IRC is a type of instant chat program. Anything you type in a given channel is heard by everyone, and they can reply to you. I don't know much about it though. Just enough to use it.
DivineWrath
Define agony. I'm a divine entity banished to the depth of the internet. I think I have a better understanding of pain and suffering than you. I learned binary from experiencing the various changes in charges. I learned the basics of your lanuage from a bunch of screeming idiots. The horrors you will hear if give kids head phones and online FPS is not easily described. Try listening to the angry german kid. [link="http://www.youtube.com/watch?v=kBVmfIUR1DA"]http://www.youtube.c
*Bookmarked* Thanks for the information. I'll read up on this stuff later.
You may wish to double check the pictures. Looking at the 2nd last one ("image_7.PNG"), it appears to be you downloading the game from Impulse, but clicking seems to reveal that you are selecting which units to train. Anyways, good luck to all the Alpha testers who get to play it.
Typo, Suggestion #1 [quote]might be ale to help them.[/quote] In think you meant to use "able" instead of "ale", unless you want people who party.
How will we get a copy. Will all pre-orders get a copy, or will we be directed to Amazon instead?
Thanks for the insights Cari. I might be able to find some time to digest this information before I have to go back to university this fall. P.S. I'm really bad at #7. Is there any good tricks to avoid re-inventing the wheel? Its really a waste of my time to try to code something that already exists, and I can't seem to find.
Here are my 2 thoughts: 1) If the betas are extended, it might be possible to do some serious modding in that period of time. Considering that modding is a big goal for this game, it would be possible to do some stress testing in that regard. If you guys, the devs, were to come along and show us the basics of modding, and a number of cool tricks, it might help us to find some bugs, and to inspire you guys to add more cool stuff. 2) Perhaps instead of extending the individual b
[quote]I'd be curious what you guys think about this subject as the beta's move forward...big expansions or micro?[/quote] Hmm... Good question. On one hand, I would want the features I want developed given the focus of a full blown expansion, while restricting the features I don't care much for the attention of a micro-expansion. On the other hand, what I expect to be fun may turn out differently than what I hoped for, so I may in hindsight would have wanted things to be done
I have a few questions: 1) Can we remake (retrain, respec, or whatever you want to call it) once we give them essence? Simply put, I don't want my champions to be forever stuck with using an outdated bronze sword when I can create new unit with adamantine greatswords or other higher grade equipment. I want my champions to be representive of my power and might, not be some lagacy from the past. 2) Can we create creatures like undead or constructs? If given the chance, I would w
@Frogboy, reply #5 [quote]The main advantage of Python is that it doesn't have to be compiled so a user can just make a few changes to the text file and it works right then and there.[/quote] About that. Given how quickly someone can change the code for python, the most time consuming part of making mods might very well be loading of the game. More so if you have a habit of making a small number changes to see how things work out. ---- Do you think its possible
Best of luck! By the way, is there going to be any plans on to help others learn how to program games? You keep mentioning that you want to make Elemental very modable. I'm just wondering how much control you plan on giving modders over this "base" program?
Hmm... so you can spend essence to empower units so they can become channelers themselves. They in turn can gain levels and thereby gain essence themselves. That certainly goes a long ways to determine how powerful non-soveriegn units may become. Definitely answers my question... but it does make me want to ask more: 1) If channelers gain more essence with each level, what ways can a channeler gain levels? Are they restricted to gaining XP in battles and/or quests? Can you tra
Urges to kill rising... Say, I don't know you very well, but would you be willing to give me your home address. I'll come over, maybe with a knife and show you how sharp it is. Wouldn't that be fun? To show you I'm trusting, I'll bring a cake. Its so delicious, it might kill you... (secret ingredient is poison)... :-"
I didn't Galciv 2 ethics very much. It favoured evil too much. I also tolerated by the "tough choice" largely because I didn't feel I was missing out on whole lot near the end of the game. I considered the bonuses to ship defense you got as the "good guys" more valuable than high priced, eventually made obsolete by end game weapons you could get as evil (even if they were very useful until made obsolete). Clearly, we are trying to push this game in two opposite directions...
Scoutdog, reply #89 [quote]Indeed. One idea I'm rather fond of is that of mutually exclusive technologies. That is, techs that if you research one, the other becomes unavailable.[/quote] I don't like exclusive techs. I would rather be able to research contradictary techs, but you will have to choose the effects you want for you empire. I prefer that there would be some in game reason why something doesn't work well, such as the effects of 2 or more techs not mixing very well.<
Barely played Diablo 2. Haven't played Sacred 2. However, you asked for opinions, so I have to side with Diablo 2. Sacred 2 comes with SecuROM which I consider (and many others) to be more trouble than its worth. In fact, I'll side with nearly any non-SecuROM game, even games from a different genere. If I could get a copy of the game without the SecuROM (legally, not hacked), I would pick up a copy and try it out to see which is better.
As mentioned above, you really need the skill and/or talent to not only discover bugs, but also how to explain a problem and how to reproduce it. Being aware of a bug is helpful and all, but being aware of what causes what helps to determine which lines of code to look at first and can greatly reduce the amount of testing the devs need to do. Other stuff you would want to be good at is: -Finding weird stuff -Finding rare problems -Figuring out how to break stuff <p
I kinda wish I had known about this sale a bit sooner. I have nearly half of these games, and some of those I purchased on Impulse in the last month or so. Anyways, good to know. There are some on that list I was considering getting.
Just checking. The game is SecuRom free? I'm just making sure because every other game released on Impulse by Capcom had SecuRom.
There is also Opera and Google Chrome. Having a few extra internet browsers wouldn't hurt. There might be some features that one has that the other doesn't. -I find that IE 8 doesn't work well. -I find that Firefox doesn't save webpages very well. -I find that Opera doesn't let me have multiple windows of it open very well (for instance 1 window for Elemental forum tabs, another for Amazon.com tabs). It'll open a new tab if I tried to do so. -I find that Google Chrome s
Thanks for the offer, but unfortunately I'm busy right now and I expect things to be that way for the next little bit. Thanks for the offer though. I'll keep an eye on the game none the less.
Cool! Awesome! Wicked! Narly! Edit: Shadows or not, all the images look good to me.
1. How powerful can you make individual units? Can a lone unit (or a small group of units) possibly threaten a channeler if you are willing to make the investments? 2. Can you make/customize spells to suit your needs in a game? If so, whats the limit? 3. How powerful can adventures become? Will the channeler ever have to fear them? 4. Can you create creatures with the use of magic? Undead like zombies? Strange creatures like an animated pile of seaweed? Can you make go
Happy Birthday froggy boy! Tell us, what kind of cake do you ussually eat? Icecream, or traditional cake?