vieuxchat

vieuxchat

Joined Member # 2542912
66 Posts 1,186 Replies 853 Reputation

[quote who="Heavenfall" reply="1" id="3071709"]I'd rather just see that every spell can be resisted, that seems much easier for the players and the devs[/quote] Ot not. Because that would mean that a unit with very high magic resistance could resist ALL spells as the same ? Or maybe some spells should be harder to resist. Or you could add more mana in your spell to help it pierce the magic resistance.

23 Replies 102,234 Views

Hum... Since I get the berserker axe, my champ kill everything since its level 7 or 8 O_o And I'm fairly sure the maluse really applies. Why would you get a weapon that has backswing or hits two times when you can have rows of 10 attacks ?

12 Replies 5,498 Views

In the ledger, in the top right, you can select "enchantment" then you have the list of all the enchantment, and on who they were cast.

3 Replies 6,276 Views

[quote who="OneLion" reply="20" id="3068581"] Quoting jecjackal, reply 5 + Due to improvements in AI, higher difficulty levels turned down Derek/Brad, could one of you now tell us "Which difficulty has the maximum AI turned on?". Also could we at some point get an advanced tab to customize the difficulty? Sliders for bonus attributes, econ, AI Intellect would be very nice. I second that.[/quote] Challenging. C

26 Replies 30,228 Views

[quote who="StormbringerGT" reply="29" id="3069085"]I kind of like the whole lord of the rings feel you get from getting heroes together and getting to work. I just wish late game was like the later movies where the heroes also had to rely on armies to finish the job.[/quote] Hum... I reminds me that there's a lack of "army" traits like the "+1 init for the army". There could be "+1 in stength(or whatever you like) for adjacent units)" or "+1 move in tactical map for every unit th

68 Replies 144,529 Views

[quote who="Sir_Linque" reply="2" id="3067463"]I agree with the archetype thing. Path Of The ... traits should be rated "Special", only available once. I also want a couple of Unique and Epic traits. And I would hope that the UI made the rare traits more shiny so that you would feel cool when one of them appears. An Epic trait could then let you pick a second Path trait on the next level up; call it Dual Proficiency or something like that.[/quote] I di

46 Replies 123,886 Views

Maybe a separate building ? So that you have to specialize your city. If a building do too much things all of the cities will look the same, becasue you just need 1 building to do lots of things. You cwant a unit-generating city : barracks (creation), forge(reduce cost for equipment), training yard (reduce training time from perks), Magical forge (reduce training time from equipment), Commander corner (units starts at level 2). You woudln't be able to put all of those in all citie

4 Replies 1,601 Views

What I'd like : two separate options for AI and for bonuses : Sometimes I'd like to play with the best AI but with economic maluses for it. Or a dumb player with a looot of economic bonuses (which should be separate) So at start you would choose : AI, gildar generation bonus (flat and/or percentage), mana generation (flat and/or percentage), building time (flat and/or percentage), first level of all created armies (new armies starts at level 2 or 3 or 4 etc.), research bonuses

53 Replies 38,178 Views

Another thing about high level trouncing low levels : add some "fatigue" mechanic. Each time you do anything you get 1 more fatigue point. each fatigue point reduce every roll you do by 1. Only "skip turn" without doing anything would help you getting rid of the fatigue (or some spells or some traits that would help you ignore the first fatigue point or get your fatigue back faster, etc.)

7 Replies 3,643 Views

[quote who="seanw3" reply="4" id="3068453"]I don't know if quests can check a unit stat. They couldn't in WoM, but it may be something the devs are going to add. As far as making the options like CYOA (chose your own adventure) I am already working on several for my mods. This is very easy to do in the current quest system, bu t the quests we have now use the feature to accept or decline a quest. I change that option to have several options that take the story in diff

8 Replies 12,916 Views

What is really good is the fact that we are still far from release. So it means a lots of good changes to come ! :D Joy !

26 Replies 30,228 Views

And they should level up through tim eeven if they don't fight. Or they should expand. More monsters over time if you don't kill them and destroy their lair. It's just too easy at the moment to get rid of them permanently.

5 Replies 5,310 Views

If heroes are getting out of hand, why not buffing the regular units ? More perk to choose from, some buildings that would allow you to give them more then 3 perks. Magical perks if you built the right building.

146 Replies 70,319 Views
Reply to Why "Attack" ? in FE Beta

I concur. "Attack" is usually a "to hit" thing. Being the damege output is just counter intuitive.

17 Replies 6,786 Views

Quote : *One hit one kill The main reason I abandoned spellcasting (and trained armies) in favor of melee (and the occasional bow) champs/sovs is that a champ/sov can deal hundreds of damage, killing of dragons, 9 man units sovs and champs in one hit. I suggest that regardless of the damage dealt, one hit (be it magical, ranged or melee) should be able to kill only one figure in an army. Trained units would count as many hits as figures currently alive in

68 Replies 144,529 Views

[quote who="relmich" reply="11" id="3064020"] Quoting vieuxchat, reply 10 James, if you want to record in HD I strongly suggest using Debut Video Capture. vieuxchat - I have been playing around with Debut Video Capture and can't seem to get it to capture my games 100%. I am able to record my desktop and the launch of the game and through the splash screens, but as soon as the main menu loads, all i get

15 Replies 63,658 Views

Dynasty was a game in the game, and as that it was fairly hard to really let it interconnect with the rest of the game. The only interest was for new heroes. So, for an interesting dynasty system it needs to use a lot of the actual system : create connection with the stat system, with the magic, with the research, with cities, with armies, etc. For instance : when a child is born you can choose a "path" for him (I mean what will you teach him/her): Path of the hero : w

50 Replies 16,717 Views

[quote who="Gandhialf" reply="7" id="3063517"]I second this. I've been looking for some decent Let's Play video to show it to ppl (on other forums, etc.). Nothing good enough. There is one with commentary, but it's recorded in low quality (480p). Other one is recorded in HD (1080p), but there is no commentary (the guy seems to narrate with mouse cursor -- have a look!). Another one is in HD and has a commentary; pity it's in Italian! So someone should make Let&

15 Replies 63,658 Views

Part 3 ! Where she meets a new friend Where she fights some bad guys Where she learns that maul is overpowered Where she meets another sovereign Still only 15 min long. [video]http://youtu.be/G5_EIVysFiU[/video]

5 Replies 36,898 Views