I think like tiavals : the choice of the race shouldn't only be about bonuses but about uniqueness. What can my race do others can't? It could be a change in the core-ruleset. For instance a "warrior" trait would be the only way to get units above the level cap (one or two more levels) Moreover each trait should have a inconvenient. You have the "warrior" trait? It give you a diplomacy penalty of something like that. The choice of traits for your entire race should be
vieuxchat
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Games like fantasy wars do it the righ tway I think : at level up a unit gain 1 point in attack/defense etc.. AND a feat you can choose. In fantasy wars a unit level 5 is always a force to reckon with. Or a bit like in civilization : if you do lot of research you have a higher chance that magician will come toi your land. If you build lots of armies you'll have a greater chance to attract générals. And why not if you build lots of "nature" buildings you attract e
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