit (be it magical, ranged or melee) should be able to kill only one figure in an army. Trained units would count as many hits as figures currently alive in
[quote who="relmich" reply="11" id="3064020"] Quoting vieuxchat, reply 10 James, if you want to record in HD I strongly suggest using Debut Video Capture. vieuxchat - I have been playing around with Debut Video Capture and can't seem to get it to capture my games 100%. I am able to record my desktop and the launch of the game and through the splash screens, but as soon as the main menu loads, all i get
Dynasty was a game in the game, and as that it was fairly hard to really let it interconnect with the rest of the game. The only interest was for new heroes. So, for an interesting dynasty system it needs to use a lot of the actual system : create connection with the stat system, with the magic, with the research, with cities, with armies, etc. For instance : when a child is born you can choose a "path" for him (I mean what will you teach him/her): Path of the hero : w
[quote who="Gandhialf" reply="7" id="3063517"]I second this. I've been looking for some decent Let's Play video to show it to ppl (on other forums, etc.). Nothing good enough. There is one with commentary, but it's recorded in low quality (480p). Other one is recorded in HD (1080p), but there is no commentary (the guy seems to narrate with mouse cursor -- have a look!). Another one is in HD and has a commentary; pity it's in Italian! So someone should make Let&
Part 3 ! Where she meets a new friend Where she fights some bad guys Where she learns that maul is overpowered Where she meets another sovereign Still only 15 min long. [video]http://youtu.be/G5_EIVysFiU[/video]
I totally disagree. Let choices to the player. A mage who can use two-handed sword won't be as good in magic as a pure caster. It's like multiclassing in D&D. And that was some of the joy from that game. Pure builds are often boring.