[quote]Interesting fact 101: A lot never thought that (and even some that we think did likely didn't, it hard to say for sure though, due to what we got is mostly theological doctrines), I would guess that seafaring cultures would believe in a rounded earth no matter what. TBH I find it funny that a lot of people still believe this. *Cough* The Flat Earth Society *Cough* goes to show that there's are loonies everywhere.[/quote] Greek knew that earth was round, thanks to the moon (the
vieuxchat
[quote]A lot of people also thought the world was flat. Generally, I find the more people support something, the more wrong it's likely to be. The problem is the scale is off, not the system. 1-N works fine if the maximum value for N is limited. Without it it's impossible to balance, there's far too much randomness in the system. Limit N and you can use hitpoints to balance it out - if the maximum attack is 10, then a 10 hitpoint unit will require at least two attacks to kill, pro
Maybe I wasn't clear enough (my english skills must be too low), but we are saying the same thing :) Books shoudl be limited (I didn't say there should be no way to earn new ones during the course of the game) At the moment it's too easy to get all books and at the same time get them at level max. Moreover there's a lack of really powerfull high spells (or spells that don't do damage). I miss the "arcane" books of MoM where you could spy on enemies, prevent them from using magic, leac
[quote]However if you limit them to just ONE or TWO books, then they are just your average mage...but thats not what this game is about, its not about some simple mage. Its about world builders and Gods amongst the Men and Fallen.[/quote] In MoM you could be a devastating wizard with only one color of book. But you had to chose it several times at start. That was a choice . Each book should have really powerfull spells, so even with one or two books you can
[quote who="Gnilbert" reply="12" id="2763048"] What's that? You want me to incorporate that into my "Necromancy Techs" in the Undead Rising Mod? Ok, I think I can do that.. hehe with your permission of course. Lol - consider it granted! Half the reason I put this stuff up there is so that anyone who wants to can use it to make even cooler stuff that I get to play with too! Gnilbert[/quote] What I really hope is that DEVS will see your wo
A WeGo system IS turn-based. Noone played combat mission here ? And while in the beta they were a lot of discussion about it.
[quote who="Raven X" reply="7" id="2761611"]No-one else has any poetry of their own they'd like to share huh? Bummer...[/quote] I could. But in french, sorry (and a translation would lose the slight appeal of them :P) EDIT: and your poem reads nice. I can't say it made me shiver, but that was a pleasant reading.
[quote]This is actually one of my least favorite parts in the MoM system. While I like tying systems together with trade-offs, I don't like pitting magic research against magic usage. When researching limits your ability to cast, you tend to beeline for the percieved "best" spells and don't even bother casting any of the lesser spells on your way there. Once you've got the "best" spells, everything else in the spellbook is fluff, as you just start pumping mana/skill. When the two are deco
Another problem : when you level up in a book, you gain the next level for all of your books ! A simple thing would be to chose which book to study. So if I have studied earth book to level two I don't have the fire book at level 2. We would have choices to do.
[quote who="Frogboy" reply="2" id="2762389"]Two letters: AI [/quote] So does it mean you'll be changing the combat system once the AI will be good enough in evaluating the usefullness of weapons ?
EDIT: FrogBoy posted too fast for me :)
... the combat system is flawed ? Please, change the uniform 1DN attack and defense, the casters that cast faster with swords than with bare hands, the attack and damage in only one stat. At the moment you can't have a weapon that has few chance to hit but do a lot of damage, or the weapon that hits easily but do really few damage. At the moment, if you can hit easily you'll hit hard. At the moment you can have 300 in defense. Too bad you rolled a 0. With such flaws, w
You got your ? I'm still waiting for my Limited Edition to reach my house.
I miss the blood slaves from dominions 3. The spells were really different. They way to play the game is really different when you have to rely on blood instead of the usual earth/fire/whatever/...
Equip a lot of times the item that gives you +2 sight.
Something is more and more clear about what made MoM such a great game. Choices. Matter. In Mom : When you created your wizard, you had to chose your books and traits. And you were done with it for the whole game (sometimes you could get more books, but that was very scarce) So you were researching only the books you had chosen. In Elemental : it's so easy to research new books. So the initial choice doesn't really matter. And as you can research new books while your r
[quote who="Storm" reply="241" id="2760292"] Essence will become a boolean (true or false). Your mana will come from a global pool of mana that is from the shards. I have to be honest. This concerns me a bit. Shards become less special as simply feeding your mana pool. I really liked the initial concept that Shards would increase the strength and power of your spells. Perhaps this would come in the form of greater damage, maybe reduce mana costs for a specifi
I preordered as soon as I heard of that game. I played all the beta. And I'm still thin,king I'm in a beta. But I don't ever regret my purchase. Yes, the game isn't good, and we all know why (UI, AI, combat system, too few interactions between systems) but I want to let dev know that I support them. Evryone can make mistakes (even if that mistake of releasing is so early was a big one) and I'm fairly confident that the gam ewill truely be awesome in 6 months. For development they need money a
Awesome work. Karma deserved : [e digicons]k1[/e]
In Elemental\data\English you'll find a file names english.str (str means "string") Copy english.str in Elemental\Mods\data\English\ (you'll have to manually create the data and english folders) Then edit english.str that lies in your mod folder. Don't forget to enable mods in the game :) Enjoy ! PS: it's a good thing to always work on copy of original files and put the copies in the mods folder with the same path as in the game root dire
Agree with everything but suggestion 1. Don't differentiate spells by their stats, but by theirabilities : fire can ignate, water can reduce movement points, air can confuse, earth can reduce attack speed
[quote who="Goontrooper" reply="52" id="2753949"]Hm, my post seemed to get lost in the interwebs....let me try that again.... * Battles * + Changed the calculation for battle damage to take multiple troops into better account (with each unit getting an individual attack roll). I'm really excited about this. Had no idea this might be fixed so soon. So does this mean that each individual in a stack gets an attack roll
Ok, I searched and found that they are don ewith dxpack. And I don't have the tools to redo them. Sorry (I won't buy DesktopX for just HUD ;))
I won't declare victory is ours until I can see it, and see that it's not only ADN that are get rid of, but also the uniform distribution. Because they really are able to replace 1DN by X + 1DN thinking that's what we want -___-
Ok. I'll see what I can do. But I'm not sure it's still exposed to xml files. And I didn't find any python script file in the elemental folders.